gregtech 5.08.30, industiral craft 782
http://postimg.org/image/yqfqiyr65/
Sorry for doublepost, was in hurry
gregtech 5.08.30, industiral craft 782
http://postimg.org/image/yqfqiyr65/
Sorry for doublepost, was in hurry
Using 5.09.06 - Thanks for keeping this going and adding more features.
Printed Silicon can still be made using a Silicon Plate in the Inscriber Press, but not in the Adv Forming Press. Is this a feature, or a bug? Kind of throws a wrench into my expansion plans, since the Inscriber Press is so bloody slow.
You know, inscribers AE could take up to 3 speed upgrade cards, also they almost do not consume energy and i recommend make like for 16 inscribers for each of press and 32 inscribers for making processors.
The ME EU P2P could not cope with the LuV 32768 EU and only transmitted 8192EU -5% penalty (Thank you SpwnX who gave me a Head-up via IRC)
I'm still waiting for someone to craft a ultimate battery in legit survival.
The ME EU P2P could not cope with the LuV 32768 EU and only transmitted 8192EU -5% penalty (Thank you SpwnX who gave me a Head-up via IRC)
You know, p2p uses AE energy equal 5% of transfered energy from AE system, not from transfered energy. So you have to supply AE with ~1638eu/t to transfer 32768ue via p2p
I'm still waiting for someone to craft a ultimate battery in legit survival.
well i did, its no problem, just a time to craft that fusion and then a week of crafting 8 neutronium. Though, i play gregtech since may 2015 and have decent supply of energy. we had wipe in august(i insisted to install gregtech unofficial), but were allowed to take resources with us, so i took 4 zpm solars and within a 2 months built this battery. if from scratch it would take me like 4 months i guess.
ah, we have extra utilites carriers, which, when supplied with 12keu/t (speed upgrade3) dig a chunk in like 5 minutes
For 32768EU, Lapotronic Energy Orb Clusters with Europium are not the kind of item you like to transport as batteries until very late game, and there are no higher tier rechargeable batteries. ZPM is not, No UV Batteries, No Max Batteries. And given price/tech level of LuV Lapotronic Energy Orb Clusters; I can't see anything a player could craft for higher tiers.
there is neutronium battery UV...
http://ftb.gamepedia.com/Ultim…8GregTech_5_Unofficial%29
Great news!
So a workaround for macerators would be getting a realy large output bus?
well, max output bus is 16 slots.. either tungstensteel or neutronium. so.. its too little amount. Or we can use like 1 array for say, 8 or about that different recipes. i said about that, cause output depends on recipe and we can have same phantom dusts, like stone dust.. nickel dust in some ore processing, etc. so when we have common ghost dusts, we can use more recipes to be sure we dont waste output. But i for now have build just parrallede 16 macerators and put all there, waiting for array fix
Im not sure how to understand this. Will the outputed energy also increase by about 30%? Turbines are allready extremly complicated (e.g. with a nuclear reactor and its fluctuating power output), that makes it even worse. It seems that im forced to use the single block plasma generators, since its impossible to calculate with those large ones...
So this would also affect the centrifuging of lava? Im currently building a large selfpowered lava centrifgure array (LHE+Steamturbines+40 MV centrifuges) and that would make it impossible to use...
Im not sure how to understand this. Will the outputed energy also increase by about 30%? Turbines are allready extremly complicated (e.g. with a nuclear reactor and its fluctuating power output), that makes it even worse. It seems that im forced to use the single block plasma generators, since its impossible to calculate with those large ones...
So this would also affect the centrifuging of lava? Im currently building a large selfpowered lava centrifgure array (LHE+Steamturbines+40 MV centrifuges) and that would make it impossible to use...
it wont afftect lava, because ghost dusts take slots and when you have result with same dusts, you will get them at those places. Problem is for using many recipes with variety of outputs in array. so when you take all the ghosts slots, new wont appear.
(Sorry if my eng isnt that good, im rus and only learned it from online games and serials)
Hello, ive got an issue with processing array not correctly working with macerators.
i think, its the problem for all recipes with some chance of output. So, ive got some ore melted, and i have ghost results in my output bus. i think, this problem appears because some of macerators got succeed on some extra dust chance and some macerators are not.
Problem is critical, because slots are taken and nothing in them really. so when, say, 15\16 slots are busy with ghost dusts, we have wasted byproducts, only regular "crushed ore" would appear.
Players can manually drop out ghost dusts, but it works for some really little time, as for my processing, this slot appears busy with ghost dusts within a 5 minutes.
Could you check out output of processing arrays please?
upd. Checked array with just one macerator - same problem... so its not bcuz of some macerators have %result and some are not. Wondering, whats the real reason...