That's what he was doing before I told him he don't need RS anymore since he has GT.
BTW, with some configs, GT leaves IC2 machines as they were without.
That's what he was doing before I told him he don't need RS anymore since he has GT.
BTW, with some configs, GT leaves IC2 machines as they were without.
... You just assumed a Spambot was obviously human. Want a kitchen in London ?
GT automation is cooler :D.
Then, applied energistic is efficient.
And Lava from the Nether is OP unless you live in the Nether.
Okay, can I say that it's redundant like RP2 Logic (even though I prefer this one to the OP MFR), or redundant like the first MFFS ... Wait no, there is a fight about it lol ...
The thing is, none really need it but for OP stuff (easy Fusion Reactor).
I dunno, I would say a bit less than hundred thousands of EUs ... but I just know it's not really worth for a Reactor, unless you really want a compact/non-efficient-but with-a-high-output system ^^.
Lol SpwnX, that's true, I didn't paid attention ...
Come on, I won't be banned for that ... the IC2 forum has no living/present moderators
Once again suggesting ...
Something quite easy to implement:
Gas Blast Furnace.
This machine would have a "Refined Iron" Tier, just like the current "first" BF (or maybe steel, anyway, as you're gonna mess up and replace RI by Steel ... :/). However it would allow you to reach much higher Heat Level, but would consume gas.
The gasses consumed could be Methane (or maybe some derivatives of it, using the Chem. Reactor) or some Byproducts of Oil ... it would also give more content to some of my previous suggestions (as the Fuel it would need could be processed with the Chemical Reactor or maybe the Thermal Cracker before uses)
In the same way, such a gas could be used as a SuperFuel for Furnaces/Distillation Tower. (could be used as a Liquid)
Btw, as I talk about that, any chance of getting a high tier Fuel Furnace (higher than Iron Furn., and obviously accepting Vents, maybe with more effect like +10% eff/speed per Vent, for the sake of Whole Combustion ^^), maybe accepting Liquid/Fluid Fuels ?
Yup. RS is now completly redundant, as BC pipes are.
Just sayin: "Freezer" = Vacuum Freezer from GT. Consume EU to cool cell down ^^.
WTF ? Is it a troll, an extremly smart SpamBot or just someone stupid ?
WTF ? A SpamBot necroposting ???
Luminators just need EU to emit light, but it is kind of an useless/huge energy consumption.
The Pump and the Oriented Miner Ideas are good ones. If you're new to IC2, try GregTech as well ;D
This has been suggested already (long time ago though ^^).
I'd like a way to get more energy using woodpulp than simply Charcoal though.
Paper from woodpulp has been suggested already as well, but would still be nice.
If you want to get rid off the "Scaffold bug", just use GT, which nerfed the scaffold recipies so it gives only 4 scaffolds (which is annoying for guys like me, using it just for building, but at least it avoid the exploit ^^)
I can't access the reactor planner from my cellphone, but I highly advise you not to use Condensators, because they consume tons of Lapis (unless you regenerate the Lapis with UUM and scraps, which you can't if you have GT) and trying to automate those is a bit tricky.
IMO you'd better go for Coolant Cells + Cooling tower (or cooling area integrated to your reactor) instead.
You might also find tons of good design on the official Nuclear Thread, easy to find on this forum and which I'm too lazy to link
Breeding system changed, this may be your issue. Also, you can get Pu from breeding, but it also needs centrifuging.
He Cells = NaK Cells but for price and EU cost if you use the I Freeze to cool them down (which wastes lots of EUs ^^)
Nope, better. But pretty much, yeah ^^.
SpwnX: And what machine would you use for that ? The Chemical Reactor ? Does it releases energy ? The Idea is to make my suggestions having recipies as well, aka content
@Greg: Would you agree, that the Mobile Miner would be easier to implement than the "Mining Vehicle" I suggested ages ago ?
EVEN MORE SUGGESTIONS!!!
First: Make Metal Tools requiring an actual workbench:
A (possibly MultiBlock) thingy requiring Bronze, Crafting tables and Furnaces (as Metals you use for tools can't be bended by humans hands/tools while being cold). The thing would require Coal for you can craft anything in it and the processing time would be short (3 secs maxi) but interrupted if you leave the GUI.
You may also use this structure for repairing tools and of course make the plates. (the recipies for plates in the crafting table would be removed).
As a buff to all it would nerf, upgrading the thingy with an Anvil would make the recipes a bit more efficient (like Ingots/Plates leaving nuggets when used for a craft).
Secondly, because making RE Battery to require an Electrolyzer isn't possible, add a new battery needed to Craft Tools, BatBox and, BatPack obtainable from the Electrolyzer.
This and making Centrifuge/Electrolyzer requiring Steel would make Electric Tools a bit higher level, and might be a reason to keep normal Refined Iron for very basical machines.
Last but not least, Large Miner:
The Large Miner would be a MultiBlock Miner, that would dig a much bigger area. It makes be upgradable with Advanced OV Scanner to dig up to something like 32*32 (because MultiBlock would mean longer to setup as well).
Its upgrades may also affect its efficiency: Fracking Upgrades to be able to use Fracking Tools (Ik, you ignored that suggestion), Overclockers ...
Also, it may have an "Engine Hatch". The Electric one would be the slower/less efficient one (especially if you upgrade it to get the speed the others naturally have): 2 blocks per sec and 128EU/t without upgrades. Then would be a Steam Engine (just feed it with steam, more efficient) and a Combustion Engine, way faster and way more efficient. The speed given by that engine may also depends on the Fuel (SemiFluid Fuels<DieselS<Gasses). Why not even a Nuclear Engine (anyway, I think electricty/Steam might already work ^^).
Some of its stats (or just the numbers of upgrade it can accept) migt be increased by the Level of the Casing machines.
As a balance side (because I hate quarries for being "set and forget"), it would consume tiny bits of Steel (not for fracking, but fracking would need a huge supply of chemicals/water instead as well as a lot more energy), require a huge maintenance that may be reduced to something just a bit more frequent than MB gens by the use of Lubrificants. This would be a Byproduct of Oil Refining (why not needing the Thermal Cracker).
On an unrelated note, those may also be consumed by some Maintenance Tools (easily implementable, logical, and making Oil refining a bit more useful)
Also, an Idea that I got on the way: Mobile Miner: a miner that can move itself on flat gounds, consume Fuels (the one you want, Coal, Diesel, Nuclear ...), works like a normal Miner but DOESN'T NEED to be dismantled/reset up all the time. Animations when moving are not needed but would be AWESOME (I'd suggest tracks). Maybe on Rail (Cart) or on Road blocks ? (Another byproduct of Oil, LOL)