don't cap it, make it get exponentially less efficient(or just harder to cool), so from a certain size, core temperature is so high it's just not efficient. and add meltdowns.
Posts by blub01
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railcraft steam boilers are pretty efficient i think, but probably way too much for what the snygas producer needs. but as you're going to make quite a few of them, the railcraft boiler might work.
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charcoal in survivalist generator/stirling generator with octadic capacitor(according to dire, about the same, if not better, efficiency than the survivalist generator, at 80rf/t).
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yes it is indeed.
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or GT naquadah reactors. weren't these producing Ludicrous Voltage or something like that?.
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no idea. I just know Bevo stated that some scientists managed to get it to work, but only barely measurable.
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The youtuber Bevolj stated in one of his videos(that was RSS, i think) that NASA had actually managed to get a mini alcubierre drive to work creating a warping in space barely measurable. the alcubierre drive uses negative mass, so that would mean it exists. don't know if that's actually true though, haven't checked it.
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I think the semifluid generator is seriously underpowered eu/tick wise then.
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do you use the version of TE with energy cost for autonomous activators?
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Black hole contained in one cube meter? Sounds more devastating than the big bang itself o_O
I've never played much with ICBM, is there a way to clean this up?Hehe, it's a bit bigger than 1m^3 , and are you sure it's scarier than the big bang ;P I forgot the values myself ;P
Well, here is how you clean this up : ...
Erm....
Well....
ICBM LOGIC :
Shove another RM bomb in the black hole, so there is 2 black holes that kill each others, and pray for luck
IRL it would just have created a bigger black hole if I'm correct...
Oh well, Here is the 2 real solutions :
Cheap solution ( doesn't always work ) : You need to blow up an anti-matter bomb near the black hole, the explosion having a chance of destroying the black hole by sending it at extreme speed on blocks. May not always work and can be problematic, as in older versions of ICBM ( dunno if it's still the case in Artillect, the continuation mod ), some explosives COULD sometimes break bedrock and warded blocks... And AM bomb is pretty violent...
Normal solution ( EXPENSIVE ) : Use another RM bomb, create a second black hole, and the 2 black hole will REALLY anihilate each other, by doing this, you are sure at 99% of destroying both of them, again, probably due to a bug, there is a 1% of failure for some reason... At least this doesn't destroy warded glass..
PS : This is absolutely not about prank, and is completely off topic ( Sorta ) but I never used EIO before because of it's traveller staff, that used to be able to blink into warded stuff, even if config was set to false...
(and now, physics!)Technically, a black hole is to be treated as big as its event horizon, as it is (pretty much) impossible to get information from the inside. we know that there is mass inside, but not, WHERE it is. But, as in black holes, the mass is extremely concentrated, and thus gravity insanely strong, it is probable that black holes are singularities, meaning that their density is approacing infinity and thus their volume epsilon. So, black holes, technically seen, have a volume equal to their event horizon³*pi*(4/3), and singularities have a virtually nonexisting volume. also, small black holes are a lot less devastating than big ones. a drop of water, compressed past its schwarzschildradius, wouldn't suck much in, and even a really tiny vacuum around it would contain it. gigantic stars going supernova, though, have very much mass, and so they suck much in and get even heavier. making something a black hole doesn't increase its mass, it only allows stuff to get close enough to be sucked in. its like a focus for the potential energy really.
EDIT: actually, the mod should add exotic matter(stuff with negative mass, used in the inly existing FTL prototype), and the possibility to "negate" a black hole with a white hole(the opposite of a black hole, pushes everything away).
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how much energy does a semifluid generator provide? 128eu/t? because then, as you could fit height of gas turbine(12 blocks i think)/2 semifluid generator setups(counting the fermenters), meaning you'd get 128*6eu/t=768eu/t, so advanced generators does appear to produce power more quickly in less space. but i guess a not quite optimal 5*5 reactor plus one or 2 sugar crops are easier to set up than 9 different high gain(and growth) crops. Anyway, how much space do you need for your plants? if it is more than about 50 blocks, 5*5 reactor plus fermenters should be more space efficient, on the assumption that they produce 128 eu/t.
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You get 150mb/plant item at highest efficiency in the bioreactor. when you have TE, you can always get 925000RF/bucket biofuel.
(And now, math!)
1000/150=925000/rfperplant | *rfperplant
1000/150*rfperplant=925000 | *(150/1000)
rfperplant=925000*150/1000
rfperplant=138750000/1000
rfperplant=138750RF/tso it is more efficient to use sugar in the bioreactor, as long as you don't count in the need for other plants(but as other plants are just as easy to get as sugar with crops, that's not important), and as long as i calculated this correctly in my head.
Note: you can get up to 1500000RF/bucket biofuel, so you can get even more out of one plant item.
Another note: I took the values out of a post on page 3, so don't sue me if they are wrong -
or, put in one term, more stuffs/content.
EDIT: SPELLING!!!!!!
EDIT: SCREW YOU, SMILEY CODE!!!!!!
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Hazmat suits make a lot more sense than diamond armour or a Q-suit, as you get Fire Resistance II just for standing in lava.but Diamond armor with protection 5 is vanilla, and the qsuit is THE iconic ic² armor. and i didn't think of the hazmat suit, but pshht.
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yeah, right. It has no effect whatsoever, you know. when you have a full diamond armor with protection 5. or a qsuit, for that matter. otherwise, you're dead after a few seconds.
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what's the problem anyway? i mean, this sounds so childish you could almost be the US and russia during the cold war.
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that is weird indeed. but weren't there different tiers of ic2 consumers/producers once? might be gone with all the nonexisting voltage issues. anyway, you should be getting 128eu/t from a cesu. is its buffer full/does it get filled enough?
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that's small nether portals there, nexey.
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