Posts by MatLaPatate

    Once it's not OP ... because you didn't ad any MJ-->EU converter. And don't do it. But, seriously, who really need power for BC ? I've never run out of it. If you're incredibly unlukcy and have no Oil source close, simply use Redstone engines ^^

    Or maybe you did it to be used with another converter addons, in order to make IC²-Super efficient ? That would be OP in that case ^^ (but converters addons are already OP by themselves, the only one turning "MJ" into EU that is not is Petroleum Generator.

    As well, much things in minecraft have an industrial conterpart, so why dont give brewing another one. That would also be a chance for some new plants, and maybe even some multiblock devices

    Don't forget a way of introducing research. (--> Secret from Chest [Dungeons, Stronghold etc ...] + a reseach-GUI! There are plentyh of possibility with bacterias, as an example.)

    It would be nice if you add charge slot for IC2-ElectricItems.

    Does Nuclear Reactor have one ? Guy, it's useful as your generators are used in early game ... but after that ... Batbox, MFE, MFSU ... Do you know about what I'm speaking ?

    Hm, but i think that 100000 eU is a little expensive (even not little). Compare: 1 uranium cell will give you 10000000 EU. So, 10 fuel buckets = 1 Uranium Cell? You will get even more that 1000 buckets from one oil deposit.

    1) Nuclear Reactor can output up to 4300 EU/t (or more, but you won't be able to cool them down ^^), and with efficient breeding + high efficienty, it's more like 40 000 EU/cells ... in a more common way it's easy to get 10 000 000 per Ura cells. And numbers are configurable. I will personnaly increase EU/t/ura to the old version (10 EU/t --> 2 000 000 with basical efficienty) and EU from Refined Oil (200 000 EU).
    2) It's once Refined. And Lava + Nether already provide you more than it. 50 Lave sources also worth 1 000 000 EU ... (Ok, it's cleary OP, and that's what I don't use any mod making you able to get Infinite energy from the nether without living in the Nether).

    I have a transformers addon and Advanced Solar Panels, so it is not a problem to get much bc MJ

    Transformers addons are OP. And you say that 100 000 EU is a bit too much ??? If I remember right, with a 100% conversion with the ratio 2MJ/5EU, it's more like ... 1 500 000 EU/Source ...
    And Advanced Solar Pannels ... how can you speak about an OP generator when you're using this ??? Even in "Hard" mode, it's OP in my mind. (but it's right if you used the config to decrease the 512 EU/t to 128EU/t, as an example ...)


    Edit: Couldn't you buff EU/t or make the Petroleum Generator cheaper ? Because a Combustion Engine already cost 11 Iron, add a Generator and a circuit, it's 20 ... that's quite expensive for something that output at max the same as Geogen (10 Iron, 20 EU/t). 35/40 EU/t would be nice.

    I'm quite sure mass spectrometer can't really separate the elements, it just enables an easier way to detect individual elements in a mix of many.

    If mass spectrometer is able to makes the difference between 2 different Isotope (ex C14 and C12, or C12 and O16), that's because it use magnetics force to intefere on Isotopes movements, and then these can be detected by differentd ... detectors ^^. You'll say, but 2 different Isotope from 1 Atom can't be differently deviated by magnetic forces, because it's the same number of protons! You would be partialy right. In fact, mass is enough to distinguish 2 Isotope, as C12 and C14, from the same Atom.
    Of course it already takes energy IRL, for a few Atoms ... what would it cost for Tons of materials ? Giga EU ^^

    It would be a nice option but at least I have spent my entire coal supply to make diamonds. A stack of coal = 1 diamond

    I find it useless. Use more carbon plate! ^^ Advanced Generator uses a lot of it ^^. Seriously, do you really think 64 Coal worth 1 diamond ? I've already too much diamond (and also Coal, but ... ^^)

    Hey Greg, I've a suggestion for you, before you add any space dimension: I would like to see FINITE dimensions that could be generated multiple times (deleting the old one) when you decide it. That would be HUGE Stronghold/Dungeons/others structures with new materials, more probability of ore spawning etc ...
    Why, How ? By using a Highly-advanced machine, containing VERY advanced OV Scanner, wich would be able to detect weak point of the Terrestrial Crust, in order to send you into little hole in Earth (because oviously, if you're speaking about Minecraft's world, it wouldn't be interesting to go into ... the Void ^^) at the cost of very high energy (about 100 000 000 EU). Once your in, the only way you would have to go out would be to find a Higly-valuable-Energy-Ore (it would exist min 1 per dimension generated, 2 if you're very lucky, 3 if you're God [I mean Greg, because God does not exist]) to gain these 100 000 000 EU (except if you comes with a Nuclear Reactor and Ura ^^). This machine would also have a Large-Chest function, to make able to come back with a lot of Ore.
    What would be the point of it ?
    1- Making mining useful while you've already 4 Quarry.
    2- Adding a new step to get better technologies (new Ore ?).
    3- As it would be a giant Dungeon, it would be fun to explore ^^ (creepers could as an example all be charged, there could be new powerful mobs, except I know you Greg have currently a poor knowledge of Entities ^^ (compared to the rest), but in the same time very hard (What do you think of a limited amount of Genetically Modifyed Zombies because of Thorium/Ura Radiation ? ^^
    4- It could contain a more-rich-in-Iron Lava (because you'd be close the the Earth Nucleus).
    5- It would be a solution for respawning Ore once you've a world (I love your addon, but ... one of its problem is the Ore Generation, wich changed everyother week ^^), or once you've digged so far that you don't want to generate any new chunk ...
    6- New machines --> More consumed materials--> More hours to spend playing! ^^

    Such as? I actually haven't heard any other material being used in fission reactors besides uranium, thorium and plutonium in some designs.

    Such as one of the Nuclear Waste from Nuclear Fission. It couldn't produce energy, but would last as long as current Thorium, Heat the same thing and ALLOW BREEDING (because this is obviously the current uses of Thorium). And Thorium would provide 1/2 EU/t for the same time as Ura, but would be cheaper and easier to find. Although it would heat more, as Thorium is in theory supposed to be less efficient than Ura, and usable only with higher technology, but so, so cheaper (I guess there is about 10/20 Thorium Atom for 1 Ura, since Thorium is a product of Ura decay and has a longer half-life.
    As an example, the recipe could be: 32 Ura Dust in Centrifuge --> 24 Ura, 2 Plutonium, 32 Thorium and 4 Something else (Francium, Radium ... there is a huge choice ^^) (I decreased the amount or Ura because while adding another Reactor Fuel with Ore Generation, it would become OP otherwise) [2*250 000=500 000 EU]
    AND, Thorium could also be obtained as an ore: 64 Thorium Dust in Centrifuge --> 4 Ura, 16 Thorium, 1 Tungsten (to replace the one with Ura), 4 Lead Dust (Lead is an example, but it's also the last element from the decaying chain of Ura).
    Of course Thorium would be easier to get, maybe like 4 times more common than Ura. Thorium Dust Centrifuging should also take even more time than Ura ( because this is with 64 instead of 16, and the simple fact you would have more of it would make it longer to proceed) --> 1 000 000 EU.

    I would like a Try-all-sorts-of-combination-in-your-GUI-placeable-as-an-advanced-machine-to-get-industrial-drugs/medicine (a long word ^^). It would be more Industrial-ish than the brewing system, more random if you don't know how to proceed, but once you know, more useful (because honestly, who spend hours farming nethermobs to get 2 Potions ? ^^) --> I mean it would have "Normal" components ^^.

    Never said it would contain build-yourself-a-weapon.

    I was simply imagining ... and I wanted more info --> No problem with making a mistake, it's a way to call you, and it works! ^^
    + What you called "adding attachments" was what I called "a way of creating the weapon you want", because it would add tons of possibility for PvP :D

    Recipes Suggestion:
    Grinder: 64 Coal --> 64 Coal Dust + 1 Thorium Dust (I know the grinder haven't currently the ability to detect a numbers of items in a slot but ...) You know why Coal-based power plants are more dangerous than Nuclear one , with the radioactivity point of view ? Because Coal contains a lot of Thorium ^^ (say it to Angela :D)
    Industrial Electrolyzer: Soulsand --> Mercury (I've always known that sand was toxic). Or it could replace sand in the Centrifuge Recipe.

    In my mind, you should add a fourth Nuclear Fuel to your list: why ? Because Thorium isn't supposed to be as efficient as Uranium, simply cheaper (Thorium can be found everywhere). So Thorium should be a byproducts from Grinder, and why not an ore (I would like to see it in the nether). Current Thorium could be replaced by another radioactive elements (I let you chose, there are plenthy of these ^^).

    Next Machine Suggestion: Particle Separator.
    How would it works ? As a Mass Spectrometer ( http://de.wikipedia.org/wiki/Massenspektrometrie , especially for you, in german ^^), but sharing materials into different Isotope as a way of Extracting/Centrifuging/BetterThanGrinding elements. Of course it would be SUPER expensive, would need tons of machines (multi block structure including Magnetizer, as an example) but would at the end provide you the ULTIMATE PROFIT! I mean here that you wold have maybe up to 2 byproducts per ore (ex: Iron Ore = Iron Dust [2] + Copper Dust [0.5] + Tin Dust [0.25]. This is an example because it's the basical composition of Iron Ore. It would also have some recipes from the Centrifuge with higher speed, slightly better profits.
    The only thing that could be implemented after that (I'm speaking about machines processing stuff only, not massfabs and better than massfabs, not the rest ...) would be an advanced way of compressing-exctracting.

    Edit: I knew what would happen with the guy discussing about the T-word ^^ --> Guess why the guy under my post deleted 2 post ? No, simply kidding, I believe he multi-posted ^^
    Btw, I've had a "fatal error" with Google Chrome twice today (only on the forum). Has it happen to someone else ?

    It's said in my answer. The thing I didn't precised: it's supposed to be an addon wich would let you create weapons and PvP stuffs, but without any restrictions! There would just be a system to create your weapons, making you abe to make the weapon you want depending on what you've used to create it. We've no more informations, so I can't be 100 % accurate (even 5% ^^). Alblaka's answer now ? Maybe I should say something totally wrong, in order him to interfere ^^

    I don't use mettalurgy, i'am thinking it doesn't add anything usefull to the game. How can ore coming from another mod be neccessary for a very important machine ? I mean platinium otherwise seem to be only coming from "silktouched" irridium ore ... irridium ore is extremly rare and we need to found manually 2 irridium ore to have only one platinium ingot ... there must be another way, isn't it ?

    See the Gregtech computer cube, I guess it contains important informations about it. (Especially Centrifuge/Grinder/Electrolyzer)

    And why do you think miner with lap is overpowered? If u have problems with energy, just make a huge EV powerline and move miner, transformers and batbox with it..
    lap in miner is a soultion to simplify life - we dont need to hook a bat+LV+MV+HV+MFSU, but if we can afford a charged lapotron, we already have MFSU..where is overpower-thing?

    That's the problem. While you're not able to power a miner via a simple Handable-Energy-Storage-Item, you need to run it a setup. In fact, that's what make the Miner balanced, because it's annoying and long to set it up. Because otherwise, you would just create 50 Miner, and you would continuously keep these powered with Handable-Energy-Storage-Items and moving your miners wouldn't be a problem anymore. What do you thinkg it useful with Vanilla-Electrolyzed cells, as it's not an efficient way of storing energy ? To me, it's because it makes you able to power Miners without moving your powering station, just moving the Electrolyzer.
    And, are those 50-100K EU so annoying ? You've just to put another lapotron, or even an energy crystal --'

    Edit: oops, while posting on 2 different Windows, I didn't noticed that doubleposting, sorry :/

    And ... it's over 9000 200 000 (viewcount of this thread) !

    Mod->depends on the original Game.
    Addon->depends on a Mod.
    Easy as that.


    Not that I want to say you're wrong, but technically, a mod is something that changes the Basefiles, it's a MODification of the basefiles. An addon, unlike the first is something adding contents without changing anything to the Basefile. And technically, IC² is an addon, were Forge and others are mods.
    Am I mistaking on anything ?
    And yes, in a common language, an addon is a mod of a mod of the original game.

    I've also never really played much with Gregtech so I'd have to look at that more, is Hydrogen a component for that mod? Also interested to know how you are keeping it in a bucket

    It's in a cell ^^.
    It can be obtain by:
    -Centrifuging Woodgas cells from Adv. Generator (quoted in first as it's my favorite way to get hydrogen [planning fuel for a future Fusion Reactor] and Methane [just for EU]).
    -Centrifuging (it was, maybe it's electrolyzing now, because I haven't played MC since November [end of my vacations ^^]) Bauxite Ore.
    -Electrolyzing Water cells.
    - I don't remember the rest.
    It has 2 main uses:
    -It's the only way to get Deuterium and Tritium, wich are efficient fuels for your Fusion Reactor.
    -It can be used as Fuel for generator (only 100 000 EU :/).