Posts by Speiger

    Well I think its a edge case and that is the closest as you could describe it.
    And I would not say ic2 is for 100% for casuals. But it is closer to the most casual players (in terms of friendliness) then exp. On the other hand it requires the people to actually think about stuff still.
    And if you don't have a resource orgy (aka you can get 50k iron then less in a day) that is created by other mods then you should find also a balanced mod.

    I don't know YEAH :thumbup: :thumbup: :thumbup:


    Just to point that out. I was not nice to you in the first place. I was laughing because of the reaons aroma posted. (after me) I think you startet this as a shit post.
    (Here is what i think on your points)


    1: i think its fine for IC2Exp.
    2: Agree its way to much.
    3: People did yell about the whole internet about it this is just trying to beeing mean.
    4: That is a feature since IC2 exited.
    5: Default Hater post when people come into IC2.
    6:And now you just want to punch people mentaily because of your own frustation.


    First of all IC2Exp is no longer designed for casual players like you. Its a clear edge case between hardcore players & casual players (aka those who are close to beeing hardcore but are not fully into it) if you are not the case then i suggest you to not use the mod.
    If you want to play with the mod then accept it rules. Since they changed their rules not "so recently" there is no longer a reason to bitch about it because everyone knows it. If you are ignoring that then its your own fault.
    Sry aroma but i do here a bit self-ad i hope you do not mind.
    If you want to have a old like IC2 there is the classic version of IC2 (IC2-Classic) that is less grindy but keeps the original concept. Its not out for 1.10.2 yet but not far away from it. If you dont want to play neither of that then i cant help you.

    Question aroma. Shouldnt this be a bugreport?
    Because retrogen should only regen a chunk ones and then ignore it because it put a flag on the chunk that will prevent the loading in the current settings.
    In other words that retrogen works only once with 1 setup. And you need to change the setup of retrogen in the config to override it.
    Else you are retrogening all chunks over and over and over just when the player moves... (AKA this scenario)


    Edit: Default retrogen:
    You set copper to retrogen it will put in every chunk a 4 and every chunk that gets loaded and has a flag parameter of 4 gets ignored.
    While a combo of tin & copper have 7 and it will retrogen every chunk that has not the flag parameter of 7. But every time it does that it will ignore it.


    Thats basicly lag preventation while proper retrogen.

    ok IC2s Crop API has a real seriouse Issue that requires to be fixed. (I can do for my stuff temporary fixes but for the API useage i can not take care of)


    java.lang.AbstractMethodError: ic2.core.block.crop.TileEntityCrop.getWorld()Lnet/minecraft/world/World;
    at ic2.api.crops.CropCard.getWorld(CropCard.java:381)


    This is a crash that is happening when a cropCard tries to access a the world function. The problem here is: TileEntity & ICropTile share the function... So the function name should be fixed... Its a thing that causes seriouse issues.


    So please fix it. Even so crops are not done yet properly but it should be fixed in the first place.

    Its 1.7.10. and no thats not what you are doing.


    Simply: Items start with null stackcompounds.
    As soon someone tries to read the data (serversided) it will automaticly call: StackUtil.getOrCreateNBTData(ItemStack stack)
    which will make stackcompounds != null
    the fluid meanwhile is stored in a subTag inside of the stackCompound.
    what you do is deleting only the subtag when no fluid is stored

    the thing is its the data after: /give player, itemId, count, metadata
    The problem is you have to make it properly else it would not work. But with commands you can give items nbtTags like swords to be unbreakable etc.
    Best thing you would need is a mod that prints the current held item in the chat + proper nbtdata for command blocks.

    ok here is a idea since a players spawn could be defined when they join the first time why dont you make a teleporter system?
    Since you give people the same items when they join you could let them land on a command block that gives them items & then teleport them away.


    Or let them teleport to that position when they join the first time.


    And with command blocks you can even define every item + meta + nbtTagCompounds that is no issue.


    Just to point out i am brainstorming.

    from what i readed was he wanted to detect when a EU item is empty or full. Since he can not see the NBTTag but the ItemDamage i throught that would be a way of detecting the chargelevel (not acurate but still relyable) of an EU Item.

    A feature from Classic which i suggest in IC2Exp:
    Simply what that feature allows is:
    You can rotate Textures not only side based but also the texture itself. That means it could be on the top and its rotated 90° of its normal texture.
    Also that you can change each layers rotation.


    What do you think about that?


    Here is the picture:
    Link

    No thats because IC2Exp does some things wrong in the Copying of the Texture... Simply they ignore some cases and this can happen.
    What wonders me and i checkt the log class for it. The Log actually shouldnt be effected by that... Well you learn every time something new.


    (But to put it mean: They use a overcomplex system that handles only opaice blocks which could be done way easier and less laggy (Note the opaice blocks thing is totally fine))