Posts by Mudkipsminer

    If you have redpower2 installed i would do this.


    Set timer to how long you want the reactor to be on.



    And you rock, that's exactly what I needed, but because I'm an idiot I wasn't seeing that combination in my head... Thank you very much!


    And MJ, yes, I know, it takes "around" 80 minutes from what I saw from a 10k heat reactor, already had the time I wanted to toss at it, just couldn't get it to "clock cycle", but thanks to lahn, no problems anymore! wewt.

    So I'm trying to wire up my breeder so it stays on for 80 minutes, I know I should be using a toggle latch and a timer, but what is messing me up is I want it to be on a push button, out of those switches I've dicked around with the combination of the two and for the life of me even on the ground out in the open I can't get it so when I click the button, it starts the timer, when the timer "dings" done and flips the switch to turn off the reactor and resets... Anyone got a good screenshot in game that could help a guy out? I'm bashing my head on the wall right now as nothing is clicking in my mind.

    Huh... yeah, that did it, though digging into the other thread I had not one fucking clue, so I just googled and found the 2.8.2, downloaded, tossed the .jar's and .dll's and bingo, shit worked perfectly. Well then, back to tinkering, thanks for pointing out it was sound, I'd have never figured that one out, sheesh...

    Welp, nope, they didn't work at all... this really bugs me... time to install fresh again, process of elimination time to find out just what the fek is going on and which mods are conflicting if it's even a mod.


    EDIT:


    Ok so after testing with just the basics here is what I came up with


    You can look here for more pics with a better idea.


    It only happens when you're in the air(had to use the jetpack to accomplish this which meant I did need to give myself a TMI install, but only to get the items into my inventory then swap the jar file to without it so that it's ONLY the 4 things required to play IC2.


    At ground level looking at either MFSU or MFE the game runs fine, but soon as you look "down" at it, that's when shit hits the fan and the spikes begin. This is an absurdly stupid bug if you ask me, and for the life of me it makes no sense. So I don't know, looks like I'm stuck tinking with buildcraft mainly until this is fixed or someone figures out a fix. And yes, I deleted everything, just ran the mincraft.jar and had it download it all over again, one at a time, install each mod, open rar, dump files, close minecraft.jar, start minecraft, close minecraft rinse repeat until finally drop the IC2.jar into the mods folder, everything WORKS, it just doesn't work well for me(and the other i7 in the house with similar specs) apparently, and this pisses me off because I've been playing IC since launch... just took a break for months while alk was busy making IC2.

    Ok, I first noticed it in a map I was using thermal gens, I had 4 banks of 5 running in tandem to an MFSU, they would run fine for a while then when I came back to the area it would jerk and stutter and hurk down to 1-6 frames, the only way to fix this was exit and come back in, shut them off, turn them back on again and resume what I was doing, or just by some miracle just hold a direction and run away from it. But soon as I would get near the MFSU it would resume the lag spikes of doom and become unplayable quickly.


    So the other day I was working on this Link, again, had it set up to run, new map just to be sure, tossed in the fuel rods and flipped all the switches, everything seemed fine, so I sat there and let them bake in the oven and fill up the MFSU's, after a while I flicked the mouse, game was unresponsive as before with the geotherms, hit f3 this time and the graph was pure red right off the screen Link is a pic of the problem, no idea what is going on or why.

    Been trying to play nice with industrialcraft2, but I'm at my wits end. While running any sort of power generation the game lag spikes like crazy(like 1fps jerking spikes of death). It's reproducible with different computers and the same maps and semi same mods too. SSP of course, no idea on server.

    I'm slightly confused on why bucketfiller was made like this and not just the ability to shove a pipe up the ass end of a thermal generator? Seems like a lot more code(and wasted space in game) to do it in the current form, also, joy for running 3.0 and not updating it. I have all this lava, nothing to do with it really... but I wanted to make a lava gen plant for fun, started looking into mods that would accommodate, and yet again another dead end. Also with EnergyCoupler worked... /sigh... back to the waiting game

    augh, so I just found this, and got to say, jesus you're a lifesaver! But damnit all if it doesn't work at the current versions, either that or I did something wrong on the install(drop on the mods folder for instance).


    EnergyCoupler-0.21.1-Client
    industrialcraft-2-client_1.43
    mod_IC2Thermometer_v1.1.8b_Client
    mod_advancedmachines-client-3.0
    buildcraft-client-A-core-3.0.4+the rest


    the only error is "failed to load mod_energy coupler.class"


    should be working? or not?

    Just getting back into IC, last time playing was 1.7, decided to wait a while and had plenty of other things in my life to keep me busy. I seem to recall if you placed a chest next to mfe's or mfsu's you could toss items in to charge and it would spit them out, however, when I started IC2 I have to do it all manually, which is quite frankly a pain when you have a lot of things to charge, it adds more wasted time than wasting time for minecraft, and after all time is precious, and waiting for things to recharge just so you can resume your strip-mining efforts is quite the chore when you have other things to be done.


    So my request is simple. Add in the ability for chargeable items to transfer from a chest to a storage block and back again(that way you can dump bulk in and not have to worry about swapping, those of us with RMI(Repetitive Motion Injuries), arthritis, carpal tunnel have enough problems and for myself is why I enjoy a combination of IC+BC+RP to alleviate my mining needs), especially annoying when you could use RE-Bats in the old version like that, but can't now.


    Was this a forgotten feature? Because I searched the forums here and didn't find any information on anyone asking/talking about it.


    But still, good job to see the code reworked Al.