Posts by pesgores
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Hey there, I haven't played Minecraft and IC² in a while, decided to go play it again. When the game is loading, though, the game crashes and I get the following information. I am playing Minecraft 1.10.2, and the most recent builds for this version (tested on #161, #159, #158 and #150). What can be done to solve this?
Code
Display MoreThe IC2 config file contains an invalid entry for balance/recyclerBlacklist. Invalid value at line 63 (recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:blockScaffold). There is no item matching IC2:blockScaffold. [02:00:47] [Client thread/FATAL] [IC2.General]: Exception caught while showing an error. java.lang.IllegalStateException: From thread Thread[Client thread,5,main]: Thread[Thread-6,5,main] already has the context current at org.lwjgl.opengl.ContextGL.checkAccess(ContextGL.java:184) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at org.lwjgl.opengl.ContextGL.forceDestroy(ContextGL.java:241) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at org.lwjgl.opengl.DrawableGL.destroy(DrawableGL.java:130) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at org.lwjgl.opengl.Display$5.destroy(Display.java:834) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at org.lwjgl.opengl.Display.destroy(Display.java:1095) ~[lwjgl-2.9.4-nightly-20150209.jar:?] at ic2.core.PlatformClient.displayError(PlatformClient.java:208) [PlatformClient.class:?] at ic2.core.util.ConfigUtil.displayError(ConfigUtil.java:301) [ConfigUtil.class:?] at ic2.core.util.ConfigUtil.asRecipeInputList(ConfigUtil.java:45) [ConfigUtil.class:?] at ic2.core.block.machine.tileentity.TileEntityRecycler.initLate(TileEntityRecycler.java:44) [TileEntityRecycler.class:?] at ic2.core.IC2.modsLoaded(IC2.java:419) [IC2.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:597) [FMLModContainer.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239) [LoadController.class:?] at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217) [LoadController.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74) [guava-17.0.jar:?] at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304) [guava-17.0.jar:?] at com.google.common.eventbus.EventBus.post(EventBus.java:275) [guava-17.0.jar:?] at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142) [LoadController.class:?] at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:795) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:324) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520) [bcx.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351) [bcx.class:?] at net.minecraft.client.main.Main.main(SourceFile:124) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25] at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
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Cables work for moving EU but currently don't fry if the EU through them is too high. Voltage does exist, but it's not really relevant as the e-net is a work in progress, the EU-Reader is about the only thing that uses it at the moment. If you get the Uncomplication addon then it will start working again with voltage being the biggest packet of EU, so that if a CESU outputting 128 EU/t went through tin cables that have a limit of 32EU/t the cables would fry.
The wiki page for Glass Fibre cables has the (sole) correct recipe, the Cable page about all of the cables has the old ones.
Alright, thank you very much. Bonus question: what to do with Stone Dust besides making CF Powder? I have a ton lying around and I do not intend to use it for CF. Is there a way to turn it into stone or cobblestone or something?
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So I read somewhere that cables can only accept up to a certain "voltage" (not understanding what that means in IC terms) before they melt. Then, I read somewhere else that this feature had been removed and that "voltage" had simply been reduced to the amount of EU travelling through a cable section, while these no longer melted when subjected to too much current. Yet again, somewhere else I read that this was no longer the case and it had all been reversed (?).
First question: what is the state of development regarding cables, after all? What does "voltage" mean, is it still active, do cables still melt and, if they do, when do they melt?
Second question: what is the correct recipe for glass fibre cables? Is it the one on the main Wiki page? Are there more?
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It's recipe changed to be cheaper so it can be used earlier on in the game. Pretty sure the recipe is circuit on top, basic machine casing in the middle and motor on the bottom, but that's from memory so I might be wrong. I strongly recommend you get JEI and use that for checking crafting recipes as quite a few have changed but the wikis haven't yet.Thanks mate, that was it. Now I have an Advanced Circuit and an Advanced Machine Casing... what to do with them??
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First of all, hello everybody, this is my first post. I registered solely to ask this question because I couldn't seem to find the answer anywhere.
I can't craft the Block Cutting Machine using the recipe that's everywhere (including the Wiki and the Crafting Guide). Specs are in the thread title. Top Advanced Circuit, middle Advanced Machine Casing, bottom Electric Motor/Shaft (Iron)/Electric Motor. What am I doing wrong?