The Plasma usage is round up from 1.47 to 2L/t, so he wants to know if that impacts the efficiency. It should not increase the output, so efficiency decreases in this case. But not perfectly sure if pyures changes change this behavior.

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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Sorry to repeat myself, but I CAN use it just without doing anything special, right?
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Im not sure how to understand this. Will the outputed energy also increase by about 30%? Turbines are allready extremly complicated (e.g. with a nuclear reactor and its fluctuating power output), that makes it even worse. It seems that im forced to use the single block plasma generators, since its impossible to calculate with those large ones...So this would also affect the centrifuging of lava? Im currently building a large selfpowered lava centrifgure array (LHE+Steamturbines+40 MV centrifuges) and that would make it impossible to use...
Im not sure how to understand this. Will the outputed energy also increase by about 30%? Turbines are allready extremly complicated (e.g. with a nuclear reactor and its fluctuating power output), that makes it even worse. It seems that im forced to use the single block plasma generators, since its impossible to calculate with those large ones...So this would also affect the centrifuging of lava? Im currently building a large selfpowered lava centrifgure array (LHE+Steamturbines+40 MV centrifuges) and that would make it impossible to use...
it wont afftect lava, because ghost dusts take slots and when you have result with same dusts, you will get them at those places. Problem is for using many recipes with variety of outputs in array. so when you take all the ghosts slots, new wont appear.
(Sorry if my eng isnt that good, im rus and only learned it from online games and serials) -
Sorry to repeat myself, but I CAN use it just without doing anything special, right?
Да можешь, но если воткнуть жидкостный регулятор, то работать будет эффективнее. Ничего сложного в этом нет.
Я не знаю зачем тому человеку понадобились такие смешные скорости подачи.
Фузионка на дейтерии-тритии производит плазму со скоростью 7,8125л/тик
Оптимальный поток для одной турбины (с большим вольфрамовостальным ротором) - 7,32л/тик (146л/сек)
Разница не велика, но с регулятором на выходе получим 30к eU/t и небольшое количество плазмы будет копиться.
Без регулятора плазма будет уходить вся и выход энергии будети немного меньше (где-то на 6,66%). -
Да можешь, но если воткнуть жидкостный регулятор, то работать будет эффективнее. Ничего сложного в этом нет.
Я не знаю зачем тому человеку понадобились такие смешные скорости подачи.
Фузионка на дейтерии-тритии производит плазму со скоростью 7,8125л/тик
Оптимальный поток для одной турбины (с большим вольфрамовостальным ротором) - 7,32л/тик (146л/сек)
Разница не велика, но с регулятором на выходе получим 30к eU/t и небольшое количество плазмы будет копиться.
Без регулятора плазма будет уходить вся и выход энергии будети немного меньше (где-то на 6,66%).I dont know why u insist on speaking rus everytime I post something. That's offensive, stuff like that goes into pm. Thx nevertheless.
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Sorry to repeat myself, but I CAN use it just without doing anything special, right?
As i have no idea what you were told in RU: The only issues i know of are certain forge versions in SMP(see first post), ExU after version 1.2.6 and the GT5.09 version that adds its own bees needs the right forestry version.
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it wont afftect lava, because ghost dusts take slots and when you have result with same dusts, you will get them at those places. Problem is for using many recipes with variety of outputs in array. so when you take all the ghosts slots, new wont appear.
(Sorry if my eng isnt that good, im rus and only learned it from online games and serials)Great news!
So a workaround for macerators would be getting a realy large output bus? -
Great news!
So a workaround for macerators would be getting a realy large output bus?well, max output bus is 16 slots.. either tungstensteel or neutronium. so.. its too little amount. Or we can use like 1 array for say, 8 or about that different recipes. i said about that, cause output depends on recipe and we can have same phantom dusts, like stone dust.. nickel dust in some ore processing, etc. so when we have common ghost dusts, we can use more recipes to be sure we dont waste output. But i for now have build just parrallede 16 macerators and put all there, waiting for array fix
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tbh making machine arrays is very gratifying. The only issues the processing array really fixes is loss due to lower voltages (assuming you can feed processing arrays higher voltages and it will do transforming internally) and distributing materials evenly across machines. That last problem can be solved by using the psuedo round robin upgrade with extra utilities pipes (be sure to use the MT script to nerf the hell out of these). I haven't found a better way to do even item distribution than that.
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https://github.com/Blood-Asp/GT5-Unofficial/issues/200
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IV Machine Hull:
- Shaped: 2 × 1x Tungsten Cable + 1 × IV Machine Casing
- Assembler: 2 × 2x Tungsten Cable + 1 × IV Machine Casing
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Max Machine Hull:
- Shaped: 2 × 1x Superconductor Wire + 1 × Max Machine Casing
- Assembler: 2 × 16x Osmium Wire + 1 × Max Machine Casing
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UV Machine Casing:
- Shaped: 8 × Osmium Plate
- Assembler: NO RECIPE
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IV Machine Hull:
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tbh making machine arrays is very gratifying. The only issues the processing array really fixes is loss due to lower voltages (assuming you can feed processing arrays higher voltages and it will do transforming internally) and distributing materials evenly across machines. That last problem can be solved by using the psuedo round robin upgrade with extra utilities pipes (be sure to use the MT script to nerf the hell out of these). I haven't found a better way to do even item distribution than that.
Railcraft Carts with advanced Loaders and Unloaders can distribute items pretty well. You can set which items and how many it will feed each unloader, and those automatically feed the adjacent inventory.
I use one Loader to feed 54 scrap to a cart, and then, this cart distributes 9 scraps each amplifabricator (I have 6). And it's fun to see that cart running through your base =) -
I have upgraded the energy hatch of my EBF to IV.
It receive 4 Amps (8192 EU - 14 EU cable loss) = 8178 EU/ticks from an IV transformer and 14 blocks of 2x Platinum cable (4 amp)Despite this:
Steel ingot recipe 120EU/T * 4 (HV) * 4 (EV) * 4 IV = 7680 EU/t requirement stop after first 2-3 ingots
Tungsten ingot recipe stop after a few seconds.EBF has nichrome coil blocks
worked perfectly in HVThen what are the requirements to have it operate with 8192EU Input?
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- Official Post
Just to make sure, its one IV hatch and no more energy hatches, right?
If yes, then something might be wrong, not up to me to solve.
If not, then you have to remove any other hatches except the IV one. -
Just to make sure, its one IV hatch and no more energy hatches, right?
If yes, then something might be wrong, not up to me to solve.
If not, then you have to remove any other hatches except the IV one.Yes, only ONE IV Hatch
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It should run with 7680EU/t. With 2+Amp, that should not be the problem. Running out of power after 2-3 ingots makes me think if not maybe the supply of the transformer is too weak an the internal buffer in the transformer supplies the energy for 2-3 ingots? The typical problem with closed muffler hatch stops running after 1 ingot, so it does not seem it is that... No other ideas on my side right now.
Uploaded GT5.09.04
Changes:
Made Brittle Charcoal easier to harvest.
Finished Oil Cracker.Hopefully tomorrow: Adding plastics in some old recipes to make oil processing part of the progression. With that i should be done with progression changes in GT5.09 for some time.
After that i will take care of all that bugs... -
IV Energy hatch charge 66048 EU wich is about 8 ticks buffer at 8192EU
I affirm the EBF Perfectly worked in HV.
I even tried upgrading all input output and muffler to IV machine blocks, does not help
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Wait, an EBF gets faster with better hatches? Cool, i started planning a room with 16 EBFs, i can cut that down quite a bit...
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Wait, an EBF gets faster with better hatches? Cool, i started planning a room with 16 EBFs, i can cut that down quite a bit...
If you can supply the energy... Same as higher tier single block machines. 4x Energy, 2x speed.
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If you can supply the energy... Same as higher tier single block machines. 4x Energy, 2x speed.
So, I even added an Insane battery buffer with 4 lapotronic energy orbs directrly feeding the IV energy hatch, and very same issue. Processing stop after a few ticks.
EBF Perfectly fine, no chunk boundary, muffler output clear...
Would you someone be able to reproduce the issue or you like I create an issue on github?
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It would be nice if someone could try to reproduce it. But if not, creating a github issue is fine too.
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