your tictactoes are really impressive but check this game of the year winner game i made
to run it you main need to use the command line with: java -jar "thefile" org.ninjacave.jarsplice.JarSpliceLauncher
Posts by estebes
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I think i'm joining the cause. with all the turkey vs russia stuff going on only good can save us
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In the curse site there is an open source forked and updated version of electro magic tools that still is being worked on. http://www.curse.com/mc-mods/m…36669-electro-magic-tools. Check it out
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Sry about that. should be fixed now. build number 8 (still version 0.9.1).
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its fixed now. Forgot to include the texture and lang files in the commit so that happened
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How does it tell when a tree is a tree? Will I accidentally flatten my log cabin? Does it have a maximum range/size?
Similar code to tinkers construct lumberaxe there is a tree if there are more than 3 leave blocks next to the wood "tower". (i'll probably change this in the future by need a better solution first.I have a suggestion, instead of 2 drills to make a big drill why not use the cutting blades. makes it more expensive without requiring 2 separate drills. and then maybe a tier higher battery, energy Chrystal.
great work so far on this mod. I've added it to my GT5u video series mod pack, looking forward to showing it off soon.
The Recipes are temporary. I've asked chocohead for help with that since i think he knows what he is doing and what fits ic2. Recipes are not my strong suit. -
New Version
Added the chopper (normal chainsaw which acts like a lumberjack - cuts down entire trees) -
I know and i will probably end up doing that but ill make a decision when the classic api is ready
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Since ic2 classic items will have their own implementation are stuff like the iridium drill will not be a part of ic2 classic i decided to split them. Its just a temporary thing until i found a really good solution.
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IC2 classic is now supported
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I left sounds and gui charge indication out for now. Will add it in the future
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The advanced jetpack and advanced nano chestplate have been added. Have fun
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New version is up. From now on you can get the latest builds on jenkins
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I'll fix that too
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Fixed version will be up soon. Breaking time depends on block hardness (compare breaking cobble to breaking obsidian) but it only takes into consideration the center block. I could make it so that blocks that are harder than the one in the center are not mined but it doesnt change much since they are harvastable anyway.
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Yeah already did that before i went to sleep. It is mostly complete now.
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it was binded to the top just for testing purposes. I was only testing if the energy injecting actually worked. The crop is just s imple concept as of now. It is a cool idea though so i will work on it soon
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But is it really worth it though? right now it only injects energy into energy sinks but imagine i added the crop to the e-net. You would see cables connected to crops and what not. I still have no idea how to balance the crop. For now it just works like a 1eu/13seconds solar panel but nothing more. I will look into good solutions when im exactly sure of how i want it to work.
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that is really cool and all but it is simply not worth it for what im trying to do. Plus i don't have access to the tileentitycrop class using only the api so i want to keep it as simple as possible.
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exactly. its impossible to add it to the energy net unless i deeply change the tile entity crop and the cropcard class itself which i dont really want to do so i just inject energy into an instance of ienergysink