Venomilia had a bug preventing it from reaching its last growth stage, but I thought it was fixed.
When harvested on its last growth stage, it's intended to drop
spider eyes
Venomilia had a bug preventing it from reaching its last growth stage, but I thought it was fixed.
When harvested on its last growth stage, it's intended to drop
spider eyes
Does someone know how my mod can detect when a mining laser breaks a block, so it can protect against that as well?
Or maybe it would be possible that the laser calls the PlayerInteractEvent with the username of the player who fired it?
There's the problem. PlayerInteractEvent doesn't tell you that the player is breaking a block, it only tells you that they clicked on it.
Mining lasers don't click blocks, so they don't fire PlayerInteractEvents.
Unfortunately Forge doesn't have an actual event for block breaking, so you'll have to pester CPW or LexManos until they add it.
Max-size lightning rods average about 70 eu/t overall, not accounting for thunderstorms, if it rains about 2/39 of the time
(2/39 = average rain time / (average rain time + average not-rain time))
With a rod from Y=5 to Y=255 you would get about 5960 eu/t during a storm, 596 eu/t during rain and nothing when it's not raining.
Now Forestry lets us manipulate the rain...
The thing about steam boiler+turbine is that you need to supply steel constantly in order to let it run forever..
It actually works out to a not-too-ridiculous amount of steel, given that the turbines last for something like 2 real days straight. Still nonzero though.
Nice looking contraption but.. what the heck does it do? make solar panel to drop out of the back?
Yes... that's kinda the point of this thread.
3 copper 1 tin for 2 bronze tbh is fair enough I think...
For IC2, yeah.
For Forestry, not really, you need relative tons of bronze.
Edit: I may be biased since I had 6 stacks of biogas engines in a previous world.
Gregtech doesn't adjust things that are balanced. Maybe you think some of his choices go too far, but the fact remains that they are more balanced than they were before.
I thought Forestry bronze was pretty balanced for Forestry use (I would've been fine with IC2 bronze being nerfed and IC2 recipes being made to only use IC2 bronze).
But then it had to be nerfed to fix an exploit which GregTech itself added
IT LIVES!!!
Although it's horribly slow even with the mass fab replaced by a UUM duplicator. And wasteful.
I know I did a great job, if an Author of another Autocraftingtable refuses to use his own Version of it, in favour of my own one.
The only thing Factoryzations autocrafting is being superior to mine, is that you can always change the Blueprint in one Crafting Table as WayOfTime demonstrated.
I'm not using yours, I just wanted to know if it was allowed. I'll probably use BC or Factorization for compactness, as with both of those you can change the recipe.
Is Factorization autocrafting permissible?
What about GregTech?
(Edit: For the solarspamotron of course)
Ok that's a mess. You can't make RP2 microblock with IC2 metal block that's why Greg override his ingots and blocks to RP2 one if RP2 is installed.
Nope, the reason is that only RP2 ones can be converted to microblocks.
If you convert all your ingots (tin/silver) to RP2 one (with lexicon) you should be able to craft all storage block without problem. If you want to do the legit way you can macerate it all and smelt it to give you RP2 ingots..
It's easier to craft them to nuggets and back.
Yes, you can only use GregTech choice of metal ingots to do the compression to storage block..that's intended and I still don't understand why he did this implementation.. IMO, we should be able to use other mod ingots to craft storage block, maybe unify the storage block to RP2 one..
It's actually an RP2 bug. GregTech simply disables all other storage blocks to prevent recipe conflicts, but the RP2 one happens to only take RP2 ingots to craft. Greg probably didn't notice that when he chose RP2 blocks as the default.
abculatter_2: Where do you get the hydrogen cells?
that is where the fusion reactor comes into play it can provide the energy need to start producing anti-matter. Anti-matter would once it collided with matter produce a mass annihilation and produce far more energy than a fusion reactor could ever output. Sure it takes a lot of energy to make but the energy it makes once it hits normal matter exceeds the energy costs that went into making it.
Right, so:
Fusion reactor -> 32768 EU/t -> particle accelerator -> 16384 EU/t worth of antimatter (half of the stuff produced is matter) -> antimatter generator -> 32768 EU/t (the extra is matter from the air)
Seems very pointless.
Greg, could you perhaps change the way nuclear reactors work? I would really like them to be bigger than just a max of 7 blocks, and move the internal components, to actual blocks, that you have to assemble. (and increase dramactically the power of uranium, because the reactor would be wayyy more expensive)
That would be an entirely new machine.
@above crash: Update immibis core, there was a problem with the jar file.
52.0.4:
If you're on a server without a dedicated conversion mod, you can also use magma crucibles and geothermal generators, if you don't mind a 60% inefficiency (it's 1 MJ=1EU instead of the usual 1MJ=2.5 EU) or MFFS (if you have forcicium)
52.0.0:
52.0.1:
52.0.2:
52.0.3:
Will you update this mod to 1.4.6 soon or might it take some time?
Also: does your mod add any blocks to the world on world generation?
I ask because I want to know if I can upgrade to 1.4.6 without your mod for now when I already had it in 1.4.5 but did not use it yet.
Yes, in fact I'm doing the update right now (to all my mods, not just this).
I couldn't before because I was away.
No, it doesn't add any blocks.
I know you just said you don't want to reply, but you guys have departments? Don't all IC2 dev's have the entire codebase available to them?
Doesn't mean they all know how all of it works. IIRC Player wrote the energy net code so he understands it best.
In 1.4.6, IEnergySink.demandsEnergy now returns an int instead of a boolean.
The javadoc only says "Determine how much energy the sink accepts. This value is unrelated to getMaxSafeInput(). Returns: max accepted input in eu"
How does IC2 use this number?