Posts by Speiger

    Information:


    Sorry that it comes a little that close but its just an info...


    from this saturday to next week Friday (maybe even saturday) i am not really aviable...
    A lot of happenings are there and i can not ignore them and i do not ignore them^^"
    If you catch me then you are a lucky person ^^" So no Modding from my side for a week...
    I hope you can understand that


    ^^" I wish you then a great week and have fun with all the stuff i let here ^^"

    Now a couple news:
    I manage to almost completly remove the lag from the World... You may need to simply use a addon that make prechunkloading. I think Professor Mobius has a mod for that... Because every time you run into a new Chunk he needs to process that...
    (Because i check a chunk from bottom to top for the blocks it takes a time to process... Thats why quarries are so laggy (at least fast ones))
    But the problem is the World starts to make all the dirt blocks back to the Grass blocks again because they are in sunlight... Well... You can imagine thats easy to solve but what do you want?
    ^^" The quicker your answer is that quicker i can implement that...

    Just a info about the progress: I found a way to make it and tested it. And worked fine (with a couple expluded things... Sometimes it did seem not to work), the only really problem was that it created a huge amount of lag. I mean the first couple minutes was the FPS & TPS as laggy as you could emagine...
    I try now to make a less laggy solution xD

    Yeah, but what i meant is that 512 solar panels uses alot more of resources. Mainly time, space and logic.

    I throw now the Performance card in... Less lag when you use combined solar pannels...
    As long the IC2 EnergyNet & Generators are Threaded it makes actually no sense to place 512 1 EU solarpannels...
    Making the IC2 EnergyNet Threaded is actually easy... i am already thinking of making the IC2 Classic EnergyNet Threaded...
    ^^"

    Nope not really. With 512 Solar pannels you used Tincables they had the same powerloss as the exensive diamond cable. And if you made it right you were able to place 512 solar pannels withoit any powerloss...

    Just to throw a thing out there:
    I also think EXU is balanced by itself, even if he converted it to EU the modder did think of generally gamebalance.
    And as you said the x8 & x64 are like compact solars. If we go with adv solars yeah they break the gamebalance because (if we go for classic) they require 64 Uran and about 900 uum and automating the progress of production is easy.
    Now if we go to compact solars that is not really breaking the balance (even the 512 eu solar pannel),
    because you have to think about that. The balance is based on what you gain, it is the balance of what you gain from the cost (stupid explained) but a 512EU solar pannel are simply (+little extra cost) 512 solar pannels and they are freaking expensive even with exp!
    Same goes for all compact mods.
    Now to Extra utils x generators...
    They are balanced for each induviual. I do not even thinking about using RF as mainPower, but these generators are really balanced and that is a thing, they produce RF but i do not use RF i strictly convert it to MJ (1.6.4 versions do not matter here), and even if you have a x64 generator and use it,
    there are other problems that you have to solve, where to go with the power, i mean a netherstar generator which produces silly amounts of power is hard to handle because of transfering and storing it,
    that to handle will almost impossible if you are using x8 and it will be impossible if you are using the x64 ^^" The cost of that generator is imens so i think when you have a netherstar generator you have a use for it... Unless you are Soyran xD


    I hope you get my point.

    Anyway we run into a loop. Fact is without the Dev Team of IC2 we can talk as much as we want and nothing will happen. At the beginning it is ok but at the end we would need the people that change stuff...

    No the reason why MJ died out was because MJ 2.0 had a critical problem which the dev did not take care of fast enough.
    And i think Lemming saw that and used it as step assist.


    The main problem that MJ had was that it was really hard to support because of the way how the dev team shut it of. Well that was going the wrong way.
    As it turned out that the dev team will not change the MJ api and TE3 came out and gave an better option to add power into machines, the simply jumped over... ^^"

    Mine_Sasha thanks


    Well 1.6.4 (which is my main game) version is stable so i can already start there adding the stuff and test it out, (updating takes maybe 1/100 of the time then creating it)... But the Reactor part has at the moment not a really high priority because of upgrades, internalcode emprovements (where i am working really shy on that because i do not want to change stuff that hard), and some other easier projects comes first, they are faster done and also show maybe to other people that there is an IC2 version that is going to be stable and additions (even if it small) get added. And it is not that hard^^"
    Simplyfied i want to get at the moment attention... Which is at the modding world really hard...