Were you sneaking? You can't open a machine while sneaking.
Posts by wasmic
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Bump for awewsome mod...
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What should silver then be used for?
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I think this should be implemented. It's completely unlike any other fusion reactor suggestion, and it's also a lot different from the standard nuclear reactor, in that many types of fuel are needed/can be used.
EDIT: also, heat would be a good thing here. How about having a very high heat dissipation, so the challenge woul be to keep it hot, instead of keeping it from overheating.
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Nope. IC2 isn't a "more ores, more tools that are no different from vanilla toolsets except in stats" mod. And Alblaka has specifically said that he would rather avoid adding more ores.
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This is quite nice! Will surely be a help.
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FIRST!
...said a coupl'a weeks after the mod was posted.
Really nice. -
Wait for the Industrium Conflict content pack update.
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I have the jar in my mods folder but the mod just doesn't want to load.
FIX. THE. ID. CONFLICTS. -
everytime i try to install the mod it wont work minecraft loads fiune but i cant craft anything and it isnt showing up in NEI according to mod loader it isnt even loaded yet i have extracted the .jar filoe and put it into the mods folder as it says to do
what am i doing wrong?
You are using ID resolver. -
I don't think it would be that hard to code, and i don't think it would be very CPU intensive either. Unless you blew up, like, 500 nukes at once. It's not the color of the lightning, it's hardcoded, but the flash that lights up all surface blocks. Just with a yellow, a bit longer flash.
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So, you probaply all know that when lightning strikes, all surface blocks are lit up (or, due to how the lightmap works, not actually lit up). I suggest for this to happen whenever a nuke goes off, however with a yellow glow instead of a harsh white one. This would only apply to nukes, and not to reactors, as reactors explode in a "normal" explosion, that is contaminated with radioactive material.
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I use MCPacher2.3.3_01 to patch rocket science v0.84
but it has wrong message as follow
what should i do?Mods loaded: 4
ModLoader 1.1
mod_ModLoaderMp 1.1
mod_MinecraftForge 1.3.3.12
mod_treecapitator 1.1Code
Display MoreMinecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem. If you wish to report this, please copy this entire text and email it to [email]support@mojang.com[/email]. Please include a description of what you did when the error occured. --- BEGIN ERROR REPORT 7d516ab5 -------- Generated 2012/2/27 下午 7:17 Minecraft: Minecraft 1.1 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_04-ea, Oracle Corporation VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce 7300 GT/PCIe/SSE2 version 2.1.2, NVIDIA Corporation java.lang.NoClassDefFoundError: ic2/platform/ItemCommon at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$100(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.getDeclaredFields0(Native Method) at java.lang.Class.privateGetDeclaredFields(Unknown Source) at java.lang.Class.getDeclaredFields(Unknown Source) at ModLoader.setupProperties(ModLoader.java:1728) at ModLoader.addMod(ModLoader.java:268) at ModLoader.readFromClassPath(ModLoader.java:1239) at ModLoader.init(ModLoader.java:819) at ModLoader.AddAllRenderers(ModLoader.java:189) at afq.(afq.java:80) at afq.(afq.java:9) at net.minecraft.client.Minecraft.a(SourceFile:265) at net.minecraft.client.Minecraft.run(SourceFile:648) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.ClassNotFoundException: ic2.platform.ItemCommon at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 25 more --- END ERROR REPORT ff120d69 ----------</init>
You could post this at the MCPatcher thread. Don't expect Kentington to know what happened with a loading system that isn't his. However, just install rocketscience manually, MCPatcher will work anyways.
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Kent has stated that he intends to implement this feature at some point for SMP.
Yes, Kentington has specifically said that he is going to add an anti-missile laser that, depending on how many radar dishes surround it, has a probability to shoot missiles down. Of course it requires power. Happy generator sabotage -
how? The only mod i have installed is IC2 and you think an addon for that mod wouldnt have block id issues
Oh... You said Codechicken core was installed in mods folder. Is NEI installed? Are any other mods installed in the minecraft.jar?
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That is a nice idea when industrial conflict comes. Not valid at the moment.
Now i'm gonna rage and say that it's called Industrium Conflict. Oops, already said it...
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The mod is working actaully but none of the crafting recipes are working and i can not see them in NEI i can only use the blocks in creative and they all say unkown for the tooltip
It's an ID conflict that can't be resolved by ID resolver and won't crash the game.
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I too share your problem. I can find no trace of this mod. I'm using ID resolver and I can't even see it taking any Ids.
ID conflict. This mods ID's can't be changed by ID resolver.
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I think it is very early agriculture textures... I think the reeds are called "stickreeds"
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If you lose half the burn time in the process, then why not just keep the coal (dust) for a nanosuit?