Posts by FenixR

    Immibis is still free to continue his mod IF he want to, so long he follow the guidelines of Redpower2 license:


    -Dont look into the source code
    -Dont public any RP2 Code without authorization
    -Dont change in any way watsoever the RP2 Source code
    -(Other things may applied, i forgot what else would be worth noting)


    and the last rule that wasnt so clear to people that dont read her thread often:


    -Dont do any kind of Conversion of bluetricity energy, most specific dont do IC2/BC to Bluetricity and the other way around, the rest MAY or MAY BE NOT forbidden to do but you first must consult with eloraam.


    So under those guidelines, if Immibis would abandon the conversion concept and anything that would call RP2 funtions (AKA Anything bluelectric related), he could still continue with his mod, but since everything from that mod its related to bluetricity he cant do that (Or better said, he had nothing to continue), reason why Al and Elo came with the flying hammer of Copyright protection and shit.


    And no, there is no proper way to call bluelectric features without making a change or two in the source or looking at it either because Elo hasnt made a Api for it because if you havent noticed, RedPower2 is still in PRE-RELEASE.

    Well... I you heat clay to get bricks. Why should you macerate them to get clay again?. You need at least water, but even this won't turn the materials back. And I see no real reason.


    First you macerate clay-blocks into clay-dust (2 of them). Second Clay-Dust is totally useless if you don't plan to make CF-Pellets. Why should you want to macerate bricks back into clay? The only real reason of clay to exist is to turn it into bricks. Well... that's if you don't plan to create tons of CF-Pellets.

    Precisely because 1 brick = A lot of CF Stone, and since you can paint those and "Maybe" we can hide cables with those in the future...


    Also read the rest of the thread, Brick > Macerator > Clay Dust > Water + Clay Dust > Clay. Or something along those lines.


    Also bricks are a good way to store that extra clay like the iron/copper/gold/etc blocks, but once they reach to bricks you cant break them down to clay again... Derp, Clay block is still just as good as bricks, still would be nice to turn those bricks to clay if possible.

    ... For that akward moment when you need to do such a thing. Its kinda a small thing but i though that adding this recipe would not take much time.


    And while we are on that note, how about a Clay dust > Compressor > Clay and a Coal Dust > Compressor > Coal Recipe too?

    If the nanobot lab doesnt have a internal storage for the energy (Which would be ok to leave it like that), that would mean that the Higher Level enchantments would take some/loads of time to process since you have to feed them at 128/512 EU/T.


    What you propose the Energy consumed per tier on average should be? (Because i dont think that every kind of enchament should consume the same amount of energy, but thats just me)

    To sum up, you want cheap, 100% safe, easy to set up, eff. 2.5 reactor.

    I wish the "Bawww im too busy to even check what the fuck is happening with my crops/generators/machines so i want something that does everything for me" suggestions would stop.


    Also Op, you have sucessfully described a Energy/Lapotron + MFE/MFSU combination O.o

    I did some silly testing and found out that:


    with 12 overclockers you can smelt 1 gold dust instantly.


    Energy consumed with those 12 overclockers was around 600-700


    Energy consumed to do the same with 0 overclockers = 600-700


    brainfulloffuck.jpg O.o

    After finally trying it today (Scumbag EE finally updated XD) i can say that i love that you can show all IC2 Exclusive recipes in one of the options of the filters, the only sad thing is that you wont get the Extractor/Macerator/Compressor recipes (Not the actual recipe to make the item, but what do you get when you place a Iron ingot in the macerator for example).


    Btw im using IC 1.64 and craft guide 1.41.

    that's an option, but sadly addon's don't always get updated... but it'd be nice if there were a few addons that actually got picked up by an official team who keep updating them. something like an expansion pack.

    Thats called integration, quite a few addons are usually added into the IndustrialCraft Core, although not all addons get such privileges.