youtube demo video.
it's in russian and with crappy music, lagtrap shown on 25-35 seconds of video.
other part of video is itemportator(C).
youtube demo video.
it's in russian and with crappy music, lagtrap shown on 25-35 seconds of video.
other part of video is itemportator(C).
Everything installed in proper order, clean install, no other mods, all fixes installed.
1) Pump sound never off.
3) If player with jetpack (any type) jump - jetpack sound will play.
4) Jetpack hover mod randomly corrupt sound system, causing permanent looping sound of jetpack.
only full client restart helps.
5) Same occur to compessor.
6) Moving away from sound source cause hurge lag. (fps down to 1-10 from 200)
Removing every sound from jar and disabling sound decrease memory usage form 600+ to 170 on minecraft startup.
Disabling sound ingame (via sound slider help sometimes).
Using nether portal cause hurge memory leak, 300+ mb per nether visit, deplete 32 bit system memory in 4-6 runs. (it capped on 995 mb).
IC2 sound system will run ever if you disabled sounds in minecraft.
Basically this need hotfix, ever if you stay near miner, on connection problem or server problem you will get map corruption.
Easy solution try catch block for this expeption, this will force server to continue ever if miner attempt null block.
Also, looks like miner will crush map if hit void, there is no zero height check (or i missed it).
Checked other machines:
Pump - no crush.
Reactor - no crush.
Terramorfer - not cheked.
it will break client side only, but server side block still here, this will cause lagtrap, i wil make video as soon as get any tool for this.
why not to copy entire minecraft installation?
no recipe for it, block id is machine:15
reactor chambers using this (and reactor using chambers for crafting), your friends not able to share this with you, when you start building reactor.
1 heat is fine, basically, just allow it for recipe in both 100% health and 99.99 health.
As soon as you place this part into reactor grid you lose ability to use it for any recipe, cos it will be permanently damaged (with green hp bar).
Coolant cells and plating regen to full health over time without any problems.
this is not "patch" only method to recover your world to backup it and wait for solution.
second solution is to replace te code for miner with code that does nothing, but i was not able to compile it back.
After you trigger this blocks, they "disapper" without any sound or animation, but explode anyway later. (SMP)
This setup of rubber sheets will trap player in lagtrap without any chance to escape, if player jump on it.
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Reason: chunk unloading, whatever chunk with active miner unload game will crush on next loading of chunk with miner.
other machines not tested yet.
temporal fix - changing mining pipe block it, this will stop all miners and fix problem.
added:
looks like miner will try to operate BEFORE chunk is loaded, or something like this, related to world.obj blockat function, cos this is only line without isnull protection.
added: i able to reproduce this bug on video (youtube or whatever) or send region file from smp server (IC2 mod only), basic steps:
1) Go away from spawn, it always loaded, 500 blocks is okay.
2) Place miner, diamond drill stack of pipes, OV scaner and set of single use batteries.
3) Wait miner to place few pipes.
4) Leave game.
5) Wait 15 seconds.
6) Join again, server will crush.
one more addition:
same shoud happen to pump, teleporter, terramorfer and reactor and basically to any other machine that scan for blocks in world.
4 miners in row, crush after some time, no way to recover map without removing miners.
2011-10-13 22:52:38 [SEVERE] Unexpected exception
java.lang.StackOverflowError
at ja.b(ChunkProviderServer.java:81)
at eh.c(World.java:248)
at eh.a(World.java:180)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:442)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
at ic2.common.TileEntityMiner.canReachTarget(TileEntityMiner.java:472)
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Currently working at temporary solution will provide more info later.
There is large stone slab added, that looks like white armored industrial stone.
http://www.minecraftwiki.net/wiki/File:Newstoneslab.png
http://www.minecraftwiki.net/wiki/Slabs#Future
It possibly will be implemented in 190-1100 vanilla, but currently this will be great addition to IC2's armored stones.
I suggest 9 smoothstones as one such stone and armored stones recipe as single alloy and this stone.
make sure no other mod alter world generation and you not pregenerating map with anything expect minecraft.
same here on SMP, with sounds removed from jar and disabled in config everything is fine.
this is 1.8.1 bug, no passive mobs spawn, and you must explore new chunks to get them.
1.17) Nether is basically safe to mine, everything you need is build shield from ghasts, they cant crush cobble, soo its very easy task.
avarage lava lakes depth is 10. with ov scaner you will get 810 lava cells per miner at cost of tin only.
1.27) There is no way to disable break chance for machines, soo there is no way to setup "easy mod" server without it.
Also there is no 2x 4x energy consumption option from IC1, no way to setup "hardcode" server.
1.28) Main problem is drill power, no tool can match it, bronze armor is fine, but in 1.8.1 iron spawn rate almost doubled and you able to craft iron one much more faster and without any machines.
1.32) Everything tested on remove SMP server, all tools,scaners, saber, laser and RE batteries will glitch animation, ever with zero delay connection but not every time, sometimes it go fine, but i was not able to detect actual cause of this, looks completely random.
1.38) Simple error in teleporter setup will make you lose all your energy if you link it to itself, also this will possibly cause extreme amount of teleportations if you place such portal on mobfarm exit.
2.2) Yes, OV\OD scaner display data two times and this data sometimes mismatch.
New bugs collected:
1) Mining pipes (placed by miner) will cause suffocation damage to player.
2) Mass fabricator sound never off.
3) Teleporter will disable blue particles after first teleport, but will stay active.
4) Teleporter particles visible over blocks, there is no way to place teleporter trap, cos it will be visible to other players.
5) Lowfocus laser not able to break brick blocks (but this block is not armored).
6) Laser able to break glowstone (this make glowstone harvesting extremely easy).
7) Laser will cause fire animation on mobs, but this fire does no damage. Electric furnace does not drop its inventory on dismount.
9) Grass blocks not added to drill "iseffective" list, resulting in slow harvesting.
10) Sometimes jetpack will drop from inventory leaving client sided jetpack on chest slot, this will result in anticheat kick. (basically jetpack durability go async with server).
11) You may bring ice (watercell - snow - ice) into nether, break it and get water, making obsidian farms with no effort.
this is basically vanilla bug, but ice is created with IC2 mod.
12) No way to create snow directly from water buket, only watercells allowed.
13) Destroying mining pipe tip will drop completely useless item that cannot be placed or used.
add:
14) Ghast magmabombs able to break iron fence.
1) RE Batteries will flicker same way as tools when you charge stuff - constant pick\putdown animation.
2) OV\OD Scaner perform client sided ore calculation on SMP.
3) OV\OD Scaner flicker on use.
4) Laser flicker on use.
5) Miner will stop on web block.
6) Laser will stop on web block.
7) Chainsaw cant harvest web (it more sword then axe and share swort effectiveness in most cases)