What you describe doesn't seem to contain Copper, Tin, Iridium or any others Byproducts than Sulfur and Oxygen
Posts by MatLaPatate
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I too, but then, what Ore would you assume Ferrous/Nickel, Iron or Gold is ? Because it would change the proportions of traces in you know ? And it would need more slots for the IG xD
Not to mention that I think Pt Ores contains way more Lead or Antimony than Iridium/Osmium
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Such a minimal source would be, as I said it already, 1/8 of Ir as Byproduct of Grinding or 1/4 from Ir with the Centrifuge ^^.
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Btw SpwnX, the huge post I made with Chemistry asked recipies suggestion, which I asked partially for you. I'm disapointed (^^)
Oh, and I forgot Liquid Transposer as well (which is, to me, a Container/Liquid or Liquid/Container Transposer, considering Cells, Bottles JetPack, the old IC2 almost useless Cans and the Tools/Pack I suggested already are Containers).
I think this one may also work as a "Filter" (for Lava, Oil, IDK what or in case of different kinds of water are implemented. Even an enhanced CoalFuel "Crafter" (makes 1.2 Hydrated Coal Cells out of 1 Coal Dust and 1 Bucket of water). -
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NOOO don't! A need-UUM material is perfect, and I'd like the Q-suit to need it, but since Greg don't want that, I'm perfectly fine with this addon
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Nope. You might consider this mod as abandonned. Not to mention GT and ICBM would makes it completly redundant but for minor features, unless porting it also means "making the update Kennington had scheduled before he gave the addon up".
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I will use this addon next time I'll play MC
On hard mode, ofc. Not that expensive assuming you can get Irid. without UUM in GT (otherwhise I would lack of gems dusts as scraps ^^) -
For very advanced automation, you may use the Advanced Idon'trememberwhat (Translocator ?) from GT, but in most of the case you'd better use smart things like filling the whole reactor with Plates (which may be useful for more safety/breeders as well). If you wanna do complex things such as automating entirely the whole thing, I think AE contains what you need, but I'm not sure.
As for Plutonium (mostly answering to hoho), it's no longer working since the multi pulse system, which was to me a nice improvement (especially since I somehow suggested it ^^), has been removed (ATM I think) because of being buggy. So now, Thorium OP-ness for breeding is back ^^.
If you want to avoid automation, you may also create designs that will cool themselves the Coolant Cells down, but will need long (depending on the design) cool down for that. Then the only thing you'd have to do is Timer automation (setting the reactor on/off) or even doing it manually, assuming MFSUs and better storage units from GT can last the time needed for the cooldown if you charge them with high output reactors.
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Yeah, you'd better just look at the efficiency, since the Total output also counts the max time the reactor will run ...
As for Fuel, you might use:
Thorium for "free" Fuel and Breeding
Uranium for long run design, as main supplier
Plutonium for high output, like feeding Matterfabs or refilling your storage. -
You may use applied energistic for that job but don't forget to put some not needed vent to cool down the heat appearig during the Coolants swapping.
As one of the easier/best design is just 2 lines of Fuel with 2 lines of coolants up and down, you'll have space enough for this additional cooling (I'd suggest Heat exchanger of any level + Component Heat Vents, or just Core Heat Vent) -
@Osmiridium: Ok lol, I thought it was already implemented in GT ^^.
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I'd like to suggest a few machines more. I'm just throwing concepts, but as I kinda gave up interesting myself in chemistry in favor for physic, recipes-suggestion to complete mine are wellcome ^^.
So here are the Machines I think we should have in GT:
Crystalizer and Fermentation Device are already on the TO-DO list, so ... let's talk about the stuff left.First of all, I think we need a Thermal Cracker:
The point of it is to make BioFuel out of about anything organic with energy cost to balance. Of course, it would be a lot more efficient with Alcohols or already fermentated stuff. It basically convert complex molecules into simple one, which is sometime a loss of energy when you consider the whole thing, but always useful (might turn Seed Oil, Sugar or WaterMelons into Methane/Biofuel, and it would be like 500 EU more in the End for the first one, which would be a terrible gain given the needed machine, BUT it might be useful to get Biofuel (or Methane, it should work also) for a Jetpack, or even the Fuel Based Tools I suggested already!)It could also turn refined Oil into Methane, reducing the total output, but making it output faster, and with fewer gens!
I don't really know apart from that, but I'm pretty sure it could be used to get/recycle Plastic. IMO it should be an optional step to refine Oil, making you lose some energy for other gains like Plastic, more convenient fuel and perhaps some others Byproducts.
Advanced Electrolyzer: Basically a MultiBlock, faster and a little more efficient Electrolyzer (like 5/10% outputs more). But it would above all be a "Levelling" machine, similar to the IBf but with Voltage. And perhaps it should be done with Heat-resistant Materials in order to Electrolyze Liquid Metals (since I think Grinding/Macerating should give raw Ore Dusts you'd need to electrolyze, and what's more efficient than Melting then Electolyzing ? ^^. Blast Furnaces are IRL partially used as Metals/Ores"Refiners", and most of the Metals on Earth are found as Oxydes (Iron, Al, Ti ...))
As IC2 is adding a Multi-Maceration system, what about adding a Magnetic Sorter (Piston, Magnetizer, Conveyor Belt and Refined Iron Ingots) that would sort Metallic Ores (all Ores containing any kind of Metal, aka all but Coal, and maybe Lapis considering there is not enough Pyrite in ^^) between the First and the Second Maceration ? It could give like 1 tiny dust more OR reduce the energy needed for the whole thingy by turning 2 "Crushed Ores" into 1 "Crushed <Metal> Clusters" that would give the same amount of dust but save a bit of energy (MacerationEUCost<MagneticSortingEUCost), or even just be a nerf to IC2 OPness.
The machine could also be used as a primitive sorter (accept Ingots/Plates, let them pass and consumes tiny amounts of EU) as well.Last but not least, rework the Chemical Reactors so it can works at different speeds dependig on the reaction, accept catalyzers to save time/energy, and generate energy for some reactions (catalyzers would increase output and speed as well then).
The best would be a MB, GUI-esque Chemical Reactor (call it advanced if you want), and even, why not secret recipes + OP unknown stuff to process in, so you would research (mostly by testing chemicals and guessing with the reactions) awesome/convenient recipies as way to process something or to generate energy ...
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Okay lol, I think with GT 1000 pure UUM is enough ^^. Not that OP eventually ^^.
@Osmiridium: Are you sure it's in the Alloy smelter ? I'd say the IBF makes more sense. (especially if it makes more than 2500/3000 K useful ^^)
I did not complain about that suit/ring, and now I'm sure I won't ^^.
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Reading a highly regarded scientific french review, I just learned that scientists found a new way to process Iron, by electrolyzing a 1200/1600°C liquid (mostly Iron but also Calcium, Aluminium and Magnesium oxydeS) instead of using tons of Coal (and releasing tons of CO2. Too bad the I.B.F doesn't output Liquid Metals
This give me an Idea: What about making IBF able to melt any dust for Liquid version of a metal, which could give 1.25 Ingots in the Metal Former or something like that ? Of course it would make necessary to disable every recipies Ingot-or-DerivatedTODust for the macerator but ... we don't need it for recycling ;). Or make the Macerator give 0.8 Dusts per ingots. Or even distinguish "unprocessed" Dusts and "pure/processed" dusts. -
That was my Opinion, but I can't really tell.
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I would say inventory enhancing-system using portable items teleporters ...
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Ok, I'm fine with the ring, even though GT I think Iridium from the End is a bit too OP (should be nerfed like the need of Compressed Air Cells to survive in it)
If the SupraConductor can be disabled I'm fine too.
However, without configs I find the losses for the Energy TPer too low. IMO it should be 25%/35%/50% instead of 5/10/25 ...
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I guessed that ... Too bad, at first I felt like it was an addon more I should use for IC2, but given the OP-ness it has ...
Even with GT recipes, I can't for now (I find the drill a bit OP as Supraconductors and EU-teleporter, plus the stuff I don't know anything about, and that new generator you plan to add is all but balanced ...)
I see your point making it highly efficient on Fuel/having a High output, but why adding BOTH ???
IMO it should be better than GT one for one thing, and weaker for the other (or you can add both, like one that would output 64EU/t and 200 000 EU per Fuel Bucket, and the other 6 and 600 000 EU/Bucket ... you can even tell the difference is due to one efficiently boiling water and the other just using the explosion to run)
Edit: However, to end on a positive note, I do like the way you added better than QS, because it's still not perfect, but cooler than GS.
I hope the ring is nearly as expensive as the Fusion Reactor, or consumes as much energy that one generates