every Item registered as iElectrolizable shoud implement iElectrolizable interface, pretty obvious.
entire implementation of methods shoud be included inside item specific class.
this already done for reactor components.
every Item registered as iElectrolizable shoud implement iElectrolizable interface, pretty obvious.
entire implementation of methods shoud be included inside item specific class.
this already done for reactor components.
there is no PvP in current IC2 version.
quantum + nanosaber no other options.
different item id's is obsolete since NBT implementation.
it shoud register:
itemstack usable
method ontick
method oncomplete
Method registration will allow to do anything, not only templates predefined inside API.
shoud work directly without issues.
very popular suggestion, since recharging stuff manually is boring.
this is already addon implemented, you may implement multiblock version via addon yourself if you want, but be aware of chunkloading issues.
personally expect charge and discharge in vanilla IC2 with military addon, it will be fun to lure enemy into discharge area.
just make mod\addon if you want some additional weapon.
in most cases lf and nonlf still work fine on same setup due back compatability of forge.
it semiopen, there is no large red text "DOWNLOAD PRESS SINGLE BUTTON WIN"
IF PLACED IN A REACTOR WITH 0 HEAT PRODUCTION
and what you supposed to vent if there is no heat?
try to read some tutorial.
in order to place item into upper slot you must connect pipe to upper side.
reported age ago by me, it can be fixed by registering burn value for crafford - single line of code.
default output code reached only if other value not set.
Electric item shoud not subclass ItemTool, this will disable vanilla enchantments on electric tools completely and will allow to implement separate tech enchants or delay this feature before complete implementation.
ItemDebug still lack this code.
if (var13 instanceof IReactorChamber)
{
IReactorChamber TEST =(IReactorChamber)var13;
IReactor var24 = TEST.getReactor();
IC2.platform.messagePlayer(var2, "Reactor: Heat=" + var24.getHeat() + " MaxHeat=" + var24.getMaxHeat() + " HEM=" + var24.getHeatEffectModifier() + " Output=" + var24.getOutput());
}
For not devs, this code allow to measure reactor stats by it's chambers, currently you cant get any data from chamber.
reactor undepowered currently, just spam solars or mills and you will be just fine.
ic2 not expected to be players in hostile enviroment, there is no protection for machines, griefer specialized nukes available right from the start.
if you want storage - use iron chests.
if you want super secure machines pipes and everything else, play SSP or SMP with friends (or with help of operator teleport to something like 123k -321k and noone who dont know coordinates ever found your base.
for everyone "too smart" 146 and 147 are compatable versions, 147 called 147 for no reason, it does not change anything expect dispencer class.
install iron chests mod if you need large storage.
read posts in this thread, link posted multiple times.
187 192 and soo on are dev builds, you shoud install them only if you know what are you doing.
its 5th report about cells already, same shit again - creative mode noobs....
also it reported on bugtracker already, 3 or 4 times.