Posts by Saddamo
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:Blood Asp
thank you for keeping GT 5 alive... -
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I just started on working on documentation, so there is no up to date wiki for the GT5U fusion reactor, but:
Use the http://ftb.gamepedia.com/Fusion_Reactor_(GregTech) and http://ftbwiki.org/Fusion_Reactor_Mk2_(GregTech) for GT4.
Instead of fusion coils and advanced machine casings use the blocks discribed in the fusion computer tooltip.
replace energy injectors with energy hatches,
material injectors with input hatches and
material extractos with output hatches.I was trying to build MK III in SP...with no success...
Will try MK II
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http://imgur.com/a/sPjmQ
My IC2 fluid reactor setup.Very nice setup, I like it
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Hello everybody,
first things first. Thank you so much for continuing GT 5. I am so happy that mod didnt die...
My poor creations:
generators room for 2 liquid cooled nuclear reactors...
One liquid cooled reactor with this setup can easy make 900Eu/tick
Buffer for hot coolant:
and not cooled reactors here:
6 x reactor in one chunk... they make 6x320 EU/tick
Equipped with thermal control, it prevents reactors from melting.
Equipped with main switch, for shut down all reactors together.
Every reactor can be started on its own...Security procedures:
1. If the temperature is OK, reactor can be started
2. If the main switch is ON, reactor is ready
3. Start it with switch...We enjoy GT and other technic mods here:
http://protoncolonygen2.enjin.com
Thank you for reading...
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This minetweaker script should make biogas burn in gregtech turbines (keeping mind you'll get less total EU, this just saves you space and maybe lag vs whole fields of semifluids). I haven't actually tested it yet though.
I actually would love it if it were registered with some sort of RF engine (or with steam boilers, given that gregtech can already use normal everyday steam). Conversion via electrical engines is limited (only 20RF/t without losses), and I like having a single power source. Sadly Minetweaker's hooks don't get into any engines or dynamos right now (ignore the wiki saying combustion engines, buildcraft support was bugging out and minetweaker pulled it).
that will be nice, if it works...
Biogas production setup is very cheap, with bigger generator it could be nice... Biogas = EU + heat + fertilizer
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It probably becomes a water bottle because there's no defined item for a biogas bottle.
As far as working only for IC2 machines, that's only partially true. The semifluid generator and fluid heat generator are the only ones that can use the biogas directly, but there are ways to convert IC2 power to RF for machines from Buildcraft, Forestry, Railcraft, etc. (as covered in this thread: Best option for EU to MJ? - even though it says to MJ, it turned out the poster really needed RF)
I know you can convert EU to RF or any other energy. I have large amount of IC2 biogas so dont know how to get rid of it
I will be happy if that IC2 biogas will burn in Gregtech gas turbine or in some similar machine, like methane.
IC2 biogas is really easy to make in large quantities, so it will be nice to have some more use for it. -
Hi everybody, found some thinggy, dont know if its bug or not.
Make biogas, pump it into a hole with flood gate, use a bottle on it and you will get water bottle. I was messing with biogas in IC2 today, I was trying to get rid of huge amount. Only goodd thing is, it can be used to make energy in IC2, but I want that fertilizer, you get as a byproduct. I will be more happy, hopefully more ppl too, if it has some or similar use like ethanol. Biogas works only for IC2 machines, which is sad...
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yes, that should work
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Yo,
I wish forcefields in IC2, after that I will be not afraid anymore of smoking reactor behind the door
Is smoking nuclear reactor dangerous?
Ofc not... Its a feature -
Hello everybody,
I wish energy-o-mat to be able to pass more then 32eu/t, because trading energy with this 32eu/t is very slow and my huge powerplant cant make me enough profit to afford anything better then rotten meat to eat. I really wissh to have a steak for xmas, but it will be possible only, if energy-o-mat can pass 512eu/t or more
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No probably, but maybe, who knows.In my opinion it is ok, but i don't use it very often.
And because you say thanks to the devs before start with the thread i give you a happy face
I really like IC2 mod and Gregtech too!!!
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Hello everybody,
first, I like IC2 very much. Thanx to all ppl who made this mod.
Small idea ( probably not very bright )
I am selling energy to people on my very small server. I am using energy-o-mat as a electric counter machine. Basically any energy is transfromed to EU with power converters, then energy-o-mat will pass that energy if its paid for it, then EU energy is converted again to energy which is needed. It looks energy-o-mat can pass only 32EU/t. I will be very happy if that could be more. Maybe 512eu/t or 2048/t?
thank you for reading
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fluid regulators are not hard to use, left few cells with distilled water in them
or
easy to use fluid conduits from ender IO mod
and/or
make some small "distilled water buffer" so your pipes will have always distilled water, so steam cant get in
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download mods always from official sites, you will cry less, you will see...
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I am ready to help, alteast I will try
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I had closed setup with distilled water and everything else too.
After few hours turbines get too much water inside ( flooded )
I had fluid ejectors
I tried fluid ender conduits
I tried pipesBasically I have tried everything possible, but turbines get random stuck. Sometimes in few minutes, sometimes in few hours or days, but always stuck.
So stopped to use fluid cooling.it was experimental .650
Even fluid ender conduits couldnt get the water out of turbines...