false
small tweak to register same item multiple times in oredict will allow it in few lines, but this is hurge ovrhead for recipe system.
also, this extremely stupid and useless, there is no need to refine every iron you have.
false
small tweak to register same item multiple times in oredict will allow it in few lines, but this is hurge ovrhead for recipe system.
also, this extremely stupid and useless, there is no need to refine every iron you have.
also i dont see serverside error log, where it is?
1) remove mods
2) load world
A) you messed with mods
B) you messed with forge
3A) you must manually reassign every ID error to fix problem, some stuff will gone for good, since vanilla took some ids, attemp to send invalid packet will cause socket errors.
3B) carefully follow manual and install forge properly
3C) you backup your game wrong, start again
actually this is easy to implement, merely replacing string with string array inside NBT method.
we need stackable tiered fuel first...
mod to disable ic2 errors is 3 lines of logger filter or single line inside IC2 code, actually this debug output here for reason.
nothing special with RP2 code, it merely save TE objects just like they saved on chunkunloading and then load on new location, you can implement this method without issues youself.
energy loss is not problem actually, its very very sad that soo many users want loseless any range energy transfer without diamons and any skill to setup.
Quoteif you don't know how to decompile, then you don't need to
exactly.
your code totaly wrong, if you edit drill you dont need to reimplement it, just extend drill class from IC2 and call super everywhere.
with you skills you definely dont need source.
you need to patch laser entity in order to check blocks before breaking.
only if you decide to override vanilla TE classes with custom ones.
but this may cause a lot of unexpected things.
vanilla stuff dont work with rp2 wires...
dev builds work "fine" on 146 version, but compiled for 147
try latest dev build before reporting.
just allow creative\noob mode with tiers and other limitations ignored to help casuals.
forge shoud force "good manners" just like bukkit did in new builds by rejecting recipe-item-blocks registration on any stage expect specially deticated to this.
with current "public" builds of mods this will work.
SPECIAL NOTE (breaking news)
this wont work on dev versions of IC due invalid implementation of item\recipe registration by ic2.
no matter how mods loaded, ic2 will load recipes first.
i also want superconductiong cable machine that generate diamonds for free and other stuff to make game creativelike but no.
game expected to be HARD, or at least not soo easy, current system is very bad, but you want to make it worse...