QuoteSo what, first she allowed it but then retracted her earlier permission?
No the approve for computercraft stayed but she disallowed further uses by other people. So ComputerCraft got her approvel even if the mod fiddles with her future plans, but he hasn't broken her rules because she didn't made things that clear first. It was some kind of grey area the ComputerCraft-Modder used, because he calls a RP-Function, but doesn't really depends upon her code (Obviously ComputerCraft runs without RP installed).
QuoteThe comment that you are replying to there is a response to you saying that this is about her not liking people 'messing around with unfinished code' and I was saying that if it WAS about how complete the code is then her rules would have been across the board, Not stopping at where HER plans ended. If it was about the state of the code as you suggested then it would apply to a ThaumCraft converter same as it applies to BC and IC.
There is a great difference if you give some stuff to a random guy or another renown modder.
QuoteAgain... Support comes from the maker of the (sub)mod and those 'situations' and bugs will be up to the converters' maker and the users of the conversion mod to sort. A conversion mod will not create issues for Eloraam or RP users that don't use the mod. It will only create issues for people that decide to install the mod. (aside from stupid users that go to the wrong place for their support issues- A problem no matter the mod or situation.)
Would be nice if thinks would work this way. You would also expect that the creators of modpacks are the guys who get asked if problems arise. But people run straight to the threads of the large mods. If people have any problem with the tech-pack they go to the BC/RP thread even if the problem is a simple ID-Conflict, which is caused by one of the addons (Additional Pipes quite often). I see no reason why this addon should make any difference. Alblakas Luck is that he doesn't even use the MCF so if people write stupid errors there he would not even notice.
Quote(1) - Because it would require a RP2 update, which in turn would require updates for the sub-mod. That's a great time for players to ask themselves... 'Do I still need this sub-mod?' Not installing the sub-mod would save at least one DisplayID and the RP2 version would likely just work better all around.
Again your not entirely right. If an Addon calls a function which stays the same it might function even with another version. Only MC-Updates will screw it. Eloraam will have to purposely destroy the addon, if she doesn't do so accidently.
Quote(2) - I'm not all that familiar with her 'Project Table', but why would she introduce something into her mod this early (I say early considering everything else she says is planned that is still left to do.) that she knows few people will use because another mod has a better version? Just saying... with everything she has planned. Especially considering the "-It’s not nice to copy other peoples work." agreement mentioned in Alblaka's Blog. I don't want to get into a discussion about copying. (Actually I kinda do... I've got a single (only need one) image already worked up in my mind for that one, But let's not, K?)
The project-table isn't automated crafting. It's just a crafting table with a chest for creating her logic-cells (because you could store the parts inside the crafting-table). Her automated crafting-device will work completly different than BCs and is a little harder to set up and needs energy. This is the reason why people will most likely use the "magic"-BC-Craftingtable. Copying function... well it's necessary. Tubes and Pipes copied each other in many ways (well Kraphts Pipes are mainly the same as tubes, where the retriever adds function Kraphts Pipes have etc.). SpaceToad is fine with this since his Pipes aren't a core element of his mod, but he needs them for his building-devices (he said something like this). He also just copied the conveyor-belt and made it more comfortable.
Quote(3) - 'As far as 'why don't you use the values'... 'because those are the conversion rates that I choose for my converter'. Do the three BC<>IC2 use the same methods and values? Who knows... Maybe Eloraam can find away to make her version THAT much better, that much more appealing to the users to use. Maybe a single RP2 machine that can convert ALL types of energy. She's a bright girl, I'm sure she can figure a way to motivate people to use hers over others. Ya, know... other than the way that led to this.
Exactly this is the point. It put's pressure on her. Her solutions normally aren't that easy and most likely this would be true for the converter too.
Quote(4) - That's an issue that has nothing to do with this subject... That's simply an issue with Minecraft itself and should be less of an issue once we get an official Mojang API.
I believe it if I see it. ID-Conflicts will still arise and make up about 50% of all errors. But this point is described above.
Quote(5) - And yes, a config file WOULD solve the problems with questions of balance... If a player feels things are unbalanced by the defaults then they can change it themselves. You can't bring general computer illiteracy and the habits' of 12 year-olds into this and expect it to stand. Totally out of context with this discussion. But like I said, the problem here isn't with sub-mods it's with Minecraft not having a user friendly method of managing these things yet. In it's current incarnation, under the scope of a 'typical' game company, Minecraft is more of an 'in-house proof-of-concept' than it is a finished commercial product. The only reason 1.0 got the 1.0 designation is because it was a milestone for Mojang more than Minecraft.
Of course I can. The normal process is this:
Someone want to disable RP-Ores -> He goes to the RP-Thread to say that it is stupid that there are more then one copper etc. -> He gots directed to the config -> He edits it and damages it by doing this -> He goes again to the thread -> He got the hint that notepad is stupid
So basically people don't care about configs. Some don't even know where to find them. If they would just change the values all would be fine. But they don't know it, even if it is totally obviously and explained many times. I hang around a lot in the RP and BtW-Threads and it is rediculous. Exspecially BtWs Hardcore-Bucket-Mode which is set to on in BtB is something people don't get.
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(6) - And the way that she stated her objection in immibis' release thread completely discredits this idea. I said last time I was tired of quoting this, yet here I am quoting it again... THIS is going in circles.... "I've specifically disallowed any energy-conversion mod for Blutricity. I have my own plans in mind for that."
'I've specifically' = A decision she has already made.
'disallowed any' = All inclusive, Any=All. Not some. ALL.
'I have my own plans in mind for that.' = It's not about unfinished code. It's about HER plans.
If you apply this words to ComputerCraft she would had to disallow it too. Decisions are made based on certain informations (a combination of arguments and experience). So different informations could change a decision, but if you don't talk to her you cannot provide different informations which might change her decision in your favor.
She changes her plans and decisions regularly. She stepped back on the decision to not allow user-specified logic-tiles and reverted her statement to "I will think about it", she thought about new logic-gates generally although she gave out her 3-Block-Rule.
So if people discuss things with her and give her arguments to evaluate her decisions again she might do it. That's nothing to expect, but without asking you will never know.