Posts by MatLaPatate

    [Suggestion]
    After the Industrial Grinder, the Blast Furnace, you'll probably need a new machine ... This is our I-RD47, a machine that actually acts as a rolling machine, a compressor and an exctractor at the same time!
    What should you use this device ? Because it adds a lots of new recipes!
    We aren't sure for the moment of amount of ressources you'll get, but results of our tests are coming ...

    Basically, this machine will give you an usual product from any ressources and giving you more than the usual way, but also an awesome byproduct!
    4 Sugar Canes: 6 Paper + 1 Biofuel Cell
    Wood: 2 Paper + 2 plantball
    6-7 (depending on the qualities of upgrades you'll use, we higly recommend you to use our most expensive best device!) Coal --> Carbon Plate + 1 CoalFuel Cell
    6 Cactus: 8 Green Dyes + 1 Biofuel Cell
    2 Sapplings: 1 BioFuel Cell
    4 Leaves: 1 BioFuel Cell
    [If any future implementation of Sea Algua in order to create Hydrogen ... it could be a way of exctrating H2 ... Waiting for our labs!)
    2 Netherracks: 1 Brickstone + any centrifuge byproducts (we aren't sure for the time being)
    20 Soulsands: 1 Fuel Can (50 000 EU)
    2 Endstone: 1 He Cell
    8 Glowdust: 1 He Cell
    Ingot --> Plate (those are on testing. It could actually provide you a way of making low-tech armor with fewer ingots. Also notice we're actually researching a way of generating Energy with AWESOME-HIGH-TECH Advanced Windmills. It would use Aluminum plates and Carbon Plate.)
    All compressor devices haven't been tested yet, a few others could come)

    As the engineer who invented that device is a Potato-Guy, it seems a recipes including Potato and giving you Mash has been implemented in secret ...

    10 hours to get 4 Quantum. Only with: RP2, BC, IC². No addons.
    In fact, it took me less than 5 hours, but we were 2.
    How ? Geothermal for first setup, skipping the batbox-step, mining alot with Diamond Drill + 1 Fortune II pickaxe (I farmed xp in the nether with Nano-Suit + Nano Saber, because I needed Nano to get the quantum) + Lappack + Mining Laser.
    Then CASUC + 24 Blockbreaker at 0.550 + 3 upgraded recycler.

    Quoted from "Sebra"
    Quoted from "MatLaPatate"


    To avoid energy profit,
    Why do you shoot down Uranium because of infinite profit, yet just take a glimpse at a solar panel..... Especially on a server with buildcraft implimented

    Because by using Nuclear Reactor, profits could be huge compared to what you could have with same ressources and solar pannels. But, be aware of the fact I'm for nerfing solar pannels ^^

    Uranium IN MY ADDON

    Have you ever thought about it ? With breeder and LZH-reactor, you can get up to 80 000 000 EU per SINGLE ura. So with scraps, it's up to 480 UUM per Ura. To avoid energy profit, your addon should in this case implement for ura a craft with about 500 UUM ...
    Unless you want to get it only in order to get a nuke. In that case, why not using UUM to directly craft the nuke ? ^^

    Emeralds IN MY ADDON, or Use GregTech

    It's supposed to be rarer than diamonnd, so it would need being more expensive than diamond ... how would you do ? Maybe Diamond + 8 UUM.

    Chemical Pollution
    Description: Is produced when a generator(or a furnace) burns Coal, Fuel or others.
    Effects: When burning, each fuel add a different value depending on wich one you're using to the CO2-Jauge.

    CO2 Jauge effect: Between 0 and basic value of it, you'll get bonus as if you were using beacon. Between basic value and "maximum recommended value" (^^) it does nothing particullary. If this value is overpassed, you'll get malus: Hunger, no healings when you've the hunger bar full, mining is a bit slower etc ...

    Things interfering with CO2-Jauge
    -Burning somethings ... (+)
    -When a tree grow, CO2 Jauge is immediatly decreased by a little value (has to be balanced not to see wood as a way of making energy profits AND reducing CO2 Jauge)
    -Using "Air Terraformer" or "Air Filter". (One out of 2. The Air Filter could have slot for generating CoalDust by reducing CO2-Jauge --> Ratio 2 times better than using UUM). Those have to consume a lot of energy (and could be overclocked)
    -Using Micro-alguae in order to produce Hydrogen (same as the one from Gregtech) and to reduce CO2-Jauge without consuming energy. Micro-Alguae would however need to be "researched" (a whole researching system has not to be implemented, it can be discovered in dungeon loots)
    The Jauge will by itself tend to the basic value, which seems: 1) if you don't use any Fuels for a long time, you'll see your basic value back. To get a 0% value (or a value under the basic one), you'll need system continuously sucking CO2 from the air.

    (re-)Balancing Fuels:
    -Increase Coal EU-value (as an example, 12 000 EU), and also increase this value for CoalFuel, and all renewable forms of fuels.
    -Add Tar/Gas Block (wich is on the TO-DO list) that could be refined to get even more Fuel (and Plastic --> Rubber!)
    -Add an Oil-based generator, producing up to 30 EU/t (also on the TO-DO list) and not consuming Raw Fuel (Wood, sapplings, wodden items, coal, charcoal ...)
    -Add a special Machine-Generator to be placed next to a generator to directly collect and burn unburned gasses --> way of upgrading efficienty.

    Nuclear Pollution:
    Only one: nuclear waste.
    The point is, Nuclear waste are hard to implement because there is no really lack of space in Minecraft, and as you can easily get rid of any items by throwing it into the Lava.
    To avoid it, the idea would be to make something a little expensive wich would "collect radioactivity", then people wouldn't get rid of it and would try to get it back.
    The only way of getting an empty one would be to "discharge" the full one using a radioactivity generator: this one would be crafted with 1 Reinforced Chamber (8 Integrated reactor plating) + 1 Circuit + 1 generator + 6 copper. Once placed, it would have 3 slots: one for battery-like items, one for "radioactivity collector" and one for Depleted Isotope cells. For one Radioactivity collector, you would get 10 000 000 EU at ... 0.5EU/t. A depleted isotope cells would need 8 radioactivity collector to be entirely refueled.
    Radioactivity collector couldn"t be stored in something else than Nuclear Reactor, Radioactivity Generator and Inventory. (Or pipes ^^)
    Radioactivity Collector would entirely be filled with 1 cycle of one Ura (has just to be in the Reactor). So 4 Quad-cells would mean you would filled 16 Radioactivity Collector.
    Radioactivity generator would also increase mobs spawning in a small area. (Would it exist a way to make them looting nothing ? Or to destroy what they loot without any lag ?)

    Why should you use the radioactivity collector ? Because if you don't ... there will be an increasing probability of seing your reactor blowing up, and cooling wouldn't matter.
    With that system, Nuclear Reactor should also be buffed. Maybe just back to 10EU/t/Ura.


    That's all. These are just ideas for implementing pollution, it's not balanced yet.

    But what is the point of huge amounts of power? Well currently your mod is piontless to me and others so maybe add something fun like powered portals that require 500K EU to open, or high tier tools like a matter creator that when supplied with UU-matter and a target block and building specifications it will for example build a 9x9 infront of you by using uu-matter for generation blocks.

    I guess this is planned but not implemented yet. Portals=wormhole--> need far more than 500K EU: more like 10^9 ^^
    As for Matter Creator: you forget it should also create Antimatter ^^ --> Storage + Explosives + Weapons + Way of (Matter for that case) creating advanced materials non-existing on Earth.

    Quoted from "MatLaPatate"
    That would make you able to automate plenty of things, starting with agriculture.
    Try "Crop Harvestor". It can guess what: HARVEST CROPS, HAYO!

    But maybe it could be useful for other things having a block that detects the block you want, even if I don't have any example in mind, except for autoharvesting wood. (but I guess your Crop Harvestor could do that. And yes, I know, you already mentionned it before.) Maybe a way of auto-harvesting an entire tree for a big energy value ? (In order to avoid energy benefits, because I dislike the way Forestry replaced all green gen with normal gen + Logger)

    Excuse me but you are talking about Slag Generators and etc, isn't that Adv Generators addon still not updated to IC2 1.108 and minecraft 1.4.2?

    IF it is not I don't see why this discussion is even relevent? O.o

    Not everyone has already updated MC. And it would be updated one day, so YOUR comment is irrelevent ... it's just stupid saying "It's irrelevant because it's not updated yet and you can't play with for a few weeks". Actually, next time I'll be able to play, it will probably be updated ...
    Sorry about flaming, no offense :/


    Suggestion Block Detector:
    This would be very simple: a block emitting a redstone signal when the block you've chose in the GUI (by puting one in a slot for example) is detected on the right side (right mean here true ^^). That would make you able to automate plenty of things, starting with agriculture.

    First: you failed at quoting me ^^

    6 if I want fast generation

    It's more expensive than one Centrifuge, you know ? And Slag Generator are a good EU-source and an excellent source of scrap, you really should use it ^^

    1-2 Cokeovens for Charcoal-production.

    I guess it's harder to get than a simple centrifuge (wich take you no more than half an hour when you've just enough ressources to get your first machines and 1 - 2
    gen ...

    If I started with the geothermals I try for early Netheraccess and build some Redstone-Engines, a Pump and harvest lots of Cobblestone (well... that one is easy). After this I start collecting some stuff for a world-anchor and make myself a nice netherportal. I also dig very... enthusiastic to find a mining-shaft or a dungeon (the first gives you lots of rails and the second gives you steel). I then start to build BC-Tanks and lots of buckets and try to get a mystcraft-age with crystals. If I get the crystals I build two portals and always fill my geothermals with lava from the nether (still by hand...). I then build a rolling-machine to make Railcraft-Tanks and the stuff for automated-lava-transportation. After this I have endless EU.

    What you describe here is OP in my mind. That's why I: Wouldn't use Mystcraft/have not installed RC yet (world anchor + it's only useful to me when also using one converter mod, and I don't use those ones because of redstone engine/lava in combustion engine/easy access to energy from BC Oil). And ... you never ran out of Lava from a Lava Lake ? did you already tried to produce tons of UUM from it ? ^^. BTW, it's kinda OP in my mind, that's the first problem of the Geogen. It's usually not a problem, because you've got to saty in the nether to pumps all that Lava but ... World Anchor and RC/MC stuffs allow you to break that rules :/