Queue please add a thing that say you need to be in the view mode, you know like not to see.... yeah just add some of that text.
Posts by Cell_Technology
-
-
Haha at least you are contributing
Someone placed bunch of Fs and racist uncivil stuff in the guide..... Please add premissions
Make backups aswell.
-
So i am now suggesting about deletion of a mod that is just basicly useless (some other suggestions as well)
TiC, does not make sense to be there.
Extra utlilities, (THE DAMNED GENERATORS) and other cheats.
Natura, (for what reason do we require it when we have biomes'o plenty)
reset of some kind (maybe make a new world so nobody looses everything (i would like to loose everything and have a little bit less messed up world whit removed mod content and mods or other). -
Yeah i really need to stop plastering my name over things i have done, getting credited is enough.
-
i am too sleepy to think clearly to talk like a human being (how do you even do that?) and yes SpwnX i was talking about it and xF4m3 OpencomPuters
-
Opencomputers should be GT:fyied, it has custom config for this is minetweaker easier for you? It sounded more like a question in finnish.
-
The normal IC2 recipe already does this
I knew this but i am just so original.
-
I am removing the IC2 Cables and Energy storages , so you need to use Gregtechs power transportation/storages:
because I am reloving the cables, I also need to change the recipes for the following items:
Advanced RE-Battery(IC2), OV Scanner(IC2), OD Scanner(IC2),Range Trigger (NC),Advanced Information Panel(NC), Small Power Unit (IC2), Cropnalyzer(IC2), Coil (IC2), Text Card(NC), Color Upgrade(NC), Single-Use Battery(IC2), Advanced Miner(IC2), Overclocker Upgrade(IC2), Range Upgrade(NC), Tesla Coil(IC2), Electric Jetpack(IC2), Molecular Transformer(ASP), Carriage Translocator(RiM)(caution, crash when looking at it in NEI don't hover over the recipe output(the translocator itsel)), Web Upgrade(NC), Pneumatic Generator(PC), Electric Compressor(PC), Teleporter(IC2), Lapotron Loader Upgrade(RC), Energy Counter(NC) and finally the Average Counter(NC)Feel free to make some suggestions, I also got some so maybe I'm going to combine some (singel items I should use in certain recipes, can also be helpful )
Alright some of these items should probably go but if these are the things you really like to have changed recipes and hell i am just suggesting these all of things that i am not meantioning i can't think any recipes and someone died so i needed to be at the church (one of our relatives) i am not that happy right now1. Single use batteries are Gregtechified already so no normal crafting is disabled.
2. my computer is not tanky enough to play single-player (you can't help at it so i am going to make these recipes from my head (some of them are not going to make sense at all).3.Coil (IC2) copper cable (GT) X8 + steel rod X1, or copper cable (GT) X8 + magnetic steel rod X1.
4.Small Power Unit (IC2) Electric motor (choose the voltage), stainless steel plates X4, hammer, file, steel rod, steel gear.
5.OV Scanner(IC2), OD Scanner(IC2), which one was the lesser one again? make the one that was lesser to be used in the grater one, Not as useful as the scanner so make them just use emitters Or recivers (insert voltage here) and a battery (RE One) (voltage here Should be the same voltage as the emitters or recivers and some plating and screws,screwdriver,hammer).
6.Advanced RE-Battery(IC2) make it use the same type of recipe structrue as the normal RE-battery (512 that was the voltage right? so make it use the hull and put it in the canner (use liquid redstone (Or something else these are suggestions).
7. Many of the nuclear control panels to use computer screens (GT).
8. Cropanalyzer there are many things that are either better or more tile-entity so not really required anymore (not as good as the scanner, so olmost same like the OV and OD)
10. Overclocker upgrade (required?)
-
I'm sometimes in the mix , I have a mod proposition, add Calclavia Resonant Induction Nuclear, with minetweaked recipes
I say that i have fond memories for calclavia's mods and i must say that they can be minetweaked to fit in this modpack, so i vote kinda yes but i am not going like it that much and it would require huge HUGE amount of minetweaking.
-
I got this error message trying to play the modpack in single player:
Error downloading file for the following pack: Project Sunrise
Failed to download https://libraries.minecraft.ne…-migration_2.11-1.1.0.jar
Please consult the modpack author.
Hope I'm not being an idiot, but I have no idea how to fix this. Please help?
Edit: removed unintended link
Edit 2: .....or not.I had one time that kind of problem if i remeber correctly i fixed by resetting the pack (the gear on the modpack image not the top right).
-
The mod pack itself you can just go and download from the Technic Launcher and test in SSP. The only thing that requires whitelist approval is access to their server.
i mean i can say something about some request in the forums in the server but i think he would probably notice requests in here before that. -
Did that happen after you died? if yes, a crash report would be nice to have, amybe we can fix this issue, but I think a backup would be the easiest and fastest solution
I could put a backup of your player.dat back in (every full hours as you may noticed) when did this start to happen?---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 22.10.2014 15:56
Description: Rendering Block
Entity
java.lang.NullPointerException: Rendering Block Entity
at
dan200.computercraft.shared.peripheral.monitor.TileMonitor.getTerminal(TileMonitor.java:354)
at
dan200.computercraft.client.render.TileEntityMonitorRenderer.renderTileEntityMonitorAt(TileEntityMonitorRenderer.java:45)
at
dan200.computercraft.client.render.TileEntityMonitorRenderer.func_147500_a(TileEntityMonitorRenderer.java:194)
at
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at
net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
at
net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
at
net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at
sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at
sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at
sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at
java.lang.reflect.Method.invoke(Unknown Source)
at
net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at
net.minecraft.launchwrapper.Launch.main(Launch.java:28)A
detailed walkthrough of the error, its code path and all known details is as
follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at
dan200.computercraft.shared.peripheral.monitor.TileMonitor.getTerminal(TileMonitor.java:354)
at
dan200.computercraft.client.render.TileEntityMonitorRenderer.renderTileEntityMonitorAt(TileEntityMonitorRenderer.java:45)
at
dan200.computercraft.client.render.TileEntityMonitorRenderer.func_147500_a(TileEntityMonitorRenderer.java:194)
-- Block Entity Details --
Details:
Name:
monitor // dan200.computercraft.shared.peripheral.monitor.TileMonitor
Block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Block data value: 0 / 0x0 / 0b0000
Block location: World:
(-133,69,208), Chunk: (at
11,4,0 in -9,13; contains blocks -144,0,208 to -129,255,223), Region: (-1,0;
contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Actual block type: ID #0 (tile.air // net.minecraft.block.BlockAir)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100)
at
net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92)
at
net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483)
at
net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1224)
-- Affected level --
Details:
Level name:
MpServer
All players: 1 total; [EntityClientPlayerMP['solu1'/65615,
l='MpServer', x=-111,16, y=73,62, z=183,97]]
Chunk stats:
MultiplayerChunkCache: 10, 10
Level seed: 0
Level
generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level
generator options:
Level spawn location: World: (-134,69,203),
Chunk: (at 10,4,11 in -9,12; contains blocks -144,0,192 to -129,255,207),
Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 79007555 game time, 84166700 day time
Level
dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now:
false)
Level game mode: Game mode: survival (ID 0). Hardcore:
false. Cheats: false
Forced entities: 24 total;
[EntityChicken['Chicken'/71141, l='MpServer', x=366,56, y=65,00, z=1148,31],
EntityClientPlayerMP['solu1'/65615, l='MpServer', x=376,70, y=65,62, z=1200,30],
EntitySkeleton['Skeleton'/71137, l='MpServer', x=344,50, y=15,00, z=1168,50],
EntityZombie['Zombie'/71136, l='MpServer', x=343,50, y=15,00, z=1166,50],
EntityCreeper['Creeper'/71263, l='MpServer', x=395,50, y=13,00, z=1167,50],
EntityCartChest['entity.MinecartChest.name'/71139, l='MpServer', x=421,50,
y=27,50, z=1266,50], EntityCreeper['Creeper'/71138, l='MpServer', x=402,50,
y=72,00, z=1219,50], EntityClientPlayerMP['solu1'/65615, l='MpServer', x=357,68,
y=64,62, z=1212,70], EntitySpider['Spider'/31789, l='MpServer', x=50,23,
y=-15,83, z=-1,00], EntitySpider['Spider'/59584, l='MpServer', x=-59,30,
y=-18,69, z=-1,30], EntityBrainyZombie['Angry Zombie'/71232, l='MpServer',
x=407,50, y=28,00, z=1246,50], EntitySpider['Spider'/71234, l='MpServer',
x=411,72, y=23,00, z=1176,59], EntityCreeper['Creeper'/71290, l='MpServer',
x=368,50, y=77,00, z=1223,50], EntityZombie['Zombie'/71109, l='MpServer',
x=307,50, y=67,00, z=1162,50], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=376,21, y=65,62, z=1215,31], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=357,70, y=64,62, z=1205,39], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=379,76, y=65,62, z=1209,24], EntitySpider['Spider'/1414, l='MpServer',
x=-53,06, y=-20,72, z=8,27], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=377,38, y=65,62, z=1211,05], EntitySpider['Spider'/39490, l='MpServer',
x=-58,43, y=-18,62, z=1,91], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=-111,16, y=73,62, z=183,97], EntitySpider['Spider'/25361, l='MpServer',
x=-54,33, y=-19,62, z=8,51], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=358,30, y=65,62, z=1206,63], EntityClientPlayerMP['solu1'/65615, l='MpServer',
x=357,30, y=64,62, z=1205,30]]
Retry entities: 48 total;
[EntityChicken['Chicken'/71107, l='MpServer', x=421,53, y=72,00, z=1217,59],
EntityZombie['Zombie'/71295, l='MpServer', x=335,50, y=16,00, z=1166,50],
EntityZombie['Zombie'/71294, l='MpServer', x=334,50, y=16,00, z=1164,50],
EntityZombie['Zombie'/71280, l='MpServer', x=338,50, y=15,00, z=1167,50],
EntityCreeper['Creeper'/71272, l='MpServer', x=390,50, y=18,00, z=1235,50],
EntityChicken['Chicken'/71124, l='MpServer', x=390,63, y=68,00, z=1143,53],
EntitySkeleton['Skeleton'/71125, l='MpServer', x=396,38, y=69,00, z=1162,13],
EntityZombie['Zombie'/71134, l='MpServer', x=338,09, y=16,00, z=1169,31],
EntityZombie['Zombie'/71135, l='MpServer', x=333,69, y=15,00, z=1167,69],
EntityChicken['Chicken'/71133, l='MpServer', x=422,25, y=64,00, z=1156,25],
EntityZombie['Zombie'/71270, l='MpServer', x=394,50, y=18,00, z=1234,50],
EntityZombie['Zombie'/71269, l='MpServer', x=393,50, y=18,00, z=1235,50],
EntityChicken['Chicken'/71073, l='MpServer', x=385,47, y=80,00, z=1163,56],
EntityChicken['Chicken'/71072, l='MpServer', x=415,19, y=71,00, z=1260,31],
EntityChicken['Chicken'/71075, l='MpServer', x=404,34, y=68,00, z=1164,53],
EntityChicken['Chicken'/71074, l='MpServer', x=403,69, y=64,00, z=1159,34],
EntityChicken['Chicken'/71077, l='MpServer', x=383,56, y=68,00, z=1157,63],
EntityItem['item.item.slimeball'/71076, l='MpServer', x=371,44, y=62,13,
z=1163,94], EntityChicken['Chicken'/71079, l='MpServer', x=407,38, y=66,00,
z=1199,66], EntityGoblin['Hobgoblin'/71081, l='MpServer', x=306,31, y=70,00,
z=1217,48], EntityChicken['Chicken'/71080, l='MpServer', x=414,47, y=64,00,
z=1186,53], EntityChicken['Chicken'/71083, l='MpServer', x=417,53, y=62,05,
z=1183,44], EntityZombie['Zombie'/71301, l='MpServer', x=335,50, y=60,00,
z=1173,50], EntityZombie['Zombie'/71300, l='MpServer', x=410,50, y=40,00,
z=1219,50], EntitySkeleton['Skeleton'/71303, l='MpServer', x=336,50, y=60,00,
z=1175,50], EntitySkeleton['Skeleton'/71302, l='MpServer', x=336,50, y=60,00, zmost of the thing needed to delete a lot of stuff (all system details and some mobs).
-
Thank you, I would really like to get more people involved in this, we will see if this changes would be nice thoguh
I got a problem: i crash when i respawn now going to reset the pack to see if that helps (as you know whit my deaths and the thing whit infernal mobs really likeing my base and one is Home camping me (even AI has started to camp where is this world going into?).
-
Right now this thread is conversation for 2 people and Mine_Sasha sometimes in the mix and I really hope we get little more people in, but yeah everything is looking good right now for this modpack and i am loving it.
-
That are great suggestions Thank youI know about the forestry extra sticks, so they are for sure being changed or removed, also the ingots you get there (via crafting in the carpenter) are going to be changed or removed as soon as minetweaker gets forestry support in 3-4 versions I think
I don't think its possible to change the storage of an capacitor bank, but i am going to do some research on that one
I think I am going to make that tomorrow or when weekend is starting
Edit1: Yes the Capacitor Banks energy storage can be tweaked, what would you think would be a good value? maybe 500.000 RF and making it a bit more expensive? I think that would be pretty good
Yes half a million is more balaced for the energy capasitor banks, very good thing you figured out how to tweak them (as i am totally noob at minetweaker).
Just saw Bloody Asp's tanks today, let's just hope we get them soon.
-
5. Yes I can do that, I also think that there spawn a few too many of them^^ Till you get a decent armor you just run atm so yeah gonna change that
7. I could look into that, if you have ideas on what to use for what recipe would make things a bit more easy
7: Alloy furnace alloy recipies should be changed (GT steel + silicon = electrical steel, instead of iron + coal dust + silicon = elctrical steel, Electrum + red alloy = energetic alloy, in that method Electrum + soulsand=soularium)
Null.Null.NAND chip
Gold wire.Iron rod.Gold wire = Basic capasitor recpice suggstion and more recipies (butchering the word) are needed for the other capasitors
NAND chip.Null.Null
Disabling getting silicon from SAG mill.
zombie generator should require more advanced machine parts
Can the capasitor bank be lowered in energy storage? i dont know if theres anyway.
Forestry extras got some ennoying little sticks (aka steel,iron,gold... so no file needed and 2 give 4 instead of 2 and they are oredictioned)
clocks (and compasses) require plates in the assembler but not in hand crafting.
5: Right now i got diamond chestplate and pants from the infernal mobs. -
Suggestions
1: Finite water could make water more of a resource (there is enough infinite water machines to make it so).
2: Some kind of death counter (can't keep up whit my deaths).
3: Some edits to rotarycraft tools and the blast furnace(making them require hammers and files, i don't know whit the bedrock alloy tools and make the blast furnace (from rotary craft) require GT steel or red alloy ingots (instead of the redstone) to make it more difficult).
4: Edits to rotarycraft aluminium as it is easier to smelt that GT aluminium (AKA not requiring a EBF).Thanks for the suggestions
1. Dunno about that, sounds good to me, gonna see how it works out
2. Deathcounter is in the Tab list on the scoreboard
3. Sounds good, can't edit the Worktable internel recipes though, not supportet by minetweaker. I could only make the Worktable itself recuire something more expensive (done for now)
4. I Removed compatability between Rotarycraft alu and gregtech alu, also the worktable itself needs some alu plates and silicon plates (--> EBF)
could just edit this but i am just going to quote it. (i am going to quote this when i get new ideas) i have no idea how minetweaker works.
1: (Finite water can be found in config files of CodeChikenCore).
2: Thank you for the info about the tab thing (thought it was something else).
3: Reika why you do this.
4: Very good thing you could disable the alu compatability.
5: Maybe lowering the spawning change of Infernal mobs (Death, this is truly horrifing/many other dwarf fortress quotes).
6: TiC is little bit overpowered (mostly because 2x ore from start).
7: Additional changes to EnderIO because crafting recipies are not balanced (like having most "vanilla" EnderIO crafting recipies changed).
8: Making so that IC2 no powerloss things to be either disabled or changed a lot (Gregtech has it's own power storage and energy transportation why have more cheatier ones?). -
Suggestions
1: Finite water could make water more of a resource (there is enough infinite water machines to make it so).
2: Some kind of death counter (can't keep up whit my deaths).
3: Some edits to rotarycraft tools and the blast furnace(making them require hammers and files, i don't know whit the bedrock alloy tools and make the blast furnace (from rotary craft) require GT steel or red alloy ingots (instead of the redstone) to make it more difficult).
4: Edits to rotarycraft aluminium as it is easier to smelt that GT aluminium (AKA not requiring a EBF).