Is it okay that I make a overview like Buildcraft for your mod on my site?
Posts by Lefty
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Is it okay that I make a overview like Buildcraft for your mod on my site?
And I found 2 bugs in your Pre Release:
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No we have a Server and we wont use bukkit! a simple config option should be enough
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Hey Guys,
Is it possible to add a config option to disable uu matter recipes for diamonds and so on? I want only Iridium nothing else.
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will the old stuff coming back? Pesu and void generator?
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You mean:
After installing it, replace cpw/mods/fml/server/FMLServerHandler.class in the server jar with this or the fix won't work:
https://dl.dropbox.com/u/861751/IC2/FMLServerHandler.class? From !!! Forge 3.4.9 fixes the SERVER machine facing bug !!! ?
Okay I will do it
EDIT: Yeah, Thanks!
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The machines or cables arent working. The generators spam this in server console:
EnergyNet.emitEnergyFrom: ic2.bcIntegration32x.common.TileEntityGeoGeneratorBc32x@3e888183 is not added to the enet
Same Stuff for Generator.
I play on SMP and this bugs appears there. I have BC 3.1.6.102 and Forestry 1.4.9.13 and Railcraft 6.0 pre28.
Its a bughunting Server, so I dont care about Chunks or other stuff and want only report this bugs for you guys
Forge #171.
Here my whole Log with all my mods:
https://dl.dropbox.com/u/58478160/Minecraft/server.logThere is a second bug too but someone has reportet a few hours ago:
2012-08-21 13:23:19 [SEVERE] Unexpected exception
java.lang.NullPointerException
at kp.a(SourceFile:274)
at ic2.common.TileEntityEnergyOMat.q_(TileEntityEnergyOMat.java:122)
at ge.f(World.java:1608)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:564)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492) -
found a bug: If you craft them, the Items called "unnamend".
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My Idea is a fusion or salt reactor like these from rocket science ? But I want only your Pesu so I can get more power in my power room
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Why not vanilla/forge smp :/? I hate to use bukkit
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Maybe later i will create topic in addons section on this forum.
Latest version:
https://dl.dropbox.com/u/53845…I_IC2Plugin%201.0.1.8.zipYou're a god
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I've tested some stuff and I have a suggestion: Can you add an upgrade for you tube modul, so that when you activate a project with Tube Modul + this upgrade, that he cuts other Force Fields in his way?
So I dont know you have a Cube modul as protection but you want a little door in this shield and you use a second projector for it with a tube modul.
Or you add something that act like a gate/door (Laser Stuff?!? :D)
I hope you understand what I mean :X
EDIT: I know the crystal thing, but a door has more style!
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will you add more high end stuff like maybe upgraded nano saber / diamond drill so you can mine like EE tools and does aoe damage with high value of EU? Or other stuff for the endgame of IC2?
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One Question, what mod does show you your world infos with icons ? (Top Left from your screenshots?)
And your stuff looks crazy
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No Itemconflict, No errors in the log, but if both installed, you cant fly with GraviSuite
Maybe both mods uses double jump for flying ?
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This mod is incompactible with Equivalent Exchange! I delete EE file from mod folder to test it without EE and now it works great. But why is it incompactible?
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In creative or with EE Swiftwolfsring can I fly, but not with your armor maybe incompactible? I think I will test it.
And there is no configfile in .minecraft/config/ -
I have crafted it one time and one time I have added this in my inventory. I dont know but I cant fly with this. The Engine is on (green text in chat say this to me) but with double jump it doesnt work on both SSP / SMP.
What did I wrong?