The Coke Oven's manager seems to have vanished. The source for it appears to be lost, so it will have to be rewritten from scratch.
Posts by denoflions
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I just got back from being out of town. I've fixed the NPE and put the new version in the dropbox.
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I just posted a port for 1.4.6. (totally untested)
I literally never visit this forum, so your best bet to get my attention is pretty much anything but posting in this thread. PM, Minecraft forum , IRC (#PluginsforForestry on esper.net), or Twitter will actually get you a response.
I quite frankly have no interest in this mod. I was not planning on continuing it, but a barrage of PMs convinced me to at least port it.
If someone else wants it the source code is freely available on github. Otherwise I'll keep porting it as-is.
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New build for 1.3.2 being posted now that adds Railcraft Coke Oven as a possible target for custom recipes. 1.4.2 port coming later tonight.
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Lovin this mod , is there a chance of a Coke Oven recipe config in the future? that would make this mod complete for me lol, epic mod.
I'm sure I can work in a coke oven handler.
OK, so nobody give me a answer. I will not include a ERROR LOG, because I tested WITHOUT PFF AND NOT CRASH, and the addon STILL NOT WORKS. So, this is a non-crash error, please, helpe me. I use a 1.2.5 version that you send to me. She needs an additional file to work???
PS: I ALSO TRY WITHOUT nothing else than CMR, Industrial, EE2, and Forestry. I NEVER HAD a problem with your PFF, but this add-on...
The 1.2.5 version doesn't require anything else to work (denLib didn't exist in its current form back then). The config files should generate when you first load a world. If it doesn't you can just create one. The file was called recipes.txt IIRC. The recipe syntax was way different than it is now, so you'll have to dig up my old posts to find it.
I don't support 1.2.5 anymore, so that is all the help you're getting. Sorry.
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I have a request. Since i have an API (inside Maindownload) for adding Recipes you could also include my Addon into your Recipemod.
Sure. I'll check it out.
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It seems to have a 1.2.5 version (I take a search by sites, and many say 1.2.5, CMR, blabla, and link to this thread). But when I come here, no 1.2.5 version avaliable. Please can anyone post the download link? Thanks.Grr. Stupid forum keeps eating my links.
denlib 1.0.4 is installed did i screw up something?
Must have. denLib goes in the mods folder along with CMR. Can't confirm any problem with CMR 1.0.4 and denLib 1.0.4. Just did a fresh install to double check.
edit: I just changed the download link so you can download copies with denLib built in. If this causes any issues in the future you can override the bundled version by installing the standalone denLib jar in the mods folder.
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i have denlib and minecraft works fine with only denlib
here is the full log
Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem; Failed to start game
This error has been saved to C:\Users\Kasper\Desktop\MultiMC\instances\modded 1.3.2\.minecraft\crash-reports\crash-2012-09-26_13.23.05-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.--- BEGIN ERROR REPORT 83377a7 --------
Generated 9/26/12 1:23 PM- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1741003448 bytes (1660 MB) / 2058027008 bytes (1962 MB) up to 3817799680 bytes (3640 MB)
- JVM Flags: 2 total; -Xmx4096m -Xms2048m
- FML: FML v3.1.15.378 Minecraft Forge 4.1.4.272 Optifine OptiFine_1.3.2_HD_U_B3 26 mods loaded, 26 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CMR [Custom Machine Recipes] (CMR_MC1.3.2-Mod1.0.4.jar) Unloaded->Constructed->Pre-initialized->Errored
ComputerCraft [ComputerCraft] (ComputerCraft1.42.zip) Unloaded->Constructed->Pre-initialized->Initialized
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.42.zip) Unloaded->Constructed->Pre-initialized->Initialized
ForestryGuide [ForestryGuide] (CraftGuide-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
CraftGuide_forge [CraftGuide] (CraftGuide-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.0.16-dev-build.zip) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.0.jar) Unloaded->Constructed->Pre-initialized->Errored
IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre3.jar) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13(1).zip) Unloaded->Constructed->Pre-initialized->Initialized
IronChest [Iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_6.0.0.zip) Unloaded->Constructed->Pre-initialized->Errored
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: faithful32pack.zip
- Profiler Position: N/A (disabled)cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:632)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:176)
at net.minecraft.client.Minecraft.a(Minecraft.java:459)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:424)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:631)
... 4 more
Caused by: java.lang.NoSuchFieldError: buildnumber
at denoflionsx.CMR.Core.CMRCore.load(CMRCore.java:13)
at denoflionsx.CMR.CMR.load(CMR.java:24)
... 29 more
--- END ERROR REPORT a6d219fd ----------
That it definitely a denLib error. CMR 1.0.4 requires at least denLib 1.0.4.The error Caused by: java.lang.NoSuchFieldError: buildnumber is from when I added a version check in 1.0.4. Newer builds will have a very specific error message when you have the wrong version (i.e. denLib is out of date. Please update!)
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The world doesn't want to load when I add the recipe.
This is the text the file for the blast furnace contains:
[Railcraft Blast Furnace]
# Syntax: tag=input_id, input_amount, input_meta, output_id, output_meta, output_amount
# Spaces will be ignored.[Custom Recipes]
RefIron2Steel=30249,1,0,7779,0,3Using railcraft 6.2 and v1.0.4 of this mod.
Works fine for me. Check to make sure your item ids are correct.
Hey Deno is there maybe a chance of getting a option to deaktivate all UUM recipe except Iridium? it would be cool
I have no idea if that is possible. I'll look into it though. -
The world doesn't want to load when I add the recipe.
This is the text the file for the blast furnace contains:
[Railcraft Blast Furnace]
# Syntax: tag=input_id, input_amount, input_meta, output_id, output_meta, output_amount
# Spaces will be ignored.[Custom Recipes]
RefIron2Steel=30249,1,0,7779,0,3Using railcraft 6.2 and v1.0.4 of this mod.
I will test this and get back to you after class.
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Updated for railcraft API changes.
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Hi
Characoaldust=263,2,1,30000,0,1
is that line correct for the macenerator? Cause everytime the 2nd characoal is done, the server crashes...
It should turn 2 Characoal into one coal dust.I copied that line into my config and it works as expected. Post an error log.
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I Await with great anticipation.
Edit: After fiddling around with it a bit, you might consider adding the ability to have multiple inputs for macerators/extractors/compressors
# Syntax: tag=input_id, input_meta, output_id, output_meta, output_amount
instead of this
# Syntax: tag=input_id, input_meta, input_amount, output_id, output_meta, output_amount
something like thisHow'd you get the mod before I posted the new download location? I haven't officially released anything, but that is definitely copy/pasted from the new config files. I haven't even posted the code to Github yet... I can only figure you guessed the dropbox folder and caught me testing Jenkins.Anyways... I made that change across all Ic2 machines. Editing the op and thread title for actual release now...
Edit: Released. Check the first post.Edit: Fixed a potential crash bug. Updated the link in the OP.
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CMR is back, and it learned a few new tricks while it was away...
(Before anyone asks, the green bar in the fuel slot is a Radioactive Waste Bar from PFF)It isn't ready yet, but its coming. Here is the important stuff:
denLib has been split from Plugins for Forestry into its own jar. Why is this important? CMR and PFF won't conflict during updates anymore, and CMR can use the PFF config system.
Support for the following:
Vanilla:
FurnaceIc2:
Macerator
Compressor
Extractor
Mass Fabricator
Scrap BoxRailcraft:
Blast FurnaceFuture Plans:
Forestry:
Squeezer
Fermenter
Centerfuge
StillBuildcraft:
Assembly Table -
oh wow, still working on this?
I got rather sucked in to Pff development and school, but I do plan on finishing my rewrite for this once ic2 for 1.3.2 is public.
(I almost never check this forum, so when I don't reply you should try minecraftforum)
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Plugins for Forestry 1.2d will conflict with this. You can transplant the denLib folder from PFF into customMachineRecipes and it will work again. I'm working on rewriting this addon, so expect new stuff soon.
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My Question was more if it works, as i didnt see a post yet that states it has been tested.
I just completely reinstalled my Comp, so im a bit too hung up on that and i will be hosting a lan-party soon, so my time is short.
Thats why i asked...And im sorry that i missread your post.
Anyway you could try to get the Code from MightyPork(the CustomRecipes Inventer), he states that his coding is not secret and if you just give him credit in this Addon he will probably share with you.
That might save you allot of work.
It really isn't a ton of work to add things, I've just been wrapped up in PFF development and running a server.I've poked around a bit at the requests though. Adding "energy items" is impossible as it has no interface or list to reflect into, so I guess its just a single if statement somewhere in ic2. (hint hint ic2 team). Mass fab amps are possible. The others still need looking into.
I'll definitely add custom smelting since that will be easy. Workbench recipes might take a bit more work, but its mostly figuring out a good recipe format that isn't a pain to use.
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Is it possible that this mod could be disrupted by other mods? Like your Plugins for Forestry?
Because I'm not getting a config file in the folder.
There does seem to be a minor derp with the recipes file generating with PFF installed. I wrote this mod before I wrote my generic config system that PFF uses. If you install this mod first, run minecraft once and load a world, and then install PFF it will generate correctly.If the recipes file is missing you can just create one. Its just a blank txt file named recipes.txt
I'll have that fixed in the next version along with a revamp of the recipes file. There will also be a plugin version of this mod bundled in PFF that works with Forestry machines as well. (The standalone version for ic2 isn't going anywhere)
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Finally someone made this! It's really great! But I have some suggestions:
-make it possible to add canning recipes
-make it possible to add mass fabricator amplifiers
-make it possible to add "energy items" like redstone
-make it possible to add "fuel items" like gunpowder and "fuel items" like biofuel/coalfuel cells
-make it possible to add electrolyzer recipes
Still, great-tastic!I will look into these. What do you mean by "energy items" though?
Seems to be a good Addon, what's about adding Default-crafting/smeltingstuff too, to make it complete? (So that i dont need more than one Addon for that)
I will look into it.
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Hello everyone!
This addon allows you to define your own recipes for machines in config files.
The mod generates its config folder and file on the first run. The folder is in config and it is named "denoflionsx/CMR" and each machine has a .cfg file.
Supported Machines:
Vanilla:
Furnace (The furnace is not meta sensitive for input items. Nothing I can do about it. input_meta parameter will be ignored)Ic2:
Macerator
Compressor
Extractor
Mass Fabricator
Scrap BoxRailcraft:
Blast FurnaceCoke OvenRequirements:
denLib 2.1Downloads:
Universal
(The source code on Github )
If you run a server: The client jar IS NOT REQUIRED for your players unless they want it for ssp!