Posts by MatLaPatate

    The current Recipe requires you to have at least a Breederreactor, just to get the Reenriched Cells.

    Oh, that's perfect. I didn't know that. We have to keep that point: Cells that have to be (re or not)-enriched.

    Edit: And if you think Gunpowder is hard to get, then put a Stack of Netherrack into your Centrifuge. And yes i should re-add at least one TNT, just to ignite the Nuke.
    I didn't know that either. I hope it's 1-2 GunpowderVs64 Netherrack. (But this is a good way to get energy from SuperFuel :D)

    I think Nuke recipe is already better than it was, but it could still be improved:
    Reason 1: Machine and Circuits ? Okay, it make it more expensive, but ... it's not realistic (I KNOW, it's minecraft, where you can handle 64 m^3 of stone in one hand)
    Reason 2: why not adding the so-wanted Plutonium, not as a new Nuclear Fuel (except you really want it ^^) but as a component of the nuke ? It would even be a purpose for the Centrifuge: Put 16 Ura and 82 cells in it, it will give you 64 Depleted Isotope cells, 2 Tungsten/Wolfram cells, 15 Ura-cells and 1 Plutonium cells. (If you really dislike "Plutonium-cells, call it Enriched-Ura-cells ^^)
    Gunpowder is the hard-to-get part of the TNT. Because it's expensive to craft with UUM, because creepers are dangerous without Q-Suit and in Hard, because you have to spend whole nights for it ...
    That's why I suggest:

    :Nuke TNT: = TNT

    :Uranium Cell: = Plutonium cells

    :Uranium Ingot: = Ura-Block

    :Uranium Cell: :Nuke TNT: :Uranium Cell:

    :Nuke TNT: :Uranium Ingot: :Nuke TNT:

    :Uranium Cell: :Nuke TNT: :Uranium Cell:

    I find it cheaper than the current one, because you won't waste 2*9+4=22 Ura for that, but "just" 13. But the fact is it would be harder to get, thinking you would have to get that incredible amount of 64 Ura Before being able to create it, but also because 4 TNT are more expensive (in time, without mod bringing new ways of getting Gunpowder) than 1 Advanced Machine and 2 Adv. Circuits.

    The plutonium could be obtained with 32 Ura instead of 16, thinking you ad a way to duplicate Ura (Rock-Cutter).

    Why do I want an even more expensive Nuke ? Because while playing in PvP, considering the time you take to build your base, it's to easy to destroy it ... even with your recipes ...
    And maybe it should be even more expensive than what I said (Nuke is really yhe ultimate weapon against bases), replacing TNT by Ura-Block and Ura-Block by TNT.

    The fact is with this way of crafting, nuk would be completly impossible tog et for grieffers. (You'll probably need more than "just" 10 hours to find these 64 Ura.)

    side note: I use BC, IC2** and redpower2, using 3cobblegens and 6 recyclers that run off of 12 solar panels AUTOMATICALLY!Fo
    (1-cobblestone goes to recyclers 2-recyclers recycle 3-scrap is brought to auto-craft tables 4-scrap boxes go to dispenser 5- dispenser fires boxes, opening them, 5- obsidian pipes catch objects and route them thru diamond pipes to seperate chests*** 6- profit)

    You should directly use it to create diamonds from UUM in this case. (Because it will give you more diamond per EU than with scrap box but won't give you awesome stuff like ... wooden hoe ?)


    For all people argueing with the cost:
    You can find it too expensive. I find it good, as it's easy to autofarm cacti, get huge amount of Sugar Canes ... and above all, think of that addon used WITH forestry ... it would become a sort of equivalent exchange :/

    I thhink the craft you create for the Solar Panels is too expensive: Solar Pannels are already very hard to get, compared to others generator, and generate so fewer energy than Windmills, even if it's easier to deal with.
    But the fact is, making them even more expensive because you hate solar spammers is kinda stupid. Because if you want to use it as middle game devices, it's too expensive (because you can't create it before compressor and because of the Tungsten cells, wich means you also have to get Centriguge).
    In an other hand, I understand the fact you have to make it more expensive to make your Fusion Reactor better to generate EU but ... I think you should make it a bit easier to get (less machines, for example) and to let Solar Panels as they are already.
    Do not forget that the Fusion Reactor, even if it needs to be feeded in Fuel, can be placed underground and is working the night too ...
    Because seriously, if noobs want to create large Solar Panels plants, let's them do, they would be smarter if using Windmills/Watermill-feeded-by-bucket-using-RP2 ...
    The recipes you imagine would be good ... for some advanced solar pannels :/

    New Features:
    Made it possible to replace the old cheap Nukerecipe with a more advanced one, which is based upon 4 Re-Enriched Cells, 2 Uraniumblocks, 2 Advanced Circuits and an advanced Machineblock. Its replacing the old Nukerecipe, what means that, if there is no Nukerecipe (because disabled in IC²-Config), then it wont add a new Recipe.

    I've always wanted a harder-to-get nuke ...
    I really have to install your add-on on Jully now !(okay, I'm planning a bit ^^)

    Well, I'm added a craft recipes and some kind of... characteristics?

    You can apologize for your bad english. I'm + verb finishing in ED isn't really correct. I've added, I'm adding or whatever would be more english.

    And, you just didn't say what would be useful with your "soda machine". It is supposed to be a food, to provide buffs ?

    I think you should add to the coming update (I hope one is already planned ;) :(
    First, a rework on the Thermal Generator: as they are already done, they're something unrealistic I hate: they work as windmill do.
    I mean: 1 Thermal Generator is supposed to "suck" heat from the ground. So it's quite as if the Thermal Generator was cooling that ground, isn't it ? So in a realistic way, you shouldn't be able to put 13 Thermal Gen arround 3 cable (1 side for output) surrounded by a lava lake + Obsidian Cube + a lot of stone and no air (I'm describing a way of having very efficient Thermal Gen) because one would use this heat and won't leave it to the others (I know, it's not supposed to be 100 % efficient, even not 5 %, but I dislike this way of taking advantage of it as you can do with Windmill [Windmill Tower])
    I suggest: Buffing the Thermal Generator BUT adding a EU-generation Penalties for each Thermal Generator in the 15*15*15 area (a huge one, like - 2 EU/t)
    OR, more realistic, funnier but maybe harder to code: Implementing "Heat Pipes" or others heat-sucking devices, that suck heat in a very small area (3*3*3 for example) but wich would be cheap and able to bring this heat up to the Thermal Gen. It would maybe need a Pipes-level puting max heat brought by the pipes before exploding.

    The 2nd points concern windmill: as I already said it, I hate Windmills Towers: So I would like to see implemented an "Advanced Windmill" that would maybe have the same EU-generation Penalties for each others Windmill/Adv. Windmill in the zone to avoid W-Tower. Something that I dislike too (because it's uggly, hard to use because very High but OP): the fact that Windmill-setup are always done at 200. To avoid it, just set a max level to the EU-Generation depending on how high it is: for example, it could be:
    Windmills(Advanced) between 70 and 80 generate normal output, *1.2 between 80 and 90 and from 90 to 100 *1.5. Make it break automaticly at 101 or more.
    To avoid Windmill Tower, I simply suggest: -2 EU/each Windmill in the area, but reduce this area to 6*6*6.


    Example for Thermal Generator + Pipes/Devices sucking heat setup (to explain how I would like it to work)

    :Advanced Furnace: = Therm. Gen.

    :Glass Fibre: =High heat-supporting level pipes.

    :Cable: =lower one

    :Rubber Trampoline: = Stone, Lava etc ...


    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    :Advanced Furnace: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Rubber Trampoline:

    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    = EU generation could be good, but it's not the most efficient.


    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Cable: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Cable: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    etc ...
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Cable: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Glass Fibre: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable: :Cable:

    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Glass Fibre: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Advanced Furnace: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Glass Fibre: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    etc ...

    = better EU-generation, more efficient design. With that way of working, you would have to create a complete network of pipes and you couldn't simply create a 20-Therm-Gen-surrounded-by-lava-powering-Mass-Fab

    The difficulties would be to make it to be non-laggy. Maybe it should be a system including the levels: the more you are close to the Bedrock, the more each block will generate Heat-EU. (Because, as I already said it, under Bedrock is supposed to be a HUGE lava lake (Ocean).

    You do realise that you can make gunpowder with dusts, right?

    You do realize that using 4 Coal and 5 Redstone for 3 gunpowder isn't a good deal if you're going to use this gunpowder to dig down with dynamites, right ? (Because obviously, with 3 dynamites you won't find 5 redstone + 4 Coal, unless being lucky/on ores that you already see and for the ones you shouldn't use dynamite instead of pickaxe/drill).
    I won't mention the maceration, because I guess what I said is already enough to destroy your argueing. And he talked about the begining of the game, when you can't waste Energy/Maceration Process to do soemthing like that instead of going to kill 10 more creepers.

    I support this too, because Teleporter aren't used because of that high EU-Cost. The biggest problem is the square of the distance, that make teleporter useless on more than 100 blocks, because the EU-Cost is higher that the time you'll have to move by yourself ... and for less than 100 blocs, teleporters are useless because you're quite as quick with Q-suit as with Teleporter on such a short distance.
    The only current usage I get for teleporter is that they help to hide bases, since they can be a way of entering it without making a big Piston+Block-door.

    Then you need some list of profit. For example "Any Ingot - 10%".

    How can it be? I'm failed to understand it.

    I forget 3 words: "with that machine".
    Because considering you've enough ressources to craft 20-Q-suit, it will cost you for example 200 000 EU per Q-Suit, so you'll got 1 Free Q-Suit for 2 200 000 EU, when fot that prize you could have ... 6 free copper cables ...(Finally, I guess it's better when non-considering the numbers of slots used in the crafting grid)
    The fact is, there's just to add a "list of profit", as you already said it, and to avoid most of the expensive Items to be crafted on that machine.

    Suggestion:
    Radioactivity Energy Device:
    The RES would basically be an items used for a lot of crafts:
    Radioactivity Generator: generator allowing you to get energy from Ura-cells without using Nuclear Reactor:
    Put 1 Ura-cells in the slot and it will give you 512 EU/t for 20 sec (About 200 000 EU).
    It would be useful for the ones that don't understand anything to Nuclear Reactor, or if you don't have space/need safety/something easily transportable.
    But it would be too useful for the ones using Reactor, because the RG would give you a depleted Isotope cell after consuming the Ura-cells. So it could be a way to use Ura-cells, generate less energy with but be sure it will give you back a cells to refuel.
    Maybe to avoid Infinite Power Generation with it, it should exist a little chance that won't give you anything.
    The RG could also "burn" coaldust, as it content C14, to generate a small amounts of 10 000 EU.

    But the RES would be too a component for Hayoish Handalbe Storage Units, something more evolved than Lappack/Lapotronic Energycrystal (as you want):
    it would be something that Refuel itself Ura-cells (no GUI, just some explanation from me) when absorbing energy and "discharge" it when the energy would be needed. So this would be like a normal way of Energy storage, exept it would have a little amounts of losses (between 5 and 20%) when charging.

    Then, with the Radioactivity Energy Storage Device, you would have a new type of Energy storage, maybe between AESU and IDSU or between MFSU and AESU. (This block version wouldn't have losses)

    Last but not least, it could be a way of generating EU without block but with a very, very little EU-value: with the Portable RG, you'll get a little amount of 100 000 EU without getting Depleted Isotope Cell. As it would be handable, it should have a GUI like the old Mobile Charger but with the one you would have to put Uranium Ore (what explain what it give you so few EU) to charge Lappacks, Energy Crystal or others.


    Recipes:
    The only thing I can say about it (If you want to add something from what I said, what I doubt, I let you create the craft for deciding the Tier it is)
    is that the portable Storage Units version would be crafted like this:
    :Advanced Circuit: :Uranium Cell: :Advanced Circuit:

    :Uranium Cell: :Industrial Credit: :Uranium Cell:

    :Advanced Circuit: :Uranium Cell: :Advanced Circuit:


    Where :Industrial Credit: is the RES. And the Block version would contents some of this one.

    Yes, I find it good, but I keep considering Vanilla Metal Tools (or bronze) and Armor should have a better chance of saving ressources.
    There's just a problem with the ability of getting Q-Suit: the fact it would cost 50 000 EU, as it would cost for a simple copper cable.
    (And yes, saving the ressources needed for the craft + giving you the items is the best way to make that Items wich are crafted by 2, 3, 4 6 etc ... get the same bonus of 5%)

    MatLaPatate: Do you really think i would add something useless like Gold to the Fusionlist?

    I didn't speak about gold as Products, but as "Fuel" (I used " " " because it wouldn't produce energy and even cost some, refering again the to Aston Curve) ... It's the same for Tungsten/Wolfram (I guess you already planned something to do with it, because it hasn't any utility for the time being). Otherwise it wouldn't have been interesting, of course. I was speaking of creating cheaper Iridium ore (EU-cost only) by fueling the fusion reactor with Gold/W.

    I wasn't talking about "Your" idea, i was talking about OP ones. In fact, assume i never ever talk about any of yours ideas.

    I just can't understand because I didn't said that. As for Diamond Blocks, of course it shouldn't work, as all craft that can be reversed. These are supposed to be perfect, because they return all their components if you put it in you crafting table.
    Generally, I guess it could be good for "Vanilla-Like" Items (Armors, tools wich aren't using EU and only metal one, because this Mining Laser in the craft is used to cut perfectly Metal, and not diamond) and maybe a few items like battery, circuits and cable. Of course it wouldn'y be working with expensive Items, so the "50kEU per slot used is cheap for expensive Items" cannot be considered.