Posts by MatLaPatate

    Portal guns use fuel? No its too 20th century, its need a lot of EU to function (and the portal spawner too)

    No, fuel is a better way to power it in a way you can handle ... the battery would be way too heavy don't you think ? No, seriously, Fuel is better because it's more annoying --> Balance.

    The transformer can handle up to 2048 EU/p. Not the Glass Fiber though. That may be your issue. (The transformer has to be the FIRST block connected to the Nuclear Reactor, and to be well oriented)
    The 3 dotted face has to be the one facing the 2048EU/p output, and the 1-dotted faces can provide a 512EU/p current.

    Centrifuge shouldn't be the one that is able to extract materials from lava (as the metals are melted as a huge alloy and can only get separated through electrolysis) but whatever this is minecraft.

    It can. You're wrong, because you assume electrolyzing is "chemical" and centrifuging is "mechanical" right ? Then let me say that chemical energy = potential mechanical energy ^^ (due to electronegativity and such, and you know, q1*q2* ... Wikipedia will be easier ^^. http://en.wikipedia.org/wiki/Coulomb%27s_law

    2. Overwriting of ICBM mod recipes, to use GregTech and IC2 stuffs. Also, in the future, possibly make Antimatter/Red Matter explosives create-able out of antimatter/red matter stuffs?
    That would be nice, because then, we could turn our entire world into a Glowing radioactive wasteland, and use the light and gamma radiation to make lots of energy for thousands of years! HAYO!

    I approve that suggestion. I just hate having to use UE and some of its addons just to use ICBM ^^. (even though I like AS for its uraninite ^^)

    Burning coal/wood at least makes sense.

    And generate ASH. (and CO2, which can be considered as nothing as it's hard to keep and above all, useless ^^)

    Those three all work pretty much the same way as internal combustion engine does. Burning fuel to create steam is horribly inefficient.

    IT IS efficient. It just depend on how much of the Heat you can get back from the steam ^^ (which is generally very low, making this way of producing electricity unefficient ^^. As an example, Nuclear Reactor output 3x more heat than we actually convert into electricty, the rest being just wasted. Imagine how efficient it would be with a 100% conversion ratio!!!)

    The Gas Turbine doesn't output any Steam, SpwnX. It's a TURBINE, it rotates because of the burning Gas.

    Which is EXTREMLY unefficient. Outputting steam would make it like 10 time more efficient. (using heat to turn water into steam instead of using just the "explosion" of the gas)

    Wheat seeds -> Flour (macerator)

    I agree with that. I suggested that months ago to Vanilla IC²! :)

    Hey,


    I had a full loaded MFE connected over Glass Fibre to another MFE so why get the MFE destroyed also Glass Fibre?
    MFE has only 128EU/t and the Cable can hold up to 512EU/p.


    Thank you.

    ... You probably forgot to tell us something, since a MFE can't blow another MFE (because of both (in/out)puting 128EU/p.

    Not to forget that you can use portals to move "infinite" distances in a second, making any other way of traveling obsolete.

    And escape very quicly from ankward situations. Like drowning.

    Yonkers constuct breaks Greg tech when its designed for raw ic2

    Yup I know, and I agree it should include a config. I just said "It's OP for the way I'm playing MC", aka mainly based on IC²/GT.

    Which still makes it a cheat reactor. I want the minigame idea of nuclear reactors to stay. Water to steam is a must. Water as coolant is a NO. And this is not supposed to reflect reality. It's supposed to be FUN. CASUC is as interesting as IC2 Geothermal generators. Sorry, but NO.

    CASUC that generate steam under pressure you have to suck out ? ^^ (using even more components! and also, components to pump the water in!)

    According to ... me:
    EE1, 2 or 3 were, are and will probably forever be OP. Because of the first word in the name of the mod, which allw any exploits (and E2 was OP in itself lol): Equivalent.
    Computercraft is OP due to turtle being too cheap, consuming almost nothing and being incredibly fast.
    The old Powerconverters/IC²-BC Crossover mods were OP because of too high ratio mkaing Combustion engine with Lava/Oil or Redstone Engine way too efficient to generate EU.
    IC² without GT seems OP since you can get bored (aka having the Q-suit) after 25 hours of game (was 12 with the old CASUCs).
    BC is OP because of quarries and Oil Biomes.
    RP2 is OP with any mods allowing free item teleportation because it makes FTBM very easy to get (so, play RP2 without TE, EnderStorage etc ... ^^).
    Ars Magicka is OP because of adding E-like features, and because of spells being a bit easy to get and too powerful.
    ExtraBees&Trees is OP since with its machine you can easily get any type of bees&trees allowing you to automate ANY material. (a bit like EE2 did with condensators). (Thaumic Bees also, because it make TC3 OP).
    Forestry is OP because of farms making Ethanol way too easy to get (and others fruits/wheat etc ...) and Ethanol being way too powerful (really SirSengir ? 128k EU at 32EU/t ???)
    ThaumCraft is sometime a bit OP due to Flux doing nothing ^^
    Tinker Construct is OP (for now) because you can make electric tools using it, which don't requires steel, so it kind of break the GT path.
    GravityGun is OP because it tends to allow some things that shouldn't (like having a compact RubberTree "farm").
    PortalGun is OP because of easy and free teleportation.
    Mystcraft is OP because of Free TP, OP worlds (Lava/Oil Ocean, new Dense Ores even OPier than before, world where there is no night so Solar Pannels are even more efficient ...)
    CompactSolar is OP (especially without GT) since it remove the ONLY issue of Solar Pannels (they're not THAT expensive, but they're annoying because using too much place, especially for PvP).
    Advanced Solar Pannels was OP but since it requires Iridium for the first one, using GT makes it balanced ^^
    GraviSuit is OP because of its Tools and generally because of Tier3 stuff (Advanced Mining Drill and Advanced Lappack) which is easier to get and more powerful than GT stuff).
    Most of UE-addons (Mekanism especially ...) are OP due to breaking IC² balance. Even though they're supposed to be played standalone.

    The AESU is a GregTech device, so your suggestion seems kind of irrelevant. Btw, all what you need is already covered by addons, and most of suggestion regarding energy storage are denied/ignored on this Forum.
    Btw, I guess your signature mean that you're english come from Google Translation ? ^^

    1. Laser Crystallizer machine - uses lots of power to use special lasers to form a dust into a crystal shape. Turns 1 dust into its gem, no dust is wasted. More expensive than implosion Compressor.

    That may be a good Idea but ... it doesn't make enough uses for this machine, and I guess the ratio 4/3 is fully intended and should not be turned into a lossless conversion ratio. And what would you do of the ITNT consumption ?