I like the idea... It makes life easy when your out exploring and dont need to tend your reactor...
Could be useful with a bunch of other things too if I can figure out with what else...
I like the idea... It makes life easy when your out exploring and dont need to tend your reactor...
Could be useful with a bunch of other things too if I can figure out with what else...
When I get home in a few hours I'll load up my testing map and try to recreate it on that...
I use a fair amount of mods for just when I get bored.
the mods are as follows,
The APIs:
All the ones you need for the following mods (just too lasy to write them all)
The mods:
The big 4 forge mods
BTW(first mod ever used)
BC
IC2
RedPower
Shelves
armor stands
tmi
zeppelin
airships
somnia
mo' creatures
Personal mods:
-more clayballs (lets you craft clayballs)
-a mod similar to Timber but works with all mod tools (bronze, steel, chainsaw, BTW saw)
-WIP mod with new weapons and mob types
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You seem to forget that you can use Charcoal to fuel generators. Which is renewable. And very fast with Bonemeal.
Ok well i havent done the math for it but could you use an electric furnace to make charcoal? maybe this could prove reliable and if you have BC too make an automated furnace... all you need next is just a setup for an auto tree farm and your set. (BTW can make those)
There is redstone nearby but it isn't anywhere in contact with the batbox and yes its like that setup but without the machine at the end yet... was trying to get the actual wiring down first but the issue is that the second batbox isn't receiving any power...
Well basically I'm looking to store the power.... but the batbox will not "fuel" the other batbox. I can't show you a screenshot yet because im not home.
I am having issues with the same sort of setup...
I have 16 panels plugged into 1 bat box. This bat box then transmits energy down off the roof to another batbox underground... Right now I don't give a hoot about efficiency I just want to get it to work...
My problem is that the batbox receives full power and gets completely filled up in about half a day but has no outgoing energy. I've checked with the EU reader and its got 0 EU/t going out but up to 12 going in. And yes the dot is facing the outbound lanes...
Lol didnt notice that my thread got moved all the way out here... just thought it got deleted... Anyways thanks for trying to work on this im sure it must be interesting with the amount of stuff IC^2 has.
Hey Albalka,
I'm new modding and the idea for my mod involves a lot of your ideas from medieval craft so I hope you dont mind if I dig around in your source code and find some things here and there that might give me more ideas and help me with my code. So far my mod refurbishes minecraft to a much more medieval era with more medieval weapons and tools.
Its still in the process of being put together on paper but just wanted your opinion on it and any advice from ya.
Place glass above.
???
Profit
Glass wouldnt work because glass can get snow on it. What you need to do is get torches/glowstone around the solarpannels that way the snow wont fall on them.. Test it out and see for yourself.
well the easy fix to that is keep some torches near your pannels..
-facepalm- should have thought about that... thanks guys time to go try not to blow up my mountain cave reactor...
Ok so I'm new to IC and all and now im reading the threads for the nuclear reactors and theres a mention about ice... my question is how do you get Ice? Last time i checked in vMC you can't actually get ice legally. Only through TMI so how can you get Ice for the reactors?
Awsome. I play with a couple other forge mods like BC and BTW and they have a some sort of techtree/recipie list and makes things easier but IC2 is so huge that im looking at the wiki and im thinking what did i get myself into...
Well the title topic sais it all. Anyone could do this but for newer people just getting into the mod and have no clue what to build. Well yeah would be nice to have a list of things like that...