Posts by wasmic

    It's incompatible with CPW mods...

    i don't get any error it just not load any item of the addon i can't craft anything that is in it ,modloader doesn't show it in the mod menu but the others addon are there instead.


    Fix the ID's. I'm pretty sure this is the tenth time i write that RocketScience won't crash the game if there's an ID conflict.

    Aaaand i just lost THE GAME.


    EDIT: Sorry for double post

    RocketScience has always been incompatible with CPW's mods. You'd see that if you read the first three lines of the error report.

    Well, I'd be happy to update if you like. I already make some basic mods, but soon I can prob get better at em as soon as school ends(tomorrow is LAST day :D)
    Maybe even find a job modding over the summer. Before anything just let me ask some questions:

    Would you let me post links to it on my minecraft forums account?

    Does it have to stay on IC2 forums, or can I make a post of my own on MC forums?

    ... That is all :P

    Just a note, if you do let me update/take over, I will always put credit to you, maybe even a easter egg or two.

    No, too bad, the IC2 rules says you can't. Check the IMS license in the release thread.

    Hey, all. I hate to say this, but my current research jobs leave me with about half the free time I need for my hobbies. Since I haven't invented time travel yet, I have to lay a few projects on the chopping block, Rocket Science included.

    If any serious modders out there want to take over RS, I'd be more than willing to pass on the source code. Misspelled requests from users without Java/Minecraft modding experience will be ignored or mocked.

    Me sad. Me very very sad. But continue your research jobs, maybe you could discover something awesome! I'm only 14 years old, but i understand how important science is. Just make sure to be still alive in a month :P

    That isn't a problem with rocketscience, it's a problem with Railcraft being shipped with an old version of the IC2 API. Please post in the correct place for the future. (In this case the railcraft forum subforum on the buildcraft forum)


    Self-made pain, mate. ^^

    Such a machine wouldn't pose much trouble to code, but messing with worldTime can SERIOUSLY backfire and mess up blockupdates.
    f.e. stopping time does as well stop all block updates, essentially causing "frozen" water and anti-gravity-gravel.

    Vice versa, jumping forward in time does enforce and/or skip block updates, causing stuff like insta/never-hardening CF foam / tree growth.
    Not 100% sure of the effects, but unless i can be sure they do not create metric ton of bugs, i will for sure not implement it.

    Weird side effects from using it? IMPLEMENT IT AND DON'T FIX TEH BUX!!!!11!!11!

    1) I remember hearing al about doing that, but that also requires the same unexistant forge hook that i talked about.

    2) Same thing, different wording.

    3) Dont do that, inform yourself a little before "Talking out of your ass", that usually only accomplish making you look like a potato. (Stupid joke, nvm)

    What do you mean with "same thing, different wording"?
    The helmet wouldn't actually light up the area, it would just make it look brighter for the person wearing the goggles. Like the brightness slider in the video settings menu.