Posts by FenixR

    Each uranium cell provides 2M EU with 1.0 efficiency - http://www.talonfiremage.pwp.b…=1p10101001501521s1r11r10
    It actually is 0.5 eff

    Derp, dunno why i added that extra 0. Still dont like that 0.5 efficiency, considering the creation via crafting table would be a lot more simpler and cheaper than creating the nuclear reactor block + the components to make sure it doesnt go boom consuming the cell (In case you dont place at least 9 water blocks nearby the reactor).

    Recipes are never a problem, theres a lot of recipe books mods out there.


    The funtion of every item and some ramdom tibits that are too obscure to notice are the reason why guides/wikis are used for. For example i didnt know that the unit of power in buildcraft is Minecraft Joule (MJ), and that Redstone engines output 1Mj per revolution, and i didnt know this because their wiki isnt "Properly" updated with these stuff, maybe because of the existence of the BC guide.

    Well your proposed Battery does 4m EU total before it gets depleted. Each uranium cell provides 20m EU with 1.0 efficiency. (At least if my math is right, each second has 20 ticks x 20000 secs (5.5hrs) x 10 EU/T = 4m.


    So 4 uranium cells would be 80m eu while the battery discharges only 4m, im in for low efficiency, but this may be a little too much.

    (/edit: This was written before I saw HeadHunters' post above, I'm tired but just wanted to say it was written and posted without taking his into account, before I go on to bed.)


    Right, And as I've been trying to point out... Eloraam has proven herself to be the type of person that has an extremely one-sided view of cooperation. She has implemented her own version of central concepts of other mods, but is completely unwilling to allow someone else to even look at her code to see how it works.


    Silence will never change anything. Change needs a voice, even if it starts with only one.

    Im willing to say that because Redpower2 is stil in PRE-RELEASE state aka UNFINISHED, shes being more harsh on letting people look at her code, be happy we are in a "Open Beta" sort of states, because if you didnt know eloraam also does the bug catching herself.


    MAYBE, just MAYBE when Redpower2 is finally released and out of the beta tag, she will be a little more lenient about addons and sub-mods of her own work, specially the release of a API to make use of her features without invading her source code, which if you were a developer/programmer, you would know that the source code its the most sacred thing one have.


    Quite honestly i still dont know why we are still discussing about this, nothing you say will change anything, in fact it may do quite the contrary and have negative effects.

    Why not simply, ignore the H.Coal Cell? Its not like its doing any harm to you since the only use for it, its for fuel for generators (Which you dont need) and the jetpack.


    If you are doing it for the jetpack, go with the Biofuel Cell way and its almost the same but more abundant with a penalty on the amount of fuel power.

    Lets say 10EU/t for 20000sec (5.5 hours). Or even 5 EU/t for 11 hours sounds good, if uranium in battery block can be replaced. Counting with 4 cells and 0.5 eff.

    Those would work in 0.2efficiency... i like it.


    Dont complain, if you want the full power of the uranium get yerself a nuclear reactor.


    ...Wait are we talking about 1 uranium > 1 battery or more batteries per uranium? If the second case i can only agree if its 2 batteries per uranium.

    Stop giving yourself Crystals with TMI/NEI/Creative mode.


    In a less possible scenario updating from 1.4x to 1.6x changed the way energy is stored in the crystals so they start at 0.