Posts by RawCode
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Its IC2's generator and so is IC2's responsibility to add it
if i post mod that add fuel, i must ask ic2 team to register my fuel? or i shoud register my fuel via API myself?
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just imagine, there is book (ic2e) with ability to add comments (api integration) if other mod (railcraft) wants to add comment (new recipe) this mod shoud write down it, not IC2e every few days ask every other mod about "what do you think about me can i write down comment for you?"
as you may noticed, IC2 team not asked forge team to add UUM liquid to forge, ic2e registered this liqiut self.
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industrialcraft-2-dev-deobf_1.117.921.jar
read this line carefully, multiple times if needed.
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with new iridium game turn into korean MMORPG, player MUST grind for ages in order to get what he want...
also new diamond dust make all items that used diamonds cost 4x more for no good reason, single diamond shoud give at least 4 dusts, not only one.
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owner (mod) of liquid must register it via API and set burn value, not IC2 itself, there is no way to register everything from ic2's side for obvious reasons, you shoud post this thread on railcraft forum.
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there is no reason to keep world for this long.
most player like building process, not building result.
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I think
are you sure? -
never noticed any issues with ic2 performance, try running ic2 on clean setup without any side mods.
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change IC2e jar's name to something like "!!!name" and you will know what mod\addon incompatable.
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open world insice MCedit and fix ID allocation before porting, in this way you will port world without issues.
but...wtf? you really going to play 1.2.6. world?
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only special trees fit IC2e (since there are crops about same thing already) everything else will fit thaumcraft of ars magica, but not tech based mod.
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IC2e need some special form of "broken API" detection:
1) on mod parseinit (real preloading stage, moment when forge assembled list, checked integrity of classes but not yet inited any mod) engine shoud read some field from class inside API, if field not available or contain invalid data - shoud check classloader data, md5 or CRC of class will also do job but just reading field better.
2) classloader keep info about source of class, this data can be used to detect source of class.
with this knowlage IC2e can output:
mod A incompatable with IC2e remove\update it of GTFOi can compile sample mod if anyone interested.
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as long as player need to breath no armor is ok.
armor must include respirator that will consume compressed air cells, as soon as air cells depleted, player shoud die from suffocation, this will be ok ever if other parts of armor made from carrots.
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before IC2e parralel output more energy into more packets.
in IC2e all packets emitted per tick compressed into single one and burn everything.
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outdated API loaded before IC2e
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blocks will be too resource intensive.
most efficient way:
if pollution reach value of 10 - air poisoned, if 20 - water poisoned, if 30 - everything poisoned and soo on, replacing large bodies of water or air with custom block will harm performance a lot.
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does not matter as long as you can drop everything to chest and die near bed.
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wrong version of minecraft used
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basically only U-235 is reactor fuel, everything else is catalyst and extracted back from rods in centrifuge.
canner recipes will be added to NEI one day, currently you shoud run game in creative and experement with stuff.