what about NEI???
greg's recipes perfectly fine with NEI, dont need wiki or anything else.
what about NEI???
greg's recipes perfectly fine with NEI, dont need wiki or anything else.
extreme slowness of crops and trampling is intended and strictly defined in code.
ability to speedup, remove need of scanning and autoharvesting already suggested multiple times.
you allowed to restore block inside TE code instantly (on next tick).
as ghost EN bug prooved, TE may exist well without any block or with block not belong to this TE.
as soon as block broken for invalid reason - restore block and halt other removal operations (dont call super. and do nothing related to block destruction).
this will also require hooking dropBlockAsItem and other methods involving dropping stuff to prevent item drops, since wither and other stuff use dropBlockAsItem and setBlockWithNotify on block class, its possible to override it.
it shoud be viable alternative to magic brewing, but currently just hayo.
public boolean isBeaconBase(World var1, int var2, int var3, int var4, int var5, int var6, int var7)
{
return this.blockID == blockEmerald.blockID || this.blockID == blockGold.blockID || this.blockID == blockDiamond.blockID || this.blockID == blockSteel.blockID;
}
overide this inside storage block classes with return true, shoud work fine.
but it shoud be only for uran and maybe bronze, tin and copper too common.
ps. why you ignoring personal block's problems?
reactor overburn, dragon,wither, other mods.
wither can cause severe harm in no time...
they does not work as intended, providing both effects and leaving permanent infravision or blindness at random, will check code later.
p.s.
checking daytime and skylight casting every tick definely NOT RIGHT, it shoud check once per multiple seconds for light level of blocks containing player.
in most cases this is air block at players head, if light level higher then 4 it shoud cast blindness, if not, infravision. Both effects shoud be as long as tickrate, this will provide smooth realistic effect.
only possible additonal reason to spam subthreads is opensource status of mod, nothing else matters(C)
Got the first. Second happens due to anvils being too strong - I'm gonna see if it works as reactor shield and if yes nerf it.
strongly advice to switch from direct ID comparison to something more viable, maybe enum every registered block on postinit stage and blacklist every block with resistance negative or resistance over 1000, this will provide great compatability with other mods.
and yes, anvils provide 6000 blast resistance (also you forgot enderchest)
QuoteYou're annoying. Wanted to say that for a while.
i know
but, tell, do you use beer, crops or coffe by youself (if you play ofc)?
NONE
current implementation of beer and agriculture just like corean MMORPG's, it require to waste LOTS of time for something completely useless.
same for coffe and rum, too much clicks and babysit for useless return.
same for reactor, who ever need reactor when you allowed to player 20 windmills and have constant 50eu without any risks..
Hey,i installed IC on my MC when i got in (i was in creative) the Nv goggles had no texture.
Well:
2) Hazmat suit break any types of defence by providing complete invulnerability to tesla coils.
3) Tesla coils 2 times weaker then HV cable with 2048EU current...
4) Still not disabled sounds by default eh?
5) Luminators still suffer from TE ghosts bug (not noticed soo long time since they completely useless, if you have some time, add armored glowstone better...
6) Electric hoe can't break any block but will consume energy in process
7) NV googles does not work, they will provide 10 blindness but never provide infravision, clockrate on googles too fast, it shoud provide effect every 2-5 seconds, not every tick.
not checked code yet (not ever set MCP, ecpected source with 140) but i perfectly sure, that wither will break personal blocks and do other awfull things to IC2 machines.
there is no significan harm on performance, no reason to not pass something directly.
what about wrench callback method that can be used to perform any action action, not only drops, this method shoud pass wrench item, player, maybe side and some additional data to use inside machine code.
this will allow not only custom drops, but also custom effects, custom energy cost.
wrenching machine that currently active may harm player who wrench and soo on.
mills BREAK and turn into simple generator on height above 190 at random.
FFS IT USE INGOTS TO CRAFT
it's just 5-10 minutes to grief from any account, much faster with xray
creative ubermachines spam...
you wired something wrong, energy net not stacking packets at random.
nuke shoud use enriched rods, but devs dont undertand it, it's 5 minutes to craft nuke in any game, just find single rubber tree and dig down, you will have everything to start your griefing.
any log for 46, dont want to compare manually?
and did you fixed rubberwood and foam network annonce on updates?
also i performed some patching on my local version, changing crops tickrate to 64 and disabling crop scanning (by making everything already scanned to max) made agriculture fun and viable.
you can implement something like this with config, it will improve gameplay greatly.
this is sad.
may be implement premoderation for bug section (with some janitors it will work just fine) anyway nobody read other threads.