you may test it easy by placing ores yourself.
Posts by RawCode
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1) Rubber taping does not trigger proper block updates in SMP.
force blocksetwithnotify on change, this will update block state on clients.2) Second rubber taping will remove treehole, extremely annoyning with laggy connection to server.
just remove this already.3) You can push log with treehole with pistons, creating rubberwalls and similar stuff.
just imba, make rubber logs unmovable or remove treehole on piston push.
in current state this allow with set of pistons and some bonemeal craft treehole walls and farm rubber in unlimited amounts.4) Ability to place raw rubber on floor undocumented and looks like does nothing.
5) Copper vs tin world generation looks a bit strange, tin have 3 times fewer generation chance, but have much more uses in stuff (single use cells consume lots of tin, batteries,ulv cables component of alloy), you will eventually end with no tin and hurge amount of copper, that have limited use.
6) Crafting nuke with raw uran...omg lol
5 minutes with xray and you able to raze anything...please return reactor based uran processing and disable crafting with raw uran, it's actually hitech device and shoud not be allowed at vanilla tier item with only iron pickaxe requirement.
7) Worldgeneration rubber trees chance inside swamp biome is too high, trees spawn in large clusters, but actually shoud be (very)rare.
World generation does not perform heigh check, it will place trees on cliffs and similar objects inside proper biome.
no vines is spawned on swamp biome trees.
foliage color looks fixed no matter were rubber trees located.
not possible to grow rubber tree in nether.Nether + miner + pumps (currently bugged but still works) + geotermals == all other sources of energy useless.
miner will harvest stack of lava cells in minutes, you may place unlimited amount of miners and feed them with geotermal and bukets (basically free energy).
this actually kill all other types of energy, ever reactor, 5 geothermals is more then safe reactor may provide.9) Single iron fence will cause suffocation for players, who able to walk into clientside, but server will deal suffocation damage.
10) Gold completely removed from IC2 crafting...(gold cable are useless due energy loss, when you get 128 you will have diamonds for glass fibre).
11) Canned fuel is useless, it provide only 40% of energy you may get by simply burning stuff in generator, using redstone-glowstone is winbutton 4+2.
also canned fuel does not display how many energy is stored inside.
also there is no use of gunpowder (in ic1 gunpowder was t3 fuel bonus)12) Canned food heal health directly, not hunger, it fine but wont save you from starvation that 0.25 per second and will kill on hard.
13) Geotermal does not show how many lava is left in GUI (12*20 is LARGE value, why not to show actual numbers?)
14) There is no way to place lever directly on nuclear reactor\chamber and only option for 6 chambers - in front of lower chamber, forcing 3tps external cooling penalty (you will need to remove water here to place lever)
15) No display of output\heat on reactor gui, basically fine, but user hostile.
16) Overheated reactor will destroy blocks around, it able to destroy shutdown lever, ever after shutdown, that will make it active again...
17) Lava generated by block destruction is removed next second, lavasource block generation in 1.00 was OK, you may have unlimited lava in nether anyway, currently it simply remove everything in 5*5*5 (including lava source blocks and personal blocks).
18) Induction furnace redstone flag is inverted, when reactor and matter fabricator is shutdown - induction will activate, fine, but all machines shoud work same way.
19) No way to place lever directly on matter fabricator.
20) Pump + miner combo is broken and reqire second ready pump to work, second pump will never perform any operation or drain energy, just stay near.
21) Terramorpher recipe is out there...(with clay, plantfuel from seeds,leaves,saplings, 6*batpack, and other really usefull stuff from ic1 that doesnot need any coding or baseclass modifications).
22) Teleporter have 20 minimum range, that make close range teleportations extremely costly. there is no way to make cheap and effective portal door due this limit.
May be revert this and make portal closer then 5 cost fixed and low amount of energy, maybe 5000 for player, no matter how many items in inventory.
This will allow 100% safe reactor rooms with no entry, only pair of portals on sides of wall.23) Teslacoil will hit only one time per redstone signal, unlike teleporter that will work constantly.
24) There is no way to cancel energy measure, possibly this can slowdown server\client.
25) There is no way to cancel teleporter setup, no drawbacks actually.
26) Wire coloring have problems in SMP, not updating colors for other players.
27) Wrench break factor is "funny" and cannot be disabled (and looks like does not work at all at least for electrical one).
28) Bronze pickaxe cant mine diamonds, bronze tools and armors basically useless, you will get dril at same time as bronze.
29) Laser if have not enough energy will not shot but will consume all remaining energy anyway.
noticable on longrange or explosive, it will not shoot last time, but will drain 9999 energy.30) Industrial electric\fuel "armor" will break on fall damage if discharged.
possible fix, set maxdamage to zero on deplition, this will prevent inclusion into armor calculation and future damage (just like pumpkin on helmet slot)31) Rubber boots have durability reset "perk", not very funny, becouse they will not work after this and will get removed on any next damage.
open inventory - they full, jump and they break with full fall damage.32) Tools, especially nano saber will glitch on durability change, show pickup\putdown animation, on tools it's nearly unnoticable, but nanosaber is totally fail.
you will see constant pickup\putdown animation.33) Nanosaber can be glitched and will not drain any energy over time, if activated dropped and activated again.
34) Quantum helmet does not need any iridium...
35) Quantum armor does not disable damage on player.
36) Jetpacks glitch in nether, resulting in player kicking for flying.
37) Personal block can be removed with laser or any other explosion.
38) You may link portal to itself, this will result in constant teleportations as long as you have energy and this will drain all energy.
39) Hotkey menu is broken (where you can set hotkeys for actions) it have no place for hover\laser\quantum keys and they placed behind cancel button.
40) Looks like you still cant change hotkeys.
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test everything on clean install without any other mods.
as far as i know this is problem of bc 2.1.0\1 with break vanilla shift handling.
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why not to set maxdamage to zero on deplition (this will remove healthbar and will stop any damage without any side effects without need of hooking every type of damage on players)?
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wiki is correct for laser and laser is craftable (tested).
check again on clean install (only IC2 and no any other mods)
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netherack ofc.
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only usefull one is snow, since there is no snow in 1.8.1 at all and only way to get it - compess water cells, that is not cheap.
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just test in ssp, tile entity code is present.
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what about f3 and chat?
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they actually shoud be undestructable for anyone expect user and to prevent reactor shielding - ignored in explosion raycasting.
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more then 255 is possible but require hurge baseclass modification, many things have hardcoded limit.
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wiki is outdated and "protected" from nonmembers edits, soo dont expect any updated on recipes\bugs\whatever.
coin is 4 iron.
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this problem will cause machine faces to stop rendering without crush on properly installed client without other mods.
check your mods.
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there is no recipe in code, just like clay, biofuel from seed and many others.
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miner with pump attached shoud have two modes:
1) Use pump to bypass lava and get ores.
2) Use pump to harvest lava.best way to implement it - miner upgrade for mode 1 and pumps attachment for mode 2.
in second case miner will wait pump and will skip mining operations if no pump is ready.
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you may attach 100500 pumps at same time, BUT only one will work and it will work at constant slow speed.
if you attach single pump it will not work at all.
if you use diamond drill, it will not work no matter how many pumps attached.
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nuff said
it require 2 pumps to work but only one pump actually will work.
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with single pump it will drill lava\water with 2 pumps it will harvest lava-water, probably it by design but extremely stupid and counter intuitive.
this bug was reported in 0.90 and still unfixed.
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1.00 is too unstable to use expect different mod in 181.
cells single use - fine (but can be ejected into chest or special slot inside entity, or world without any problems), just increase production rate, 2-4 snow BLOCKS per water cell.
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AFAIK there is no code to handle variable wrenchrates for machines implemented for 1.00