SO im guessing you checked to see if the energy storage is full?
Posts by Tankman
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If you bury them cover them with R-stone so creepers dont destroy your hard earned cables and transformers.
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It appears to me that this reactor is doing two things that seem unique: decoupling hull heat from component heat, and (utilizing said decoupling) maintaining a constant hull temperature both when the reactor is operating and when the reactor is not in operation. A "heat neutral" reactor would be one that produces as much heat as it dissipates, resulting in constant hull temperature during operation only (a neutral breeder). This is technically a positive breeder, as it produces more heat than it dissipates. However, the heat gets sunk into the reactor components instead of the hull, maintaining the temperature (and keeping a high heat initial state from becoming "interesting").
Someone correct me if any of this horribly incorrect. As for what this type of breeder should be called, my vote is for something like "Stable Offline Heat, SOH"
So the components draw all the heat away from the hull?Sorry im having trouble understanding
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Troll user is troll...
Anyway I got some things to say
1. Superconductors drop copper cable when destroyed
2. Moon dimension sounds epic. *imagines jumping around moon*
3. due to the recent advancments with block-built entities you should consider exploring the built fusion reactor. It would take alot of code and effort but the result would be epic. Superconductors could be set up in a way that they create a coil structure. This could also open the doorway to fusion reactors with a larger chambers for generating more EU. As such a massive reactor could generate (example) 500 EU a tick. Just a idea as ive seen mods such as railcraft with its coke oven (built from a crafted brick like things) and BTW with its kiln. Each structure would be built seperatly (heating building, plasma coils, etc). Not pushing just thinking that the resilt would look amazing from afar.
Got the mod to work cause Lasercraft (wasnt using it anyway) had a entity block conflict so I removed it.
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Not really a new class, more like the SUC suffix. Maybe NHL (No Heat Loss)?
If im correct thats called a heat nutral breeder and it was already invented.
and if thats not correct its called a positive.
and if thats not correct please explain what the heck this reactor does that is special? -
I think hes having the same problem I am in that the mod initializes but doesnt activate.
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How is this a new class of breeder?
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Not sure if thats ment as a joke but its still kinda funny
I think he means make a neutral reactor that doesnt gain or loose heat.
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Just tested it about 3 days ago with 1.43
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No I had the problem of everything on the 2 layer one being obliterated.
Oh and Ive seen people use one layer...Bad idea if I might say
Oh and the only piece that takes heat from/to the hull is the heat despensers.
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This is a list of my designed reactors. Not the best but they work for me.
Currently im planning on bulding the Mk II-5 ECMark V EA Breeder
Running Time: 55 seconds unheated/32 seconds heated
Cooling time: 70 Minutes unheated/3 minutes heated
Power: 720 EU/t (144,000,000/cycle)
Efficiency: 4.22 (Class A)
Outside Cooling?: Yes (20 water blocks)
Notes:
Isotope cells can be removed augmenting the reactor to a Mark V EA that has the following edited specs,
Running time: 1 minute
Cooling Time: 80 minutes
Heated level is 6,000 heat (141 buckets of lava).\
Inner cooling cells can be replaced with isotope cells for more breeding of uranium. Please note that this decreases running time as well as cooling time and in some cases may become impossible to run.Mark II - 5 EC
Running Time: 5 cycles
Cooling time: 22 Minutes
Power: 120 EU/t (24,000,000/cycle)
Efficiency: 2.00 (Class C)
Outside Cooling?: Yes (20 water blocks)
Notes:
Placing a Ice Block in the empty slot will augment the reactor to a Mark II-E-SUC EC and change the following stats,
Running time: 33 cycles
Cooling Time: 4 minutesMark I - O ED
A 6 chamber reactor with no excess heat buildup. Capable of running for a indefinent amount of time. Relies on outside cooling (water). Outputs 100 EU/t and has a efficiency of 1.67.Mark I - O ED
Same as above except it has no excess chambers (pure reactor) and only outputs 50 EU/t. Good for all those new to nuclear. Only requires 16 blocks of water to cool compared to the above 20. -
Well if you accept minor damages you could opt for the cheaper 3 layers of Reinforced Stone but if you want total containment you need 4.
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That would mean that the setup of
would be extreamly inefficient. Yes I know that obvious statment is obvious but why would you use a inefficient design?
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If you updated forge to 1.3.1, or updated IC2 to 1.64, then that is the problem. RocketScience is not updated for minecraft 1.1 yet. It will be updated in early february, along with SMP support.
No I have forge 1.25 and IC 1.43
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SSP = Wtf Bug
SMP = Greifer
Nuf said
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Well I renamed it zRocketScience. Im not sure why but someone earlier in the topic said it would help with crafting guide issues.
I changed the 2 conflicting block ID's to 199 and 200 (which wernt taken)
So far thats it...
Edit: Didnt see the mod part.
List of mods...
Modified Technic for 1.0 (removed railcraft, updated thaumcraft, industrialcraft, and forge)
Advanced machines for 1.43
Power Converters
Computer Craft -
Maybe a wind farm could be set up like this...
Im not good at calculating efficiency but would that work?
Edit: Sorry about the spacing fail