Posts by FenixR


    WHO DISTURBS MY SLUMBER!

    this doesn't fit with minecraftian physics if industial machines made pollution like in real life torches and furnaces would have killed us all with carbon monoxide poisoning long ago.

    Im just gonna say, that certified nerf killer its the worst character/title i have ever seen. /Not joking.

    If the pollution would be like in real life, Steve would not have died of carbon monoxide poisoning (...Well maybe a few times), because he would have learned how to reduce its effects/Build accordingly to not produce excess of carbon monoxide/Filter that shit somewhere else.

    Ye great idea i mean we all agree generators, geo generators and nuclear reactors are overpowered right? NOT.....

    They are, you people just suck at using those.

    further more alblaka is already against radiation / polution and to my knowledge really doesn;t want to make new blocks under any cercumstance unless it's something productive like Iron Scaffolding. him having to code all new types of "damage/decaying/dead blocks for all the signs of pollution sounds like a no already. specially if it requires like 30 new block IDs

    1-3 Block ids, meta values for the rest of them.

    Also mister "Certified Balancer", adding pollution is a legit way to properly balance something like Nuclear reactors that can output energy out of their arses. But of course this is minecraft so fuck the PoliceBalance /Joking?

    Consecuence free game its a dull boring game.

    Planing ahead to not destroy your enviroment, or to properly dispose that. Fuck th(e Police)at, I like my minecraft how it is where i make the planet my bitch and she doesnt even have the right to squeal. /This is a joke if you havent noticed already.

    sounds like something that would completely destroy someone landscape and make life a hell of alot more agrivating. personally i like building in jungles and swamps and would like to keep my plant life alive, water clean, and what not and keep it asthetically pleasing while i enjoy in the activities of my daily maceration session. sorry but your idea seems like it'd be nothing but a pain and would be alot of time wasted by the developers in order to code in all the new information when they could be doing many other things like months of debugging and adding new interesting ideas like a Healing Bed, Charging Plate, Coffee, Programmable Robots, ect.

    What a joy killer, you must be on the same bandwagon of "I dont want any negative consecuency for running this potentially Nuclear reactor filled with 20+ Uranium Cells, Thats totally green energy right there", or something along those lines >.> /half sarcasm

    Im just saying that everything a mod does is basefile modification through Forge, so your argument for rejecting mirrors was weak and lame, like the mirror idea itself.

    Also futuristic Laser Tech could heavily use mirror so they can be made industrial enough.

    It's impossible indeed.

    Wrong... Kinda.

    The mirror itself can become a light source when it has direct view from the sky (Using the same clearviewtothesky watchamacallit that solar panel uses), but making that light to have the property of sunlight its something that i dont think its possible (Yet)

    Make this simbol "§" (made with alt-21 on Windows) on notepad or something then copy and Paste that "§" when making a world name then the next number/type will change the color of the text. Colors i have found:

    §1 = Blue
    §2 = Dark Green
    §3 = Light Blue
    §4 = Dark Red
    §5 = Dark Purple
    §6 = Yellow-orangish
    §7 = Grey
    §8 = Dark Grey
    §9 = Light Purple?
    §0 = Black
    §e = Yellow
    §a = Green
    §d = Purple
    §k = Random Letters
    §c = Light Red
    §b = Cyan

    Well thats a little disappointing, you can actually make the recipes that needs a 3x3 regular crafting grid like normal even if you research them or not (As long as you remember the recipe)

    Infuser apparently suffer from the same.

    1.yeah i admit that was a really weak reason
    2.if you bring fuel
    3.again if you bring fuel this one makes you spend more metal and go squid hunting in exchange for a no fuel option
    4.alblaka said furnaces were allot simpler than functions like extractors and thats why we have an induction furnace and not a rotary macerator

    2/3. Because fuel its particulary hard to find/make right? From wood to saplings to cactus to reed to coal to fuel cans, theres a whole array of good fuels that can be used in the regular/iron furnace.

    4. He said simple and fundamental, without Smelting you could not make 80% (Number pulled out of my ass) of the stuff in minecraft. You can live without macerating/extracting/compressing. Still thats no reason to make just another furnace we already have 4 ffs (Stone, Iron, Electric, Induction, i say thats enough of furnaces).

    You could go all the way an make it like an apiarist chest, screen divided by half one for the data on the seeds (Shows with a mouse hover on the seeds, Must be identified already, otherwise it will not show anything or just some of the info), the other half for the seed bag themselves.


    1. it reduces lag for one cause it doesn't connect to Enet you can spam it all you want.
    2. its also good for working in remote areas far from your workshop.
    3. it is actually slower than electro-furnaces with solar panels and makes up for it with cheapness so you lose one and its not the end of the world.
    4. i LIKE options why not add things that are probable and make sense?

    1. Everything you connect to the enet also causes lag, still people keep using it/spamming it w/e.
    2. So does regular/iron furnaces
    3. Once again so does regular/iron furnace.
    4. Its good that you like options, but too many options can be hurtful and stupid even, you could end up with a game full of 50 machines that basically do the same. (Multiply this for every kind of machine/operation there is and you will have a lot of garbage/needless redundacy)