I was sure you'll answer that, and I've nothing to answer it, except that would be better only for a few things: crafting Bronze Armor with could be a good Idea, but assuming you couldn't get machines from it ...
And if you want to make it less OP, let replace the cost in EU by 50 000*Numbers of items in the craft (so max 450 000, what already make you 2 UUM with scraps).
And it could be a weapons against automation, because player would have to make it themselves.
Posts by MatLaPatate
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MatLaPatate: That light-blue Ingot is Forestrys Tin. I displayed it with NEI so the Oredictionary was switching between all possibilities. Also Its not only Wolfram for Germans, its Wolfram for everyone except english people! Look at your periodic Table of Elements, there is not "T" for Tungsten (ok, T is already used for Tritium), there is only a "W" for Wolfram.
I know it's W(74, very close to the 77 of the Iridium and the Golds 78, you should think about it before adding new recipes to the Fusion Reactor), I know by hearth the Periodic Table (except if something heavier than Uuo has been discovered recently).
But I guess it's called tungsten for everybody exept german, since I'm not English-speaking (I'm french) and call it in french "Tungstene" with a e (can't remember if there's one in english)
And okay for tin from Forestry. I guessed right. (I don't use Forestry because I consider it's getting closer than EE). -
I like the Idea of "Using Energy to craft in a more efficient way", since I've got it years ago.
I guess it has not to be an automatic Crafting Table, just a more efficient one. But it should cost a lot of EU (More like 25 000 per crafts) and shouldn't make you craft 2 items instead of one, but just having a random chance to make more than the current numbers of items products with the craft.
The point why I'm supporting this, is that in my minds, each "Manufactorum", as you named it, could just craft one type of items. And it should be high-cost too, in order to increase commercial exchange in MP. It also should be similar to the way Fortune works. For that aim, each "Manufactorum" or others names you want to give it would have a GUI that could save ONE config of Items (as I'll describe it later) to be selected with a special Items included in the craft of the machine)Moreover, it wouldn't be available for all types of crafts: it should be something like :
Armor and tools: (Bronze, Iron, Gold and Composite) -Chance of giving 2 Items instead of one: 25 %
Electronics Component: Circuits, Cable, Battery -Chance of giving you more items: 15%
Carbon Components : (Raw Carbon Mesh etc ...) Chance of giving you more Items: 10 % (as it can be used on Carbon Fiber THEN Raw Carbon Mesh)
Etc ...Of course, the more a craft is complicated, the less you've chance to get more than the normal loots from it. This is why it's not working for all Tier 2 Items.
And crafts with machines would get a very low chance of giving you several Items: less than 5%.Craft of the "Manufactorum":
Where all is what it seems to be except:
=Crafting Table
= The "special component" that make your Manufactorum able to craft one type of Item.
Could be Lapotron is someone think this recipe is too cheap.
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If you put 8 Uranium + 41 Cells into it you will get 8 Uraniumcells, 32 Neardepleted Cells and a Wolframcell. Dont try to put the Uraniumcellstack into a Nuclearreactor. Its just a waste of 7 Uranium.
That is awesome. But what is Tungsten (or Wolfram for German-speaking people) is used to ?
And another question: What are the "Light Blue" Ingot used to craft Helium coolants cells ?
PS: Sorry if I do not still used your addon, but this year my studies don't let me the time to play Minecraft, wich is too adictive -
Reinfored Diamond Block recipe
A A A
A D A
A A ASo you use some Advanced Diamond Block to craft something more powerful ? This is called Equivalent Exchange.
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This is just stupid. Crafting Sappling with UUM, okay, because UMM is like something magic (but belonging to the science) that allows you to craft whatever you want, so it can create Bacteria/Cells and a lot of Livnig cells = 1 sappling. But how would you create LIFE from dead things ? And by CRAFTING ? Wow, you're probably amazing with your hands, if you already did it.
And I simply can't understand why you should need this whe sapplings are so comon that they are used as fuel ...
You really want some sapplings and you're ready to trade Wood for ? Take your chainsaw and cut an entire Forest, you'll get the 2 + Leaves + Apple! -
Watch out, we got a tinpincher over here.
But it could be interesting: Craft your cells simply with their content on your crafting table, or put the content + "advanced cells" (wich wouldn't be really advanced, just with a different craft, for example including Refined Iron) to get [Content] Advanced Cells: The Advanced cells will have the properties of returning after usage, in whatever machine you want.
I'm not a Tin Pincher. But the fact is Biofuel Energy and others aren't used because of tin usage. And I remind you that with the new Nuclear Reactor system, using coolants cells will take a lot of tins. So you won't have tons of tins to waste for things like Biofuel Energy, Pump + cells + Lava etc ... -
So could you tell us why you just give links for old Suggestions ?
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If you can add a disable function for credits. We don't use them our selves and it just adds more mess hehe. Also if I recall you can take 9 credits and turn them in 1 iron bar.... Beware you might have unintentionally created EE4.0
This. I knew I forget to mention something ...
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Sorry bob112, but i have no Idea, what is going wrong.
I think thats more than answer enough.
Yes ... but I'm not speaking about "Gravitation Suit", since I said I wouldn't like a Creative-Like Armor. But that"s your opinion. I was just trying to suggest something that would makes the player want to go to the next step.
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Is a better than Q-suits planned ? (It's Tier IV, no ?)
I'm not saying I would like to get Creative Mod/EE Armor. I'm saying I would like something very, very EXPENSIVE that would give you advantages on Q-Suits, making PvP even more addictive. But It would need something (really) harder to get than UUM. Its properties could just be : Bigger EU-Storage, Effective Protection against new I-Conflict weapons. Would also need a "Quantum Saber" that could permit killing easily Q-Suits guys, as the Nano-Saber does with Nano., that would make this armor useful.
You want to make it VERY DIFFICULT to obtain ? It could be crafted with components ... made out of Fusion Byproducts: example:
2 Iridium (plate) in Fusion Reactor give you 1 Unquatroquatrum (2*77=144 so ... ^^), wich is used with others components to create that armor. Also refering to the Aston Curve, it would need HUGE AMOUNTS of EU.Sadly, it would needs a lot of new components (Maybe a Tier IV Handable Storage Units and a lot of others ...)
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I've re-edit again the post, and added more details about Oiling cells. FenixR, you should be happy, I've added a new way to lose tin with destroyed cells.
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For any modders that may read this you do have permission to use this idea just PM me as well as give proper credit about it and once the mod is developed a link as well.
I hope that's a joke. Clearly this is, nobody could be so stupid, isn't it ? This is the suggestion forum: all you suggest is, to be re-used if the Idea is good. And I guess nobody will use this one.
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Because I haven't finished it.
That's all.
Edit: I've edited the post. Is it including enough weardowns for you ? Maybe I should move this as a new suggestion thread. The "Is it including ... " was ironical. -
Nope, only the Controllerblock, for the sake of Logic. (the LESU-Storageblocks themselves are as stupid as Cobblestone)
And I understand. It's just it would have been very useful.
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Okay, thank you. (It's quite good, that's like the way I thoughts it has to work)
It has also Armorslots (unlike the IC²-Blocks) so you can charge your Quantumsuit easyly in it if you have 128 or more Storageblocks around it.
For each LESU-StorageBlock ? I mean: is it possible to make a complete wall with it, with the one you could Rightclick anywhere to charge your Q-Suit ?
The LESU has a Controllerblock
Has it a storage alone ? I guess 500000, as for LESU-Blocks, because there is one in the craft, isn't it ?
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I'm going to detail what I was defending in weardown/breaking machine, when I said it would look like a nuclear reactor guy. But that's surely a huge modification of the current system. Maybe ideas for IC3 ?
So. Let's begin.
The basic Idea is to create config having different advantages, different cost ... in a GUI. (Because spending time in complicated GUIs is fun ^^)The GUI would be: 3*3 for a single Machine, 7*7 for a Advanced Machine and 7*(7+n), where n belong to [0;6], depending how many machines are on the sides of the advanced one.
In this GUI would be a few components:-Engine: This is the base of your config. Each Engine would produce a force that can be used to turn something into something else or to make items (Ores, Coal Dust, etc ...) you want to transform move from a sides to another. This would be used for semi-automation. Each engine produce a basic force of 3N, consuming 3EU/t and heating 1HU/t (to be adjusted for balance reasons with cooling component).
Can Directly Output N for Machine, without Force Transmitter.-Overclocker Upgrade [Engine]: N produced could be Increased with Overclocker Upgrade (1 per slot in the GUI, so max 3 for one engine, assuming you need to output your Force, if you can cool it), but it would make, as it does currently, increase EU consumption (BUT, 1 Overclocker upgrade = *2 for N produced, *2.5 for EU/t consumed, but *3 for Heat generated by the engine, because of the max 3)
-Transformer Upgrade [Engine]: To keep that system as it is now, each engine could accept max 32 EU/t without any Transformer Upgrade, 128 with one, 512 with 2 won't be considered because of you couldn't use more than 128 with unstackable Module/Upgrade, what I chose to make machine work as a Nuclear Reactor: stackable Items wouldn't change your config for space reasons).
-Cooling component: See Nuclear Reactor.
-Efficienty Module [Engine]: Would decrease the Energy consumption of an engine (Divided by 2 for each Efficienty Module, but at the cost of a newspeed=0*7^numbers of EM*speedwithoutEM (So when using 3 of it, process would be almost 3 times longer, but 4 times less EU-consuming. Note that the speed malus would be translated by a N produced= 3(0.7^number of EM on the sides of your engine). Can be used with Overclocker Upgrade to decrease the cost in EU, but decreasing too (less) the Speed.
Of course, decreasing the N produced would decrease the Heat generated.
(Maybe value have to be reworked)-Quality Module Upgrade[Furnace/Macerator/Compressor/etc ...]: Increase the chance to get a Second loots. Each process has a second loot (example: 3 iron dusts instead of 2, or one copper dust + 2 iron dust. Depending on wich process, it can be + 1 basic loots or 1 bonus loots. The probability to get an extra loots would also be different in function of the process: getting 2 advanced alloy from 1 mixed alloy ingot would have lower chance than 3 dust to occure)
Of course, this would be something like 2.5/5%* more per Quality Module Upgrade, with a max of 3 Module Upgrade (because one side is taken for Force input).
*Depending on wich process. Without anything, it is 0.Quality Module Upgrade would decrease the Force by 30% (so, 2 QMU==> -60% speedness, what could be cancelled with OverclockerUpgrade ... if you can cool it and provide more energy), and generate more HU (1/2 of HU generated by simple Engine).
-Steel Gear: Simply, it's something that can take N-Output from Engine and give it to "Machines" [as component, each machine being the thing that can process, if N applied] or to others Steel Gear, if you want to make a chain. Produce 0.1 HU/t per N/t transmitted. Each Steel Gear output the same amount of N per side, and can accept output from different sources (Others FT or Engine).
[Somethings] means that the component affect "Something", and has to be put on a side of this "Something".
-Conveyor Belt: Simply, it can take items from the output of a machine and make it turn to put it as input for another. Items are moved like that: Up, Right, Down, Left.
Using Conveyor Belt + "Relayer" (Name it as you want) (Acting as an input for one Conveyor Belt, as an output for the other, making you able to move Items on more than 3 slots)
Conveyor Belt has a 10 EU/item moved. Can move as much Item as you want per seconds, it would just need more EU. (and Up-->Down is 2 movements so 2*10/items)Engine and Steel Gear (for macerator + compressor + recycler) have a duration value. To make it unbreakable, just apply continuously Oil cells. The Oil would be consumed faster if Engine are overclocked. Oiling also has the additional effects: speed + 5%, EU consumption -5%.
For Furnace and Extractor (Using sorts of Transformer Module, and cable instead of force transmitter), it's just more coolants items: Heat generated by Transformer Module and Cabke has to be entirely cooled down by near cooling components . (Or find something else)Notice that the system works in the same way for N produced by engine/ EU output by Transformer Module. That's just Transformer Module turns Alternative Currents into Direct currents, wich is transmitted by normal cable.
Oiling cells: [This paragraph concerns Oiling cells AND Coolant cells, because Coolants cells used with cable/Transformer Module sucks heat from it, and the heat generated by Cable/Transformer Module has to be 0 to make Cable/TM unbreakabke, as I already describe it]
Each Oiling Cells can oil up to 4 components, but it will be damaged faster. Maybe Oiling Cells should give you back empty cells when completly used, maybe not. This is not about what I am argueing. But I guess it shouldn't gve you back anything.
Note that when I say "Coolant Cell", it could be something else with the new reactor components, but I haven't look that much to the new system.Crafts:
(= Nothing)
Engine:
(= Simple machine
and= Steel Gear)
Steel Gear:This craft give you 8 Force Transmitter.
Transformer Module:
Efficienty Module:
Quality Module Upgrade:
Conveyor Belt:
:Rubber: :Rubber:
:Rubber: :Mining Pipe :Rubber:
:Rubber: :Rubber: :Rubber:
( :Mining Pipe = Steel Gear)
With these crafts, The rest of the machine for Furnace, Exctrator etc ... shouldn't include Circuits/maybe machine block.I hope I've been clear. Ask me if you don't understand.
PS: Maybe Miner could have a special GUI too, allowing us to custom it how we want ?
This post is probably going to be edited again and again, if I want to correct/add something.
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Already suggested. Search for addons/mods. I guess it's denied or in the TO-DO List.