Posts by Speiger

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    Greg you should understand that^^" At least that is what i think xD


    Hallo!

    und zwra ich habe IC2 auf meinem eigenen Server laufen und leider heißen alle Blöcke von IC2 leider nicht normal sondern immer ic2.Block.. (Also z.B. die MFSU heißt bei mir ic2.blockMFSU).
    Wäre ja soweit eigentlich kein Problem, aber wenn ich zum Beispiel den Modus des MiningLasers umschalte, steht nicht der Modus dort sondern nur: ic2.tooltip.mode..
    Kann mir jemand helfen? :)

    MfG

    Erstmal hallo. Es wäre schön wenn du das auf englisch geschrieben hättest, weil es ein englisches forum ist,
    das was du beschreibst sind Lokalisations fehler, bestimmte blöcke wurden noch nicht lokalisiert (es bedeuted technischer name wird zum ingameNamen umgeändert), die frage ist spielst du das spiel in Deutsch? oder spielst du es in Englisch?
    Leider weiß ich nicht wie man das beheben kann. Ich übersetze das jetzt mal für alle die kein Deutsch können.

    And now for every person who do not understand what there stays:

    He discribes that the ingame names (his example was the MFSU) are not localized, instead of the name "MFSU" he get "ic2.blockMFSU",
    that covers also not only the Blocks, and he also say that is normally not a problem but that also counts for the Mininglaser Modeinformation when you change it.

    And he also wants to know how to solve it. I have no clue how^^"

    Yeah Radioactivity is a PotionEffect that you can detect and maybe even prevent... Well i do not know exactly if you can make a prevent Potion effect or something but you can detect the effect with the API files..
    But thanks for that suggestion... I put that on my todolist.

    Yeah i saw that hammering thing as i installed MC on a friends Computer (or soyrans stream) and i was thinking Yay now i can see how many hours Minecraft loads....
    I mean its a totally useless thing since the FMLlog (if you follow it) tells you already the state which minecraft is loaded and how long it takes (if you have a feeling for that)...
    I wonder who had that idea...

    Well i meant with that that i have to update forge anyways and i take the recommented version anyways, because my current version is 1291... And that is outdated...
    and i do not think that gradlew will update forge by itself...
    ^^"

    Edit: My IC2 Classic invioment is at 1291, and the other 1.7.10 invioment for everything else is at 1220-1221. So gradlew does not update at all forge which is kinda bad...

    That means i have to update IC2 Classic also to the fitting Forge...
    Or i think it is already updated to the latest at least from what i have seen at least...

    Oh by the way xBony if you need help (not codewise because you hate my coding stile xD) with something to make NC compatible to IC2 Classic then ask luckly i can extend the API easily

    Yeah sorry for that mistake^^"

    Well i figured a way out to prevent any Worldgen (that has todo with Plants) right away before i was going to leave for about 1 week.
    I tested it and it working smooth. Why didn't i think before of that xD

    Changes:

    -This mod adds now 1 Block. DirtyDirt or something (do not need a cool name), it looks like dirt, it drops dirt but it is no dirt. You can't plant anything on it. You have to break and replace it^^" Maybe adding a way of hoeing it... But today is not my time...
    Why did i add this dirt: Well since some Biomes forces their Trees and stuff to grow i tried to remove them after the world was loaded (well last version), but was 2 things. First laggy, second it did not work at all... Also it effected your tickrate every time you ran around...
    Now instead of removing blocks and replace them with dirt and remove the trees after they were generated i simply added a fake dirt.
    That fake dirt does not get supportet by the Plants and because worldgens always ask the plants if they can grow there i made acutally that what was requested...
    The only downside. You can use dirt only when you replaced it which is in a world full of dirt really hard to remember xD

    But that version is really less laggier at all. You feel only lagspicks when you run to fast around and generate world, because some blocks still get replaced (some biomes forces their own grass blocks), so as long as you do not travel around like an iron man or something everything is fine^^"

    AlexTheAwesome i hope that is what you wanted ^^" I can not make it any better... ^^"

    Here you have a TestVersion.

    Knowen Issus:
    -Serten biomes still spawn Trees and some plants (only these that have the new Tree types),
    As much as i try it i am not able prevent the spawn of trees and co...

    If you like the idea i planned also to implement other stuff like that: Prevent oregen/removing ores, and other stuff...

    Edit: i discovered a idea to prevent Trees from spawning^^" I have to test that..

    Anyways here is the first version...

    See ya

    couldn't you just.. i don't know.. change the worldgen directly? Maybe make only one biome generate(like desert), so that no planbts grow, then change worldgen to the desired? I have no idea of minecraft modding, so i don't know how much effort it would be, but many maps use changed world generation, and heck, there is a mod that allows you to change the biome of something IN GAME.

    Yes i could do that but then i you would only have 1 - 2 biomes and not all the differend once ^^"
    Removing the Dirt and most of the Vanilla world gen is not that hard... Problem is to remove everything that is not EventBased simply forced to be loaded (like in forest biomes) and stuff. I have to manually remove them which seems easy but take a lot of time. But thanks to removing all the Grass the amount of progress is about 10% of the original. Only a couple biomes still generate dirt which is no problem. I simply have to check through worldTicks stuff (which i wanted to prevent but not can)...

    Made Huge Progress: Managed to remove all the Grass from the World without any lag.. Preventing most of the Worldgen (trees and co), but some of it are ancored into the BiomeCode which is unaccessable...
    Well with that i can do the Laggy version of the Terrain Gen. But the blocks i have to remove/replace are really much nothing xD So the lag should stay in small amounts ^^"

    Information:

    Sorry that it comes a little that close but its just an info...

    from this saturday to next week Friday (maybe even saturday) i am not really aviable...
    A lot of happenings are there and i can not ignore them and i do not ignore them^^"
    If you catch me then you are a lucky person ^^" So no Modding from my side for a week...
    I hope you can understand that

    ^^" I wish you then a great week and have fun with all the stuff i let here ^^"

    Now a couple news:
    I manage to almost completly remove the lag from the World... You may need to simply use a addon that make prechunkloading. I think Professor Mobius has a mod for that... Because every time you run into a new Chunk he needs to process that...
    (Because i check a chunk from bottom to top for the blocks it takes a time to process... Thats why quarries are so laggy (at least fast ones))
    But the problem is the World starts to make all the dirt blocks back to the Grass blocks again because they are in sunlight... Well... You can imagine thats easy to solve but what do you want?
    ^^" The quicker your answer is that quicker i can implement that...

    Just a info about the progress: I found a way to make it and tested it. And worked fine (with a couple expluded things... Sometimes it did seem not to work), the only really problem was that it created a huge amount of lag. I mean the first couple minutes was the FPS & TPS as laggy as you could emagine...
    I try now to make a less laggy solution xD