Would be cool when you would make Nuclear controll compatible to IC2 Classic... Detection with API is possible if it is loaded...
And Dev Versions are also aviable.
Posts by Speiger
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I checkt the Source.
There are a couple questions:
Is the Generator constantly running? (The generator which is applied to the Miner)?
How long did the Miner stay?From what i readed in the source the Miner has now a progress time. He needs about 10 seconds to mine a block... At least from what i saw...
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Dimensional Tools require how many RF to fill a dimension. I think the power should at least fill a couple of them.. Do not know.
Or make your base run just on these reserves and try to make a base that is really energy efficent that it can stay as long as possible active.
And every light has to be a luminator so that you have a generall powerloss....Would be a funny quest mode. You have limited power and you have to get to create a new powersource from IC2/addons to stay alive xD if power turns 0 you are dead. Cables are cheap, lights also. Power Storages are normal costs, and generators of any kind are extremly expensive. Maybe you have 1 generator or something that the person can use or something like that (at the first time)
Recipes for other lights are by the way removed XD. And the death in the dark... Well could make the game play in the deep dark xD
I mean 250.000.000EU are not stayig long (maybe even more power as starting point).. -
Can't you just use the IC2 exp. recipe?Would be an idea. But a lapotron crystal for a EV transformer?!? Hmmm could work maybe. I think about that. But lets get some more ideas...
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Anyone have an idea for the EV Transformer Recipe ?
I am thinking since days what recipe would be usefull but i am not really finding one.
And mine_sasha before if you have an idea please think 10 times smaller (nothing against you but you think 10 times to big xD ) else the recipe will be to extreme...
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IC2 1.7.10-1.0.4 Update
Changlog:
Fixed: Wrong PowerAcceptions for some machines.
Fixed: MiningLaser
Removed: Testlogs which i forgot to remove.
Fixed: Breaking Nuclear Reactors create a infinite loop.
Added: Fluid-O-Mat, same as EnergyOMat but for fluids.
Added: Nei & CraftingGuide Plugins. (Note you can remove the files and Ic2 Classic do not even nodest that.)Download at the top..
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Setting myself now down to update the stuff which is new.. Should not take that long
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IC2 Classic 1.6.4-1.5.5 Update:
Changelog:
Fixed: Sound Engine, should no longer duplicate Sounds,
Fixed: Various of bugs. I can not even remember all... Since i did not document everything. (Lazy me sorry, I try that already as best i can).
Added: Fluid-O-Mat since it is really usefull if you want to trade with other people...Maybe some other small additions and removements but i really can't rember that also...
The release is stable no crashes at all after a long testing time on a server.
Download you guys can find at the top...
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The Test logs are from the Detector Cable, and when you discharge items it happens too. I removed now every test log..
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Another thing I noticed, there was [Server thread/INFO] [FML/]: Test: 0 getting spammed in my logs, with the 0 occasionally changing to other numbers of varying sizes.
Yeah that are test logs from the miniglaser / energy net to check how everything works^^" I remove that in the next update..
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One thing I have noticed with the latest version, using the mining laser doesn't actually drop the damage bar as it discharges.
If you play at survival then this is a bug...
Else it is a IC2 Bug since i ever played it... -
Update IC2 1.7.10-1.0.3:
Changlog:
Fixed: Nuclear Reactos create StackOverflow crash when the get broken with attachments.
Fixed: Mining Laser did not work and render was broken.
Fixed: Splitter Cable did not detect a redstone signal.
Fixed: Batteries did not change when they get charged & uncharged.
Added: IC2 Easy mode. (Machines do not explode. But overpowering machines prevent powering them).Download is at the first Post
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I wouldn't spend too much time on easy mode, after all, a lot of the complaints with experimental is there are no explosions/melting anymore. Shame you can't run them at the same time.You do not have to. MineSasha requested it and i like the idea. The difference between that mode and Exp no explosions is that my mode will prevent overcharging, if you try that the machines stop accepting power. Its just for people who are new to this mod (there are always new people) and want to figure it out...
I test that by myself.. And it seem to work. -
If you smash a nuclear reactor with chambers attached, Minecraft goes nutsFixed thanks. That was an updating bug...
No problem, I just will need the sprite sheet of IC2 classic & if possible a bit more détails to make it awsome ^w^Also, are my superconductors still a thing ( hehe ).
Otherwise, gonna start /w textures once I get sprite sheet :3
You can make just a basic 16x16 texture and upload that i insert it because i need to set the positions anyway..
But if you really want the sheets then get them from the jar... Its in the ic2/sprits folder.The idea if it is to get bigger ranged OD & OV scanners. For miners and generally scanning because IC2 Miners get much more into the background with BuildCraft Quarries and Extra Utils EnderQuarries. Even so that they are much weaker then IC2 Miner.
But people hat that the range is way smaler then their.The only difference between the Normal and the Ranged is the reading distances. I am not sure what they will be but work on that (if chocohead finds no more bugs).
My idea in term of texture was to use the base texture and add a little overclocker upgrade into one corner ^^" Recipes are not really sure yet too...
I hope that helps..
XD ic2 classic eats up so much up of my time that i almost come to nothing else ^^" So nope not yet but its in my mind.
But while i was thinking of that now i will add now the Easy IC2 Classic mode in because thats a feature i will like for people which do not like the explosions...
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Waoh, those particles...
Also, if you need textures for future aditions ( like steam reactor ), I'm always here Just PM me
I want to make a Ranged OD & OV Scanner (same ablities but little bit bigger range)... That would require 1 new texture ^^"
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light grey painters apparently have been re-added as a seperate item from the rest of the painters (loading my world made FML tell me that the old light grey painter was missing).
Yeah needed to change the Unlocized name to make it actually work.. Since these are still test versions (at the moment to find bugs and co), it should be fine. I try to aviod these things as best as possible^^"
I could make a way to never need to change a Unlocalized name but that would remove the Language Support which i try to keep as long and best as possible ^^"The download link path is fixed.
How did you manage to break the light of the cable
The cable breaking is emmm lets say thats a minecraft bug. It also exsist at 1.6.4 version and i was not able to track that down... Has something todo with metadata, TileEntityData and more. Not really sure yet...
Happens by the way only if you use extreme fast tools (at least i discovered that)..Also i fixed the Splitter cable. ^^" Thanks. I need to fix also the mining laser
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Update IC2 1.7.10-1.0.2:
Changlog:
Changed: Custom Sliderbar instead of the MC one. (That caused the soundengine to crash).
Added: Wheel support on slider bar. Moving the wheel and it will move slowly around (when you do move your mouse not after scrolling just it a little the moving continues)Thats it. Download at the first post.
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DARN. Yeah i expected that already comming....
The solution is easy and i did plan that anyway...
Takes a little bit time (not that much) to create.Reason why is this happening because i need that Option Value (that cause the crash) to generate the Slider for the IC2 Sound Controll. Well that bugs around anyway (cause mc and forge did plan to remove that anyway), so i need to make my custom Slider bar. I use TinyModularThings/SpmodAPI base code for that now... (No dependencys at all but that speed up the progress of this problem)
So next release comes in 10-20 min. When not then i did fuck it really up...
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Startup crash trying to load, happens no matter what sound config is set to.
Lol and i tested that stuff before i uploaded it^^" I check that..
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Update for IC2 Classic for 1.7.10:
Changlog:
Fixed: Jetpack could not use its own energy.
Fixed: Cables can be only placed by replaced blocks.
Fixed: Sound Engine works now.
Fixed: Missing Survial aviable Item/Block Names.
Fixed: EnergyNet did not support node stats. (Caused Detector Cable to crash).
Added: Sound Option Chose gui.
Added: IC2 Sound Controll. (Is saved in the Config file. When you change it)
Note: Master Volume in mc effect the IC2 Sounds too... But you can controll IC2 Sounds now alloneDownload you find at the first post.