Posts by FenixR

    Quote

    It IS a mechanic change because he's asking the devs to change the numbers on the Generator.


    It is not, at best its a "mechanic" tweek, but that it. It will for the most part be the same piece of shit, only with lower resistance of breaking.


    You still need to place them high for them to produce energy.
    You still need to building with space to produce high amounts of energy.
    You still need to use cable to send the energy down.
    You still get bonuses from wind and thunderstorm.
    They will still break down when they produce too much energy, the threshold for that will only be lower.


    Thats hardly a mechanic change.


    And there is no problem whatsoever in bringing the attention of the devs to something you may have found to be problematic, but in the end its their choice if they will do anything at all with it, its their own fucking game for fucks sakes. And as long as neither you or i officially become part of the dev team, whatever we say matters little to NOTHING. (But that does not stop us from saying anything isn't it?)

    Nein, i believe that if you get errors recompiling you need to fix those otherwise minecraft could crash.


    Errors Decompiling are ignorable but you will need to fix them at the moment of the recompile too i believe.

    exactly if the windmills are not working as intended (which would be the only logical explanation for Two's finding if they are accurate) then they should be reported as bugged not OP.


    You missunderstood, they may have been working as intended way more than they should and it would not be a bug. Not everything OP related its because of a bug you know.


    A Bug is a faulty code that causes error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways.


    You people have been jumping on the gun way too much when someone even so much mention anything related to a nerf (Especially when a green gen its involved) and its getting annoying.


    And since this is just a number tweeking request and not a new mechanic, i don't see whats the problem in seeing if the windmills are actually producing more energy than they should.

    I used it, but since it started requiring the 4k block fix i stopped using it and just reorganized every mod config file at the same time. Of course i use NEI to dump the list of available blocks id to use.

    i got
    1)not every one uses red power and its not a total copy
    2)if you can make sticky pistons why not sticky blocks
    3) i can make a nicer looking moving island that doesn't have 3thick walls and frame borders every where
    which one would you like to pick apart first? (bonus points if you answer like your on jeopardy)


    Yeah, because the dev team will find it funny to find a way to make EVERY SINGLE FRIGGING BLOCK to change textures/behaviour whatever (Im in derp mode right now bear with me). I find that to be more trouble than what is worth. Piston although low tech can sorta achieve this effect and for more advanced stuff you can always go to redpower, after all redpower its only fun if you mix it with other mods (At least until eloraam finish it)

    Yes,some reactors won't melt.Do you care much about some unknown and unused setups,or,maybe,which like 1% of people use? Nobody does. BTW most effective setups are discovered and this tweak won't affect them much.
    My suggestion is about working time and not eff.What exactly is dumb? discarding some setups? having to babysit your reactor more? Too blind to see,why it's dumb.


    BECAUSE you are making those "Safe" setups EVEN MORE SAFE. With this dumb idea you could have 75% of the slots full of uranium cells connected and it would make the reactor even more safe. Time shall not be cutted period, it would wreck the system literally. At best you can cut the amount of efficiency gained per uranium cell connected or the amount of energy produced per cell, and the impact on the system would be barely noticeable.

    Yes,less effective.Nope,not less,than alone.
    Damage? I'm pretty sure,that almost everybody with a brain learned several reactor config for several situations and not getting any damage.Still,If they didn't,they will have less damage as well as a smaller amount of energy.That's fair.


    You are simply not getting it... BOTH Points.


    No double posts!


    Also, a fresh Uranium cell will work for 2hrs 46min 40sec, thats about 10k seconds, in a second 20 ticks happen and for every tick the Uranium cell produces heat to nearby components and reactor hull. IF you end up cutting some of those 10k Seconds then less ticks happens which mean less heat its produced per cell, its quite possible that a certain nuclear reactor setting that regularly would just meltdown if they run for those 10k seconds, would not melt with what you are proposing, and that is DUMB.


    Do you get it now? You are taking the wrong approach, next time try with the "Durr hurr Uranium cell efficiency when placed next to another uranium cell is too op please nerf!" and just maybe it would not be so dumb like what you are proposing.