Posts by Bluehorazon

    I think we are missing a plant, there are overall only 15 plants listed, but Alblaka said there were 16. Maybe crossbreeding Aurelia makes the last one.


    There are only 9 plants... (Alblaka said 16 new).


    Actually we definitly miss the Glowstone, Redstone and the diamond plants.

    A central powerplant is not the only thing you should have. Some local transformation-stations should be used too. And obviously they should work as entrance to the underground part where all the wiring is placed.


    A problem could be the size of the city. You need to ensure that the whole city is loaded.

    Might add if SMP or SSP.


    In SMP the holes are invisible after the tree grows. This only happens if the tree grows if you are next to him (which is always true if you use bonemeal). If you relogg the holes should be visable. The holes are also invisable if you are near a tree if they regain their resin. I remember Richard wrote that this is eventually fixed in the next release.


    The chestplate for bullets makes sense if you have got a weapon eating bullets like hungry Steve eats melon slices.
    Like Gatling.
    But again, if i remember right, Albalaka told that Industrim conflict will relay more on many-many types of bullets, so i think there won't be any "Gatlings"
    And now you have got tollbox, so no need to waiste chestplate


    He said you can construct your own magazines with different kind of bullets inside, there is still a need to store them somewhere. And the more obvious reason for a Backpack is to stuff ores etc. in it. Since you won't run into combat with a Backpack, since you would be smashed instantly by people wearing Q-Suits. Storing ammo inside it is more for pure mob-defensive purposes, but you might just use the chainsaw. But the thing is with ammunition you need again more inventory-space and no idea if ammunition goes into a tool-box it is definitly no tool.

    Actually this would only help in regards of support, since most errors are shared. And again the policy used by the tech-mods vary widely. BC is almost an open-source-project, while IC2 has a little bit more restrictive licence and RP is the opposite of BC forbidding almost everything. So this might cause issues, since all 3 have a somehow different attidude towards certain aspects. It would create the illusion that the 3 mods share more than some ores and the technic setting.

    I think you dont get cells back because of the difficulty in doing so programatically. If the cells were cheaper, say, 64 per 4 tin, I would not have an issue at all. As it is, while it is fine for lava, plant power is not worth it last I checked.


    Again... you only need it for the jetpack. Producing EUs via the Generator is a lot of work instead of just using reneable sources (although a Green-Generator is reneable, but I refer to Wind, Water and Solar. Technically the problem with Biofuel is that you need to can 6 cells into a Fuel-Can. This means, since 1 Cell 1/4 Tin 1,5 Tin you invest for about 18.000 EU, while with Lava you invest 0,25 Tin for 20.000 EU. But again Lava won't power your jetpack and whatever you might need fuel in the future.

    Only good thing about teleporting eus is the lack of wiring to be placed. Thing is, that is what you are supposed to use HV cable for.


    As for superfuel, if it somehow generated power FASTER, as well as allowed the generator to empty, that would be interesting.


    Actually superfuel would ony be really interesting if you could feed it into a GeoGen (doesn't makes much sense... well pouring lava into a GeoGen doesn't makes sense either.


    Alblaka mentioned something, no idea if it is about the secret project, but he said that fuel might become more important in the near future.


    Yeah just stuff some overclockers into the compressors and you soon use more energy on compressing, then the reactor produces :P


    If you don't use advanced machines (the addon), but are using redpower to transport the ice, you could try building a bucket-casuc. Buckets don't stack and only reduce the heat by 250 if I'm not wrong. But they don't need energy to be produced and it is quite tricky to come up with good designs to actually cool the reactor and figure out if it is cooled enough.

    Actually it would make sense to recover cells, or atleast parts of the material, but on the other hand IC2 handles this quite consequent, because regardless what you do, you never get back your cells.

    Biofuel isn't worth it if you want power., it's better to just burn the plants.


    Quote


    Although Lava brings you more EU per Tin I don't go to the nether that much and I don't even need the EUs. I only use plantclumps for producing Fuel for the Jetpack. Coal is too costly to waste, actually I would rather waste Tin than coal.


    Oh and since Alblaka halved the costs of Biofuel it actually is worth it. 32 instead of 64 Reeds for 26.000 EU. So you gain 18.000, but lose some to canning and compressing. It's a rather small gain, since you have 18 processes costing about 500EU each (compressing, canning, extracting), but again it increases the EU-efficiency of reeds by about 100%. Since the individual reeds would burn for 8000EU, and the Biofuel for about 16.000 (if you calculate about 10.000 EU for the processing). Still burning reeds for EU is stupid in the first place and totally loses against some of the OP fire-and-forget Generators like Manned Waterwills, Solars or Wind (although the manned watermills are the most OP actually, if you work with BC or RP).

    What do you mean with "wasting" tin?


    I don't even know what I should do with my tin. There are two possibilities. Filling them with Lava or Filling them with Biofuel. Although Lava brings you more EU per Tin I don't go to the nether that much and I don't even need the EUs. I only use plantclumps for producing Fuel for the Jetpack. Coal is too costly to waste, actually I would rather waste Tin than coal.

    Depends. 4 Glowstone Dust is a lot, exspecially since some SMP-Server disable the Nether, with Expensive enough I mean that the price of the E-Jetpack is reasonable even with the added feature. No idea how often it is used, but I normally go for the Combustion-Jetpack (if at all).


    If you compare it to a regular Batpack, or a normal Jetpack the E-Jetpack is expansive. It doesn't cost as much as a Lappack (well the Lappack costs 4 R-Iron and 2 Glowstone-Dust less but it needs 6 Lapis-Blocks which isn't that expensive compared to some other things either, but it is expensive compared to other Utility-Chest-Pieces. So yeah the E-Jetpack requires you do go to the Nether or to waste a lot Gold-Dust. But it does not much for this cost. Since it can't be recharged inside a BatBox I guess it would not be too good if it got's it's storage increased to 60.000 (while using a Batpack in the Recipe) and recharging tools much like the Batpack does.


    So it would be an improvement of the Batpack, but it isn't able to store as much Energy as the Lappack.

    In my 1.0 world I had a massfab running on about 3600 EU/t using 6 parallel MFSUs (<3 Ice-fed CASUC) and a high voltage solar array (adv. machines addon). I didn't even try to keep up with scrap production.


    Just feed the recyclers UUM to produce Scrap :P


    Actually is it worth it producing something out of UUM just to use it for scrap-production? I have no idea which UUM-Recipe gives you the most pieces per UUM-blob.



    PS: Anybody else thinking the UUM-Achievement should be renamed "Nothing else matters"?

    I thought of some problems people have with armors. If you are about to wear nano or quantum-armor you normally only wear 3 pieces since the chest-piece is reserved for bat or lappack. With non-electric weapons the Nano/Q-Chestpieces will have a purely military usage. But still some other Chestpieces could fit as alternative improvements to the batpack (next to the lappack which is the only improvement of the batpack actually).


    1. Small Change in the Electric-Jetpack


    Maybe just switch the Batbox with a Batpack and allow the electric jetpack to work like a normal batpack in addition to flying.


    2. Backpack-Addition


    It's a Batpack with some additional space to store some items (maybe 9 slots?), I don't really know if it is possible to create an additional inventory if you use a certain item. But again IC2 does some things that I not believed to be possible earlier :P, maybe it could be used to store ammunition later.


    3. Hazmat-Addition


    I read about the Hazmat-Suit. In most cases you will be wearing it while mining to avoid lava-damage or falling-damage. Then again a chestpiece which can't store energy makes it unlikely that people even use it.



    I would price the Backpack similar to the Lappack since it is quite useful. The E-Jetpack is expensive enough. And the Hazmat-Suit will have the drawpack of losing energy upon damage (since it protects against quite a lot of things, and if it would not break or deplete it would be too strong.

    Actually why should I even want to macerate the ores underground? This way I have to carry even more stuff around since 1 stack ores = 2 stacks dust/ingots.


    If you don't want to carry ore around you have some options, mostly outside IC.


    1. Build most processing-units underground.
    2. Use the Enderchest + BC or use BC + Additional Pipes. So you can just pop down a Enderchest or a Obsidan-Pipe + Teleport-Pipe to transport things to your base. With additional pipes you could also place a chunkloader in your surface-base so that the enderchest is pulled empty.
    3. EqEx has some bags.


    hmm... there's an idea. grow a RP2 rubber tree at the top and run the tin cable straight down the middle of the trunk (no need for covers, the things are 3x3) and the panels themselves in the tree itself.
    would be obvious from the top but from the bottom or side it shouldn't be too bad.


    That's a rather cool idea, but a lone tree is suspicious, better plant some more. So really... forget about solar-flowers, solar-trees are the next generation :P

    I thought so. One could easily use it with vanilla redstone and probably with BC gates as well. Haven't really looked into it myself, it's not the sort of thing I'm looking for in Minecraft but it's a good example of how cooperative Eloraam can be when she is treated with respect.


    Actually it was her community that talked her into allowing it. Since Redpower is mainly crowded by "tech-fanatics" that would really like a computer to play with. And since it only calls a RP-function for bundled cable-interaction she decided to allow it. Actually the mod started using bundled wires at a time eloraams copyright wasn't updated (it was the same copyright, but that much explanation as it has now.


    Quote

    Just saw this today:


    Actually it is quite some time since computer-craft uses bundled cables (2. january eloraam allowed it).


    Quote from Eloraam


    Okay, ComputerCraft thing is resolved. I talked to the author, and I've decided to give him specific permission to use bundled cables like this.


    That should work for everyone, yes? :)


    Quote from Dan200

    I have updated the OP with a brief statement about RedPower.
    Here it is for posterity:


    As you may be aware, version 1.1 of ComputerCraft added compatibility with RedPower bundled cables. I'm ashamed to admit this was done without the permission of Eloraam, as I didn't believe her to be approachable. Yesterday I found this belief to be wrong, and me and Eloraam spoke at length about the mod on IRC. During the very friendly discussion, Eloraam decided in the interests of both of our players to allow the integration.


    A note though, eloraam doesn't want this to happen that often. But if other modders want to make small adjustments to there mod to better work with redpower she normally is quite helpful. But again under normal circumstances she only grants this right to a few people most of them other mod-developers.


    No idea about what they talked, but actually she approached the CC-Developer, since he wasn't aware of this. He just acted in request of his community

    Actually this is the reason why I don't bother. I always used reeds for the plantballs, since I normally build a reed-farm and this becomes even more true with reeds being a incredible good plant for IC2s aggriculture.


    Oh and Reeds grow extremly fast. Although they are harder to automate than cacti, they are still easy to harvest. Running true a line of reeds will take no longer then collecting the cacti you have floating around somewhere. So I never used cacti and with aggriculture it is even more likely that I use reeds, since you end up with tons of them if you breed for sticky-reeds or even more advanced plants.

    Oh please Saul, give him right and let us get back to topic.


    When not then we've here Battle for Verdun v2.0...


    Well without any argument to say why it should be better to put modders under the obligation to work for the community than rather putting their only obligation towards their own enjoyment this discussion is rather pointless.


    In my oppinion it would be much better if someone will go to the supermarket and get some beer for me, since it's quite cold outside (brrrr... -12°C), but still without arguments to convince them why it should be good no one will do this. Actually this comparison is as pointless as providing an oppinion without stating why we should take it over.