Posts by MagusUnion

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    What rules? Are posting on the something awful forums against the rules? Big Dig has permissions for its mods- you can verify that by visiting the page. In addition, I give proper credit and link to IC2. Are you saying that I'm not allowed to have permissions because of what internet forums I use?!


    If you can link where you are citing IC2 as per the VERY SIMPLE distribution policy, then I'm sure that issue can be resolved...


    Goons are notorious for not following rules because 'they can'. I was merely pointing that out. If you are so hot and bothered by people making the association with you to Goonswarm, then why not distance yourself from them?


    Or use Feed the Beast for your Modpack configurations?

    Hi, yes, he targets several modpacks that don't properly credit IC2. But those guys have a coremod that removes the DRM so they aren't actually affected. Someone pointed me to the blacklist and it doesn't have Big Dig on there, so it sounds like what SpwnX is saying, that his DRM just blocks random technic packs, is what is going on. Some of my players can use IC2 and some cannot. I'd really appreciate it if the DRM was removed until this is fixed, especially since none of the targeted modpacks are actually affected anyway.


    Considering that it is, in fact, a Goon Modpack, it only validates the point many have made...


    Rules, right?

    RichardG: Would it just be fine if you moved the cape files to a different text document, and then added a config option to disable that checking? Don't know about the Tekkit stuff though.


    The real issue is more around the 'Tekkit stuff'. They don't really care about the cape. That can be hardcoded easily. They just don't want IC2 to have an annoying DRM. I do agree that the cape check and the DRM protocol needs to be seperated (for different reasons than what has been stated), yet I don't see how a simple 'cape check' keeps you from playing Minecraft...

    The mod pack was assembled via the Technic Launcher. Hence why it was targeted... If they used FTB (or any other launcher for that matter), this wouldn't have been an issue. Does that mean that mod authors are giving autonomy to FTB alone? Perhaps, but at least we know that FTB will be dedicated 100% to Minecraft mods, and not include some backdoor recruiting scheme to add more members to the SA forums...


    Your solutions also assume a level of inhuman benevolence from mod authors. Basically, your saying that they shouldn't backlash in a violent, semi-destructive manner. Yet you couldn't even do that yourself with RichardG in a forum post. And he's the one you say has an unhealthy mentality?

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    For me this all started because I was on the bug tracker and saw a bug report about a server that undeservedly found itself on the blacklist.


    Name the server, and any launchers used it its creation


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    If unauthorized mod pack usage is really that grave of a concern then you're going to have to be more creative and have more conviction than has been shown. Tekkit users had their worlds exploded by unauthorized usage and barely cared, what difference is a 3 second line of nag text in an otherwise fully functional package really going to accomplish?


    You do realize that the next step would be selective save world destruction, should it boil down to that point again, correct?

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    PS: I just updated the beta, which should have a better message as suggested by Alblaka. I can't do further refinements because the codebase is already in 1.5


    Does that mean that the IC2 API is up-to-date for 1.5, or will we have to wait on that still?

    Is English your second language or something?


    Actually, I think what you trying to ask me is 'are you stupid'?


    Might as well go ahead and say that, since that's what you mean..


    And if that's what you really mean, then what do you have against people who do have English as their 2nd language? (Keep in mind most of the people in here are from Europe)...

    It's not actually too hard. Most mods include rebalancing config settings. It's just a matter of having sane default configurations (IE, TE has settings to make pulverisers take diamond and steel, which balances them against gregtech hard mode macerators, and quantum armor can be disabled even though IC2 is installed), and leaving off some of the more insane shit (computer craft, Advanced Solars, power converters, etc). The only really tricky mod that isn't inherently busted is redpower, because it lacks some config options that it should have (like blacklisting other mods autominers).


    1. You're accusing FTB of 'stealing mods'?
    2. You do know that the server config. overrides the client config, so if you are only removing things, you don't have to change the default config.
    3. Balances against all mods? Hah hah! No...
    4. I'm PRETTY DAMN SURE Redpower doesn't break anyone else's stuff... maybe makes other mod applications a joke, but it's not like you can't still use them...


    Should be plenty of Youtube material out there that can teach you how to configure mods if you apply the effort to learn...

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    you do realize that usage of an overused meme typically weakens any attached commentary, right?


    Which you're assuming that I have something to prove...
    I actually don't. YOU on the other hand...


    By the way: Unless you court-order them to stop (if that's even possible), this is still a pretty mute point. They don't have to change the code at all, and have NO obligation to do so. All you will likely do is create a witch-hunt against IC2 over the issue. Which, btw, will easily backfire. Why?


    - Direwolf20's following
    - Feed the Beast
    - the alternatives are not up-to-par


    You are arguing about seconds, capes, and easy access information. NO ONE who respects IC2's distribution policy (which is simple as piss) has to worry about anything coming out of IC2, period. This code exists because Technic/other unauthorized distribution modpacks still exists. And until Mojang creates a full-fledged mod API/policy (that's damn stronger than the one in place) more of this code will likely be in the future...

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    and the mindset of the developer does not seem to be a healthy one


    So, you're accusing RichardG of being mentally unstable, and using that to justify your logic...


    They've been doing that for a while, think of ender storage.


    Though, one of the things I've heard is that all the changes for the last couple versions are really the Mod API being developed, and the new features are them testing the mod feature stuff.


    I was there when they first added the piston to the game.. you can't claim that #hipster cred on me , son....


    @Greg, true, but still... It's almost as if they do it without any form of 'thanks' to the people who pioneered the concept. At least Notch gave the Piston mod developer $50k for his work (still think he should have gotten a more long term royalty imo, but meh). Now they just add things without even mentioning the previous mods except in loose wiki footnotes...

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    The Technic Platform has an opinion to force


    Which I don't think you quite understand that this is something many do not wish to be a part of...


    Hence the blacklist
    Hence the flamewar
    Hence the reason (well, some of) behind this policy...


    Come to think of it... That was a simpler solution, but it is not only a cape list, it is also intended as a difficult to dodge blacklist as well.


    Yup, because if the mod can't authenticate itself, then there is no way to keep it out of the hands of the undesirables...


    (it's a bad expression, but it was better than having useless argument over the term 'stolen')...

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    Doesn't mean that it doesn't happen. I can say for a fact that without IC2 installed, about 30 seconds are shaved off of my FML setup time.


    Lack of evidence is not proof of evidence. And while not having IC2 improved your load time, doesn't mean it'll always improve everyone elses...


    And b34st is correct, we are arguing over SECONDS of load time. SECONDS. There is no god out their that can help you if you have so much impatience that waiting for that little amount of time annoys you. It's absurd that mod policy should change under that minor of an inconvenience...


    Which leads to the possibility that there is a much more logical ploy at work that does not wish to be revealed. Again, you insult our intelligence (or rather, our critical thinking skills)...

    Love how we have nearly all the practical content in 1.5 already with RP2 and Railcraft.


    Makes me constantly think that Jeb just wants to 'cheese' content out of mods and make them into "new" vanilla blocks. Probably part of the reason we haven't seen an Mod API so far. (not that we honestly need one at this point with Forge, but still...)

    So you are worried.. about a {tiny} feature... in a video game.. that can be used to hack your computer?


    I honestly don't see any reason for the IC2 devs to change their policies to ease your paranoia...


    (And if you do have a valid reason to be that paranoid, then don't use the same computer for your 'recreational' usage with your 'business' usage)


    Of course, I'm betting it's a 'cover argument' for someone trying to get the elimination the DRM that IC2 has in order to distribute IC2 in a much more cracked way than intended. Btw, don't insult our intelligence in getting us to believe Technic is still at 1.2.5. It has been updated to 1.4 at least


    (Also funny that they are actively supporting Plus+ as well, lol)