Update 1.1.3.3 is now out:
Download can be found on the first post
Huge Update which adds a couple new Plugins a Big EnergyNetwork Improvement and a hopefully 99% Localization (debug things are not supportet)
Thanks for Mine_Sasha for this Amazing Texture work
and also Thanks Chocohead for his amazing Bugfinding skills and also helping me with my language problems.
Changelog:
Version 1.1.3.3:
-Fixed: Battlegear crash with Chainsaw...
-Fixed: ConfigCategorie Speld wrong
-Fixed: Localization bugs.
Version 1.1.3.2.1:
-Fixed: RF Producer can be wrenched into direction now.
-Fixed: Mute Upgrade can be placed now in machines...
-Updated: Doubled the effectivyness of Muffler Upgrades (from 10% to 20%, but you do not get with 5 upgrades a full mute. The stacking happens differend)
-Fixed: Miner did not work if mining drill was completly empty. (If its chargeable then he tries to charge it first now)
Version 1.1.3.2:
-Added: APIUpdate. Some required stuff and also Doc for people.
-Fixed: Tea crop throwed Missing textures call because of the API that Exp provides.
-Fixed: Crops do not mess up anymore when you change the language in the middle of the game
-Added: ElectricEnchanter has now Active and passive mode.
-Added: Finalizing Textures. Thanks Minesasha
-Updated: Final API.
Version 1.1.3.1:
-Fixed: Enet got a huge Improvement.. It has some downsides too, but they are adding more realism features.
-Fixed: Machines/Storage or Any Cables/Sinks accept power now. I did compress the Workload to 1 instead of every cable. (Helps only with ChunkLoad and Worldload. Normal placement gets handled normally) (EnergyNet)
-Fixed: Right RE Batteries will be shown in the NeiRecipes
-Removed: Uranium Cells apply radiation if they are used... (Do not really like that feature)
-Added: Luminators are now wrenchable. 80% chance of getting it back (without lossless mode)
-Updated: Enchanter is updated. Works a little differend now but still the same result (less buggy)
-Added: Electric Tools and Weapons are now Enchantable. But only with the Electric Enchanter
-Added: Electric Armor is now Enchantable. (Electric Enchanter Only!)
-Added: Unbreaking & Efficency apply to powercost now. (unbreaking 10% less Cost (per level) and Efficeny 15% more cost (per level))
-Added: More Things that required Localisation.
-Fixed: Detector wires do not flicker anymore when you add new Wires to a connected connection.
-Added: Luminators can be clicked with colorless glass and they turn into a Light in a Glass Block
-Fixed: Lumiators flicker... Insane amount of work for a so easy fix...
-Added: Reaction time of Splitter cables is now much faster.
-Added: Sneak Click with Empty hand removes the Glass from Lumiator.
-Added: Reinfoced glass to Valid Glass on the Luminators
-Fixed: Upgrades caused soundVolume Increase (even if they were not sound Upgrades)
-Added: Missing Recipe.
-Added: Obsidian Blades, Tea and components to that
-Added: Minesashas Textures for some things
Version: 1.1.3:
-Fixed: Terraformer Items. (They placed invalid Blocks (null))
-Added: You can no longer go down if you press shift while on Scaffolds
-Added: Unknowen Crops are back. (Simply none Scanned Crops)
-Added: Localization support.
-Fixed: Battery Box did not calculate stuff right (alone and with Electrolyzer)
-Added: RF Converter (Small, Medium, Big).
-Added: EnergyNet is now Rounding possible energy to send Properly
-Added: EU Converter (Small, Medium, Big)
-Added: Crash security for Scanners...
-Fixed: Basic Machines do no longer create 0 Stacksize itemstacks
-Added: Finished Electric Enchanter.