Posts by FenixR
-
-
Maybe make several different skintones, but thats just my internal racist speaking.
And maybe instead of a single wrench behind, a toolbelt.
-
Looks a little better. Just a little.
-
Give him a yellow construction hat and get creative with his face and maybe more people will download it XD
-
I never liked steve face.
-
I believe the word you are searching for is Nepotism...
I ignore all the personality problems Flowerchild has when talking about it because Better than buildcraft its something beyond just Basefile compatibility. (Which is the reason of forge).
What would you think of if BTW would still be working with forge and BTB would have been made anyway? Remember that BTB its beyond compatibility with both modes, its more like a mix or merge of both.
-
Nerf route, always go with the Nerf Route.
-
so an ic2 branded power sucking "crafting table II" huh? unless its used to make thing that can't be made with a normal crafting table i don't see why people can't just install the crafting table II mod
Mostly because that mod hasn't updated since 1.1 XD.
But i agree with the rest.
-
one problem with the lightning rod is when you get the Abyss Helmet from Equivalent Exchange 2, you can call down lightning strikes. Just spam the R key and you get a bajillion EU. Although EE2 does allow you to get the highest level stuff on day one, so this would be nothing new. Otherwise I think the idea of a lightning rod is great, but it should either have a chance to burn out or be ungodly expensive, even with EE2.
One Add two mods together and they smach each other "internal" balance.
Two, No the idea of a lightning rod its still stupid no matter what you do with it.
-
Oh now i get it. You are suggesting a Crafting Table II, but without having all the recipes already "Learned". Although that last part its unnecesary since steve already its omnipotent enough to know how to build a nuclear reactor in a small table using simple tools, why bother limitating his omnipotence if everyone and their pets already knows every recipe in minecraft and IC2 by now?
-
I did read it, You are basically suggesting a automatic crafting table (Buildcraft, Immibis did something similar too but less Buildcraft oriented), and i said Project table because of the extracting items from a nearby chest but that table act as its own chest.
-
So, like redpower2 Project Table?
-
As long as alblaka decide.
-
Values are taken from the wiki or from your own Windgens? I told you i need to look the EU/T of EVERY design of windmill generators (I have seen some stacked Windmills and other stuffs)
-
Like i always said in thread that wants to add new materials (And Al says so, at least half of it), "If you want it to be valid suggestion, you must provide a clear list of applications to it that isn't 100% full of replacement for already existent recipes. Because why bother adding new materials if the one we have right now works just as well?"
-
I need to see how much EU/Tick each and every Windmill model generates before making a detailed veredict, i have never bothered with Windmills because i usually go straight to Superfuel or GeoGens.
-
a cf drying upgrade is simple 1 stack of sand per 64 cf blocks. sand already insta-dries cf manually
I was thinking of a module (Yes i may even place modules in there), that will add an extra step to robot builder, it will look for every CF block and dry it with its lazor. Making the process a little longer consuming more EU/MJ.
-
So remove the only thing that made this generator on par with the solar one? Not for me.
-
This will be one of the projects i will try to do as soon as all the modding tools for 1.2.5 are released (Including buildcraft and Industrialcraft), and i guess i decided to show what im planing to do with it:
QuoteMod Idea:
Make a better Builder to reduce the amount of CF used in construction:
-Make Vertical Scaffolds and Horizontal Scaffolds. Vertical works like normal scaffolds, Horizontal can extend themselves like roofs or floors in a 10x10 area connected via vertical scaffolds. If anything (Players, Mobs, Blocks and Items) its placed above these scaffolds they will collapse (Other horizontal scaffolds may not make them collapse if they are connected to Vertical Scaffolds)
-Architect Table recognizes Corners and walls as Vertical Scaffolds and Floors and Roofs as Horizontal Scaffolds instead of CF.
-New Builder, works similarly like the Buildcraft one but with special slots to place a Sprayer and CF Capsules. Also can use MJ or EU to work. It will first build the scaffolding, then it will spray Horizontal Scaffolds then Vertical Scaffolds, and lastly it will place everything else. Possibly to place an Extra Upgrade to speed up the Drying of the Construction Foam (This will happen before placing everything else).
-Sprayer Behavior to single out Horizontal and Vertical Scaffolds (CF wont travel to vertical scaffolds if sprayer is used in Horizontal ones and viceversa). Also Sprayer will not return Scaffolds after use.
-Additionally code Different Colors of Construction Foam and CF Capsules, Drying up will give a Colored Wall. Also to Code Sprayer and CFPack to recognize which color of CF they are going to use.
-Additionally change the CF block recipe to give a CF formula instead, this formula can later be colored using a dye, If this formula is used in a compressor it will give a Capsule, if the formula is used in a Extractor it will give 6 CF block and a CF block is used in a furnace it will give a CF Wall.
It may not be the most hayo-ist or effective way but this is so far a rough sketch of what ill try to do, and it make take a long time to do it but i guess time will tell.
-
Better than Buildcraft was only made, because Better than Wolves is incompatible with nearby everything.
Better than buildcraft was made because flowerchild like buildcraft a lot, so he did not only add compatibility with it, but he actually changed recipes and the way some things worked so those two mods would feel like one.