Not quite what I meant. I was asking how you justify calculating efficiency based on the total output per cycle, when the IC2 wiki indicates the efficiency is calculated based on the uranium pulses per tick (presumably reactor tick is meant). I suppose I could show a "tick efficiency" and a "cycle efficiency".
Secondly, I have to disagree with your baseline - efficiency 1 should be what you get from the simplest useful reactor design, which is 1 uranium fuel rod and 1 heat vent adjacent to it. This gives 5 EU per Minecraft tick, 100 EU per reactor tick, or 2 million EU total in EU mode; 8 HU/s or 160 thousand HU in fluid mode.
Thirdly, I strongly dislike the idea of trying to calculate EU efficiency for a fluid reactor, because my planner only simulates the internals of the reactor; EU output for a fluid reactor depends on the additional blocks outside the reactor containment, which can vary significantly, e.g. by using a GT5u Large Heat Exchanger, by buffering the hot coolant in a tank, or by making biogas with the heat instead of steam. And then there's mementh's "tutorial" video, where it looked like he set up a loop to feed some of the hot coolant back into the reactor, which I've never understood.