*imagines steve flying through a tube*
Hmm kinda like a Railway Mk2...
+1 But I just use railcraft lol
*imagines steve flying through a tube*
Hmm kinda like a Railway Mk2...
+1 But I just use railcraft lol
Why just have one slot? Why not have 4? I can think of some uses for the other upgrades. Plus the GUI could show the stored energy percentage.
Idea:
Allow Uranium cells to be shoved in a induction furnace for fuel...:|
I'm kinda getting sick of people not realizing that bashing is not the solution (You want to know why PM me this isn't the place)
And the lurker is awake...(me)
passinglurker: So its easier to carry around a mk1 nuke reactor and hook it up to a miner? Hardly...
I personally like this idea (goes into bunker and awaits barrage of hate). Would be nice to have a psudobattery (This is a upgraded electrolized water cell FYI) That could be shoved in a machine for long periods of use.
2 conditions though...
1) The (psudo)battery will have a 20% loss of energy while creating it.
2) Has a whatever% chance of exploding when depleated.
Nanosabre + electric jetpack = dead ghast. That's my method of extermination.
Meh I prefer using a iron chestplate and punching the fireballs back at them.
Partialy?
EDIT: Don't think that's spelled right...
I agree that its annoying to shoot your MFSU but not enough to add a extra mode to the laser.
Good idea, but the cooling for reactors is a bit OP. You could then make MARK V reactors work as MARK III, if it's too powerful. On the other hand, I don't even know how much cooling power you want available, so maybe it will work out in the end. Still, Reactors will have a big efficiency increase.
CAUSC Allows Mark V to become Mark II.
Anyway maybe it would be time to add a recipie to this topic for the gens...
No magic, please. Even if you did not name it so.
*facepalms*
EM Fields are possible to create with our current tech. The only problem is that we don't have a generator powerful enough to make a shield of it.
AlsoI like this. +1
Very bad idea there. IC2 isn't mean to be installed in the jar, it's supposed to go in the mods folder.
Derp. The IC2 filename is industrialcraft-2-client_1.95.jar. Also hes not saying he put it in the jar.
This pack needs a severe update
Wait for IndustrialConflict ?
Edit: As Alblaka sais one day: IC²=TF2 ?
Sapper seems to be a general term used for anything that siphons energy (Usually electricity) from a target. (Unnofficial)
Official Definition: A military engineer who lays or detects and disarms mines.
Perhaps the fire is in a place you cant reach without breaking blocks or it's higher then you can reach without taking time to climb. Time which the fire can use to spread and consume.
Use a damn hose!
Wow people like their TV's...
Guess what I have? A REAL TV!
All fakeraging aside this would probrobly consume a hellot of CPU power to make a emulated TV in what is basically a emulated reality...
I like the Dyson sun. Yes bash me for it but It looks like a awesome idea. The problem is that people like bashing things into the ground that are diffrent from usual gameplay.
Deserves a addon though...
Display MoreI installed this addon on a fresh install with modloader,forge, ic2, buildcraft , forestry, computercraft and red power 2 ( which to this point is all working as it should ) and then install the addon ontop of it replacing the energynet thing.
Still it acts like the mod is not installed ingame i cant craft anything at all. Altho the config is created but somehow it seems like its not loaded due to the fact that it should have conflicting block id´s which it hasnt. The game itsself boots up as normal.
I even tried installing ic2 in the jar which and leaving the mod itsself in the mods folder, where the same thing happens.
Even when i install the mod itsself in the jar and leave ic2 itsself in the jar it is not doing its job.
Its like the mod is not there.
Using ic2 1.95b and of course therefore minecraft 1.2.5
If you read earlier posts this addon doesnt play nicely with forestry...
I totally agree with you Nanomanz! Fear of destroying my base and wiring is the sole reason I never bother building the otherwise awesome mining laser. I know it is up to the IC development team to decide, but I strongly support such a mode.
Must be one hell of a fear...
I partially agree with this. +1/2
Some Bugs:
1. Missiles dont actually launch when using single player commands and neither do autominers. Not a priority but just a note.
2. returning missile sprites are bugged. Just sayin.
BTW Love the missile defense system...although it takes too much energy for just one shot. Are you basing the ratio off of tesla coils? You should just make it more of a superlongrage mining laser energy drain.
EDIT: Yay 100 posts!
I for one agree with this.
+1
An upgrade to the composite vest with ceramic plates would make it resistant to projectiles
So basicly scale mail?