Posts by Lefty

    MFFS (You need the PowerConv mod to use this script because you can't gen Fortron with EU)

    and here is powerconverters: isn't much but yeah :D

    Nice :) I droped MFR and try to balance EnderIO a little (Use now the PowerConv. Mod to get GT EU -> RF (RF->EU doesn't work) and almost done :D (I don't need most things so I disabled A LOT)

    So I'm trying to rebalance MFR a little bit, because you still can't use Forestry for harvestcraft crops-.- and there are another few things which are nice to have but I don't have an Idea to balance them, should I use it as a special tier or are all on the same tier and just upgrades are tier different/material different, I don't know maybe you guys have some ideas :D this is my start:

    Funky Locomotion:

    So what do you think? :D (Yes I know I don't use oredict names, because I was too lazy and /mt hand was faster :D^^
    So here a few screens: http://imgur.com/MYegA1b,OHfzKa…ZaesgdH,wstFR8M ^^

    If I want to start it on my SMP I get this crash:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // I bet Cylons wouldn't have this problem.

    Time: 6/19/14 10:53 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:264)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
    at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:491)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    ... 29 more
    Caused by: java.lang.NullPointerException

    Oh goddddddddddness I really like this mod now :)

    But what I need to know is, where can I enable IHL with this or do I have to use IHL standalone for that (That liquid thingy mod you've made :X))?

    EDIT: I don't know how it works with GregTech but maybe gregtech recipes and support ? :O I can't test atm but that would be awesomeee :D^^ (config option^^)

    Nope, because that feature wouldn't change the problem, because NEI need that infos on startup, like it is now (I think^^) so more a feature like a scanner, where you need to put in your items and it will be scanned for it's value and then it will be saved in that block info + to remove that info from NEI via config, so people who want this in NEI too can have it but I like a little bit more performance and a block for that purpose (or a machine) would be fine :)