Posts by MatLaPatate

    Particle collider(multi block structure) will include various pieces that affect effeciencey/yield/speed/danger, will also have some recasting effects if it blows up eg. Black hole, mutated mobs, Ect

    See one of the Thread I've made in "Addon Discussion", which was supposed to be a list of suggestion for addons, but sadly ... I've been the only one to use my on list ^^. I've at the End detailed an interesting (to me) way of how it could works (numbers of block increasing the energy of what you can get, maybe with research system).

    Multi people vehicles(may connect similarly to frames) eg. nether lava miner

    Same things. (But I've suggested Vehicles more similar to Minecart, so just think about it for Oil usage etc ... in order to keep it balanced. Mines one also involved high Fuel consumption to encourage huge Multi-block structure for refining oil). If you decide to make an eletrical one, make it very expensive and amazingly energy-consuming ^^.

    SPACE!!! I'm mostly keeping quiet on this one, hint, Multi people vehichles

    Yeah. Keep in minds that RocketScience and Gregtech will also include it.

    About already implemented contents: I think your tools are WAY TOO EASY to get ^^. Couldn't you makes them use Iridium, Lapotron and, why not, adding compatibility with gregtech to makes them using Titanium and Chromium ? Because getting that awesome stuff seems strange for ... so few ressources. To me, it should be 5 times more expensive than Q-Suit, and use A LOT of energy but ...

    my problem is that when a go in the ender world i got only electric jetpack and it want down fast want you mine greg ore

    This is meant to be a problem ...

    energie

    OMG ? Don't say me this terrible english come from ... France ??? Why ? Because he wrote energy with the french spelling --'

    But, I think vehicles would be awesome, except a bit laggy and nobody will code that ever ^^. And if you really just want an advanced jetpack ... check GraviSuit out.

    Using Thermal expansin rich slag you can duplicate Platinum by smelting Pt dusts inside an induction smelter and re-macerating
    Since rich slag is pretty easy to obtain (20% chance to get one while smelting iron/copper/tin ore and etc.), i'd like to suggest remove the corresponding smelting recipe.

    Already known. But I support the Idea.

    Just a suggestion:
    Add distillation tower (multiblock structure) to process various liquids.
    For example buildcraft oil can be processed into different kinds of fuels and something like a polymer, which can be a replacement for rubber and probably carborn plates

    Already suggested. At least by me ^^.

    So because I would like a way to know what is inside my chest when I have many of them instead of being tacky and throwing signs up, I am a bad person? Maybe I prefer the feature of such a large storage to be expensive, instead of another mods design. That is still my choice to ask when it really is just better design for the mod that I like.

    Yep, I agree with you, plus I would like not to use Factorization for this features because that's even more ore gen.

    IThe second idea would be crossbreeding between mobs.

    It has been denied already, due to the fact intense mob activity creates lag, and such a thing would makes more player farm them.

    Although Industrial craft has many things to offer, it doesnt take too long to experience most of it. So I came up with the idea of something that is getting better the more of it you have: War-Robots/ -Machines!
    They could have different tiers reaching from easy-to-build wooden ones to mega-expensive quantum droids. They should have a bit weaponry with them, so you can combine melee and shooting infantry or something (maybe even support for weapon mods like balcons and sdk's...), as well as a bit of AI that allows them to get easy tasks to guard/ wander around/ stay in groups/ mayybe even attack another player and his robots by inserting the full in game name of him... As I have no idea how hard it would be to code these things, and how well they would fit in the mod, this might be just an idea for a major addon...

    At least before suggesting any PvP things, wait your whole life and die for Industrium Conflict. If you really want to suggest something that could be used as a weapon, makes it at least some use as a tool. That means you should more suggest mining robots or some others (but yours one aren't that bad because they could defend you against mobs ^^).

    And wait ... WOODEN ROBOTS ? What's that ???

    I thought IRL you made H2 from burning coal/wood or got it from natural gas, if you get H2 from water electrolysis and get the energy back from fuel cell (which is the reverse reaction of water electrolysis) I don't know if you will get any net energy.. basically fuel cell is semi-black fuel lol..

    Should be something like Wood-> Charcoal ->CH4 + H2 + etc -> H2+ Compressed Air -> Energy ??

    You're right. Electrolyzing water cost about 5 times more that what you can get with burning hydrogen, because combustion isn't that mastered. I think a combustion engine has about 20-40% efficiency, while a ionic-hydrogen based engine has about 90-95% ...

    a recipe to craft it would be up to the devs...as i can't find a very good source on how it's made (probably for good reason.)

    I like the Idea of cooling a reactor with a special Liquid (non infinite ^^) but ... as for what is heavy water, it's just ... water with Deuterium instead of Hydrogen ^^. So, puting water into a nuclear reactor would normally create some heavy water (a small proportion I think), but that would be creating cooling liquid with another nuclear reactor, heating and needed to be cooled down ... that seems strange ^^.
    There is also 1 Water molecule out of 1000 which is "heavy". Exctrating and exctrating again ?

    Added Chemical Reactor to combine the contents of 2 Cells. It uses the previously unused Texture from the Electrolyzer

    Will it be able to generate energy in some case ?
    I got an Idea: I think it would be fun using chemistry to create new cells out of things, then identify those with chemical reactions/measuring tools ... I thought something like the Thaumcraft Research, for the one you should test and test again some chemical products, and at the end, when you know what cointains one cells, it would give you some interesting bonus (alternatives recipes, interesting centriguge/electrolyzer recipes ...) but unlike Thaumcraft 3, I think the "research system", i.e what contains each components should be generated more randomly from list of possibilities, what would make it fun even if you've already played with it. The point is, what would be the components to test ? To me, that could be some special ore (nether quartz hasn't any use for now! ^^) or some plants loots ...
    I'm pretty sure I haven't been clear and this suggestion wasn't complete, but if you like the Idea I can develop it (but I guess if you understood the Idea and liked it, you'll implement it by yourself ^^).

    I'd like to point something out. There are 33 centrifuge recipes giving methane cells. Every recipes takes 25000 EU to create 1 methane cell. There are 2 exceptions from that. Both giving 4 methane cells by centrifuging rubber wood at a cost of 25000 EU. So basically, every 16 rubber wood pieces give us 155000 EU. That is a lot. And taking in to consideration how easy it is to acquire rubber wood, especially with forestry. In comparison to other methane giving recipes, this becomes a very overpowered way to get power.

    Then nerf forestry. Considering Rubber tree sapplings are almost precious (to me), I wouldn't spend that much time and sapplings to get EU from Rubber wood. At least, add a special nerf if Forestry is installed.