Posts by Speiger

    There is a simple list you can do.
    1: Is Ic2 in your dev invioment?
    2: Is in your mod declared that your mod has to load after IC2
    3: Did you try to load recipes not on Preinit (init is the recipe state)
    4: If that was the case what about post init.
    5: If that still crashes do you have the right itemName? (If you access ic2 items)
    6: If everything fails then push a crashlog.

    To give you all Progress updates IC2 Classic is on its progress. (Weird thing to say it)
    New additions are already made.
    A lot of Bugfixes, improvements are also made and already thinking about adding even more.


    But i ran into a problem. The IC2 Classic Texturer simply has not enough time to help out anymore. So i need someone who can jump in for him.
    If anyone is interested. Push me a PM because we really need one :/

    Just a litlte request. Could you decrease the Max Packet output to 32 instead of 512?
    Having 512 So small packets is equal to having 512 Generators placed and sending eneger.
    What could be maybe also a good feature is that you can set the Output of these block to a differend type (32, 128, 512, 2048).

    It takes much longer to get an IC2 crop up to a gain stat that could produce that much than to produce an Agricraft one, especially how with Agricraft you can spread 10/10/10 crops very easily with a watering can while IC2 ones are less inclined to spread without changing.


    Also in Agriccraft you can not have bad effects. Stats do get a buff or not but they do not go down. In IC2 Classic stats can also go down if you are unlucky...
    Well with the next classic update you need maybe a hour with this special Fertilzer.

    Sorry, but I don't feel the same way about those particular crops:
    I'm not particularly interested in making beer or coffee. (or tea, for that matter)


    Well Decorative perpus maybe?


    Stickreed was attractive for a while (since it avoided the need for making treetaps and looking up and down and around trees to find the resin holes), but now I'm thinking a Forestry Rubber Plantation (using rubber trees) is better.


    Oh well. But htat got added in the later time.


    Redwheat is unimpressive when a GT redstone ore vein can easily contain several hundred (or maybe even a few thousand) redstone ore blocks, which each macerate to 10 crushed redstone ore.


    As i said: for logic gates and not for the loot... I mean who has a logic gate powered by crops xDDD


    I mean why ever use the direct purpose? Why not looking at a indirect purpose? My example for the Logic Circuits.
    You could combine wheat and cooa Crops to run generators and alll that stuff (food generator from extra utils)
    And gaining some dyes from crops can be usefull too...


    Also a thing that Agricraft can not have (by its own) is the crazy grwoth speed for crops. I have with 9,9,9-12,12,12 Crops about every 3-5 Minutes (based on growth calc) almsot a stack woth of Wheat which is (in classic) the same amount of food... While Agricraft is limited to random blockupdates... xD (that excludes random blockupdate helpers like Watering can or bonemeal of any kind)

    Yeah. Beer, Coffee, Sticky Reeds, RedWheat (for logic circuits) and if we take now IC2 Classic into account: Tea, Ice Tea and other stuff...


    By the way. When i started talk about IC2 Classic. It will gain a super Fertilizer in the next update which removes the Tick Cap delay for about 5 minutes. So full growth speed/breeding speed and all that stuff.
    After these 5 minutes the Tickrate will be completly Blocked so the cropBlock will be dead (will be not stored in the item)

    What do you mean, Speiger? I thought the video (or maybe it was the mod description) said that crossing AgriCraft crops had something like an 80% chance (by default, since it's configurable) of just resulting in one of the parent crops.


    Jup i mean that. Either you get the Result or the copy Thats it. IC2 Crops do get differend types of results. (Use my plugin and use the Cropanalyzer Breeding helper to see what results you get from your crop choice)


    Also, how do you come up with your number of 2 trillion


    Well 2 Trillion Combination do not exsist but if someone decideds to add 2 trillion Crops for IC2 You could get almost any of them by simple cross breeding and not checking what you can get from what combo... Simply because you can get more then 1 result from IC2 Crop.
    If you put wheat and wheat together you have a really high chance to get wheat, but also melon, pumpkin, Potato, Carrots, dyes, beer, redwheat and others.


    Thats the difference between IC2 And Agricraft... And i prefer the modular version over the Alloysmelter plant... Or if we compare it to a IC2 Machine, the Recycler Plant...

    Maven Cloud another thing you forgot:
    Agricraft Crops are simply like a Machine (Alloy Smelter from EnderIO), you put 2 things together and you get your result with 90%-100% chance...
    While you can have up to 2 Trillion (or german billion) differend types of Results from IC2 Crops (if aviable). And what you get from these dead set results is random. ^^"

    Better not take that one, I wanted to make it a one-liner so I decided to make it as simple as possible XD


    For a one liner with modifing safty its really good... But i agree its slower because you recreate a arraylist which is slow...
    Also Itemstacks do not compare really good.


    @Minesasha
    Also a potential Bug. You override every Item after Processing your item. So you can have not have more then 1 Item and if there is already 1 inside it gets deleted...

    I partly agree on that. At least on growing speed up (manually)... But something that can not be done infinte times (like say: you can speed up extremly like 100 times and after that you have to break and replace the cropstick) With that it should not be automateable. Even if you use fakeplayers^^"