The Problem with RP2-Gems is that I do not want to disable them. I would rather like to see them being seperate objects. So that I can't use Gregs Gems for RP2-Gemtools or RP2-Gems for the Fusion-Reactor and such. There spawn-rate is just too different to make them interchangeable. And the problem is I have no clue if I might need that much Gems later.
Me too, also for silver (Factorization vs GregTech/TE), lead (ditto) and bronze (Forestry vs IC/everything else).
Perhaps when I'm back home I should see if it would be possible to make a config that lets you remove certain items from the ore dictionary.
For those of you arguing about gems, use the custom ore generation mod.
I used that mod to make ore generation more realistic, you can use that mod to make the gems rarer or whatever so it's not unfair.
I've tried that on a private server, but it looked way too complex to configure with custom ores, so I didn't use it.
Few things I wanted to share with you Greg now that I have had a lot of time to dig into the mod:
- Chrome seems to be a bit rare more rare then say iridium and for sure platinum. Redstone takes to much and Ruby requires a special biome and it seems the ruby has seems slightly nerf since the first time using the mod.
It takes 6 stacks for a HAMB, which is a lot but isn't that much when you have automated miners. (Although I've mined about a solid 100x100x12 chunk down near bedrock by now)
With RP2 rubies it's suddenly a LOT cheaper.
- Platinum seems pretty special resource, Downside is I'm getting it way to often to the point I would say 10 to 1 iridium. Not sure if you wanted it that high but I feel like processing Sheldonite with merc cells really make to much for what it can do.
Haven't tried mining it since the rarity changed, and our server admin doesn't want to reset the end again, but 4 ore:1 iridium still seems like too much. If it was my choice I'd make it not give iridium at all, just make it replace iridium in some of the crafting recipes (like circuits already are)
- Energy Flow Circuit for just 1 Plat vs 4 iridium ore seems a bit cheap. The recipe is just to elementary at this point I could make tons and tons of stacks.
Energy Flow Circuit is probably too expensive anyway.
- Sheldonite in the end... Most overpowered resource in the game. Nerfing it would make life shitty since you don't get much but iridium and 12 plat per 4 ore. That is pretty frigan insane... But rather then nerf the ore I think we should change game world mechanics in the end... I don't think you should be able to in anyway fly with a normal jetpack... I think you need a special upgraded one that might work a bit better in the main world and that works like a normal one in the end.. I think we need something very end gameish to make this pack... So the only way to get around in the end is to make long long cobble structures or work on this new jetpack.
Turtles, that is all. Platinum shouldn't be that valuable IMO anyway, since it shouldn't give you iridium directly from the ore.
- Titanium is a tad rare not the worst thing ever like Chrome and not sure what you consider it vs chrome but its still pretty rare depending on the users biomes to get bux.
Titanium is easy-ish, if you're in a Plains or Forest biome. I don't like how several ores are biome-specific, it makes it even harder to choose a location for your base and doesn't really give you a choice of biome (you MUST settle near Plains or Forest, or you can't get aluminium). It also makes it really really hard to get rubies, since then you need to find Plains/Forest near Desert. Consider beekeeping biomes as well and it's almost impossible.
- Once again Lithium you have made it a LV source but it's used in a MV component for literally every recipe from MFE's to Mining Lasers. It stores more energy then the MV Lap Pack. But yet you keep using it as an LV Pack. I think it's time to switch her into a MV.
Yep, that makes no sense.