Posts by MauveCloud
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Thought about using Minetweaker for this?
I've been hesitant to install Minetweaker, and I had forgotten that Minetweaker had that capability.
or just use the search argument for the different voltages eg. type basic for all basic machines or use 8192 to get most quad ev machines like the sigularity compressor or the rotary macerator, be careful some lower voltage machines also show up in there, just to prevent placing acidently lower machine next to a 8192 eu cable
That's because searching for just the number doesn't distinguish whether it's the voltage, the capacity, the item id or part of the metadata value. The underlying idea is still good though, because I can search for "\(IV\)" (using regex search) to get the Insane Voltage machines and cables.
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Is there an existing way to customize the GT machine names (and maybe tooltips), at least for a local single-player game? If not, how hard would it be to add? The lang file in the GT5u jar seems to only cover the achievements.
I know Greg asked for suggestions on machine names before, but only some of them got implemented, leaving some minor annoyances:
1. Some machines are still labeled as Advanced (machine name) II-IV
2. Some of the machines that did get renamed for the top few tiers don't show up when searching NEI for the machine type, e.g. "Macerator" or "Electric Furnace".
3. Some of the NEI processing recipes show GUI titles that don't match the machine names - e.g. "Metal Bender" when the machine name is "Bending Machine" or "Assembler" when the machine is called an "Assembling Machine", which complicates finding the NEI recipe for the machine itself.Also, I find it a bit curious that Greg wanted to reserve the word "Industrial" for multiblock names, but as far as I can tell, it didn't actually get used for any of them.
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TinEye reverse image search revealed the image is available from Wikimedia: http://commons.wikimedia.org/wiki/File:So_happy_smiling_cat.jpg
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In answer to the original question of how IC2 checks for the hazmat suit to decide whether to apply the radiation effect, I found the following by decompiling, in ItemReactorUranium.class:
Codepublic void func_77663_a(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) { if ((entity instanceof EntityLivingBase)) { EntityLivingBase entityLiving = (EntityLivingBase)entity; if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) { IC2Potion.radiation.applyTo(entityLiving, 200, 100); } } }
And here is ItemArmorHazmat.hasCompleteHazmat:
Code
Display Morepublic static boolean hasCompleteHazmat(EntityLivingBase living) { for (int i = 1; i < 5; i++) { ItemStack stack = living.func_71124_b(i); if ((stack == null) || (!(stack.func_77973_b() instanceof ItemArmorHazmat))) { return false; } } return true; }
Thus it's not really part of the api currently, and it doesn't lend itself well to armor that can have radiation protection added or removed, but I think it also means that living things other than players that pick up radioactive items will be affected.
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Actually, it seems a bit inconsistent about that. A few times when I moved it out of my hotbar and into my main inventory (shortly before posting my previous reply), it was disabled when I checked a moment later. Just now, I had trouble getting it disabled either with or without the alt key, then suddenly disabling and enabling worked without the alt key. Also, it seemed like having no other electrical items in my inventory caused it to automatically disable itself (even before moving it out of the hotbar).
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Make sure it's in"enabled" mode. (Tooltip)
Apparently it was disabled, though I'm fairly sure I hadn't deliberately deactivated it. It took me a few tries, but I figured out how to enable it ("ALT Key" + "Use Item"). What conditions can cause it to become disabled? (aside from manually setting it to disabled)
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I've had a charging energy crystal work from the inventory (the item to be charged has to be in the hotbar, but the charger does not), but it doesn't work so well now (the crystal says it has 3.85M EU, but my mining laser in the hotbar has been stuck at 2.06k EU for several minutes, and that apparently isn't enough for one shot in horizontal mode) - I'm wondering if exiting and relaunching my single-player game messed it up. It seemed to work better shortly after I crafted it.
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If Choco meant fuel rods of straight plutonium, I don't find such a thing in NEI. Plutonium ore exists in GT5u, and plutonium is an ingredient of MOX fuel, though.
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Also, you know aluminium spawns as Bauxite ore?
It's not just in bauxite ore. There's also "aluminium ore" that spawns in bauxite mix veins: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing
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There are a few things I'm curious about regarding interactions between IC2 and certain other mods:
1. Does the IC2 hazmat suit protect against the poison effect of Forestry tropical bees? If not, how hard would it be to add?
2. How hard would it be to make an IC2/Advanced Genetics add-on with a gene for radiation immunity? (I know AG is OP, I'm just curious) -
hmmm interesting.. lava could create steam of course
but once warm a steam generator stays at a temp i found.. am i missing something ? its just the first time ?
I'll admit I haven't done much with IC2 steam, but that sounds like incorrect behavior, either a bug or a weird mod conflict. I've used GT5 and Railcraft steam, and in both the temperature starts falling once a boiler runs out of fuel. I presume the IC2 steam generator is supposed to behave similarly when it stops receiving heat.
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Has anybody gotten the iron ore achievement? I got a number of the other GT ore achievements (since I'd started my game shortly before GT5u came out, I had many ore types in a chest already, so I just dropped them on the ground and picked them up to get the achievements), but even when I directly obtained some iron ore from a "copper" mix vein and one from a "magnetite" mix vein, I didn't get the achievement for iron ore. Also, iron ore is one of several ores that can be found in multiple mix veins with different chances and height ranges, but each achievement tooltip only shows details for one of the mixes.
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Also, I copied the text to the clipboard, then used the "Paste URL" button in the standalone reactor planner, and it tells me it's a Mark V design that will melt down in just over a minute. Thirdly, where are you getting that 650 EU/t number from? I checked my newer planner, and if stopped after 1 minute, it produces an average of 1800 Hu/s while running, and 1200 Hu/s for 3 seconds of cooldown. Using the simple but inefficient stirling generator, that would be 900 EU/t while running and 600 EU/t while cooling down. I don't feel like trying to calculate how much it could get with superheated steam right now, since that would involve extra calculations like the warmup time for the steam generator.
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I don't know of one that can do that "out of the box" (there's a mod called "Caveworld", but it's an added dimension rather than a change to the overworld), but I think it might be possible to configure "Fun World Gen" (found here: http://www.minecraftforum.net/forums/mapping…d-gen-alpha-1-3) to be the way you describe.
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Has anyone ever found 16 ZPM's to fill a 16 slot ZPM Buffer?
Greg, I will respectfully disagree. The ZPM is a good idea as a bonus item, but the ZPM tier needs a new or additional battery source that can power a 16 slot buffer without exhausting 100's of hours of time and resources souring dungeons for a "Chance" to find a ZPM, let alone 16 of them.
Maybe what is needed is a smaller battery that puts out the same voltage as the ZPM, but its not a ZPM, but works in the ZPM buffer/tier machines and CAN be recharged, although it is not as robust as the ZPM unit its self.
Wait, how is that disagreeing? Seems to me your suggestion matches what Greg was saying.
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Is that dilithim in gregtech star trek dilithium or two atoms of lithium in a bond?
Given that it doesn't show a chemical symbol for dilithium dust (like it does for lithium dust), and that it has a gem form defined but no gas-phase form (as would apparently be required for Li2: http://en.wikipedia.org/wiki/Dilithium), I would guess it's closer to Star Trek dilithium.
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