i'am new on the mod, ... DireWolf video seem too old... any wiki ?
The small is 8* "solar"
the medium is 8* "small"
the high is 8* "medium"
The solar is 1EU/t ... you can change this in the ic² settings, i've set 10 instead of 100, this mean, mine is outputting : 0.1 EU/t
For the compact, you choose when the "ouput" occur. If you set 8, this mean the output occur only after each 8 tick. If you choose 20, this mean the output is not for tick, but for second.
This work perfect except for the higher one, that is build with 8*medium and output about 2* medium.
I use compact solar, but with a factor. Anyway, when using 8 or 16 i always have the same result, a HIGH Array give about 2* the output of a Medium. Not 8*.
Be careful, i use the 1.08 version with 1.09, so this may not be a real bug.
Isn't the End a "limited" world ? if so then ore in it are limited too ?
See the Gregtech computer cube, I guess it contains important informations about it. (Especially Centrifuge/Grinder/Electrolyzer)
Haven't seen anything more about irridium ore and platium. All was already in the NEI, i know fusion reactor can make irridium, but because it need tons of irridium to be build, that's useless for the moment.
Still stuck with 2 irridium and 2 platinium tiny dust in one week ...
I don't use mettalurgy, i'am thinking it doesn't add anything usefull to the game. How can ore coming from another mod be neccessary for a very important machine ? I mean platinium otherwise seem to be only coming from "silktouched" irridium ore ... irridium ore is extremly rare (1/16 chunk) and we need to found manually 2 irridium ore to have only one platinium ingot ... there must be another way, isn't it ?
I've dig from 64 to bedrock 16 entire chunk. Then, i've found only 1 irridium ore. It seems i can make irridium from the Matterfabricator but ...
Matterfabricator need titanium and lot more irridium ... 20 i think no ?
How to find more irridium ORE ?
How to find/make more irridium ?
How to find/make more platinium ?
I want to replace glass fiber with supreconductor, but they cost lot of irridium, that's crazy because it's multiple irridium for only one cable.
Thanks a lot for your help. (I don't wan't to change Greg settings)
I have crash with 1.4.6 and 1.4.7, but i will try again, changing some little things (because that's not the same crash). Anyway, if it's the plugins i can't found any other version. Did i need to change the "core" ?
Can someone give me exact version number for plugin/core/nei ?
Oky that work, because i was trying to test only with ic², but the new nei plugin require forestry, buildcraft and railcraft to be installed - I just mentioned this for other if needed.
Have installed the minimal possible with ic2 as the only mod. Crashing when starting a new world.
Minecraft has crashed!
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Users\Slan\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-26_12.20.07-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT b19c621a --------
Full report at:
Please show that file to Mojang, NOT just this screen!
Generated 26/11/12 12:20
-- Head --
-- Affected level --
Level name: MpServer
All players: 1 total; [ayk['firstname.lastname@example.org'/186, l='MpServer', x=268,50, y=73,24, z=239,50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (275,64,234), Chunk: (at 3,4,10 in 17,14; contains blocks 272,0,224 to 287,255,239), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 1 total; [ayk['email@example.com'/186, l='MpServer', x=268,50, y=73,24, z=239,50]]
Retry entities: 0 total; 
at java.lang.Thread.run(Unknown Source)
-- System Details --
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 358151368 bytes (341 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 4625 (259000 bytes; 0 MB) allocated, 4625 (259000 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v7.23 FML v188.8.131.529 Minecraft Forge 184.108.40.2066 7 mods loaded, 7 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.5]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OpenGL: AMD Radeon HD 6800 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 45d48f53 ----------
After more testing, ic² alone work, NEI alone work, that's only the two together that don't work. Crash when loading with NEI 220.127.116.11, 18.104.22.168 and I have not found any NEI Plugins than the "all in one" NEIPlugins-22.214.171.124. Have someone link for any NEI/NEI plugin that work with this version of ic² ? But i don't think that is the plugins, because it crash even if not installed.
d, it sometimes eats ore and cell and refuses to work, till I have to break it and put back. no things returned ofc..
I m living in mystcraft world
1 - There must be a continuous 128 EU/t ... so if you send 32 EU/t, then this start the process, and just after, break it back to start because not "continuous".
2 - On all (?) GregTech device, matter are consumed at the begining of the process. You must complete it to have your result.
Solution : If you have less than 128EU/t. Send EU like you wich, but while not putting ore in it. When the device stop eating EU, it is that is internal EU storage is full. Then, shut off the EU. And put ore. You can make a few "process" with the internal EU storage before it stops. Yo uwill then don't loose any EU. You can made the same thing with a MFSU/MFE/Batbox.
Suggestion : Weather Predict Devices
T1 - One Day, T2 - Three Day, T3 - Seven Day.
It will predict weather (I don't know how it is coded in MC, like chunk that are "predictable" or completly random - If random, then the device will "change" the weather instead of predicting it, but with the same ratio as normal random and absolutly no player control) but of course, it will not be 100% successful. (5% fail for T1, 10% for T2 and 20% for T3)
Suggestion : Weather Display Devices
"You are in your deep mine, but night is going over ? You want to go outside choping some log ? Yes but, when you expected a nice sunny day, it's rain that welcome you. Rain, and of course, zombies, skeletons and creepers ... All this time loosed going up the mine and down again. If only you have thinked to make you the "GregTech portable WDD" you have knowed before going up that the weather was rainy !*"
*We do not garanty sun, we do not garanty weather will not change while you're climbing up to the overworld, we do not garanty anything. And yes, don't forget this device will quickly explode if bringed to the nether"
As i previously said, i play with a 1/16 factor in Solar power. Be sure to let us "config" it
Another thing i want to said, is that now i have not build any centrifuge. Are they still usefull ? are they obsolette ?
Making silicon sometimes require 5000 EU/silicon and sometimes around 50.000 EU/silicon. Of course, in the "high cost" receipe, other product are done as well in the same time. But want to said it, in case that's not intended/or break the game balancing.
That's a few month the lack of sound break a part of the game pleasure. No fix for this at the moment. And the only answer is "We don't need help". That's a lot of arrogance.
Grinder use Ore, but the only way to harvest some ore is sill touch. Yes the rock cutter may help, but it is slow and only work manually. We definitively need an automated way to harvest ore with silk touch. Silk Touch Miner, Silk Touch Quarry or anything else.
So : this is a suggestion :
Particle Mining Bomb.
This Device need 1.000.000 EU (? 10.000.000?), and some reagent that are consumed in the process (With the reagent you "balanced" the device). We can set it from 3 second to 60 second. Then there will be a silent implosion, and all block in a 15*15*15 area centered arount the device is instantly droped with silk touched effect. There is aslo 7% chance the device create an instantly black hole, and that the device, the reagent, the energy and all the block instantly desapear.
This Device can accept upgrade :
- Chest upgrade, this internal chest is small (9 slots) but it add a chest option to the device, the device will then "harvest" for you 9 random stack of matter.
- OV Chest upgrade, this internal chest is very small (3 slot) but it add a chest option to the device, the device will the "harvest" for you 3 stack of the "Best" value ore.
- Fortune Upgrade, this upgrade add 20% to all "valuable" ore, but decrease stone, dirt, gravel, sand, netherack and all basic matter to half.
- Range Upgrade, this upgrade set the harvested area to 21*21*21
- Liquid Upgrade, this upgrade destroy any lava/water/oil in the process, and more, they stack them in cells if cells are placed in a "chest" upgrade before.
- Well upgrade, this upgrade center the area of the implosion 8 level under (11 if Range upgrade placed). This will really help speeding the mining process. The device will not desapear in case of a black hole. Not Compatible with chest upgrade.
All upgrade have a 100%chance to be destroyed each implosion,
- Safe Upgrade : This upgrade set all upgrade destruction to 50%, except himself that remain at 100% Black hole chance are reduced to 4%.
Of course, moving the device, placing it, setting it, will take time, so this is not really an automated.
Suggestion/Bug : Translocator don't properly stack things. If they found an empty place in the chest, they put things there before looking in the entire chest if there is already an incomplete stack.
While always in the need of Silicon Cell, i was wondering how to have more I've seen some receipe coming from "red Garnet" and "Yellow Garnet". Is they GregTech Stuff or do they come from another mod i have not installed ? Thanks a lot for your help.
OK, I was hesitating if I should drag this discussion along, but I have one question to ask (and then I will be gone):
Suppose I made a mod that adds some stuff. Suppose I uploaded it here. Suppose I then added some code that, if GregTech was installed along, changed the recipe for fusion reactor to be made of sticks and leaves (a stupid example, I know, but hopefully you get my drift). I, of course, would add an option to a config file to allow users to disable this recipe. But (and here's my question) would you stand indifferent to it? Wouldn't it bothered you at least slightly that someone makes a mod that, by default, completely changes the way your mod plays? I'm just curious.
Actually, if I know anything about you from 106 pages of this thread, I'm pretty sure you would either check if my hypothetical mod is enabled (and crash Minecraft then ) or otherwise block recipe changing. I don't doubt you've got the coding skills to do that.
I hope I won't be regarded as the hate-spreader or flamer (because that's not my intention here). All I ask for is some regard for someone-else's work (Mojang doesn't count, though; they all gave us Minecraft to rape it with mods ).
All mod change all the game/other mods, even if they don't want to. When IC2 make a mining laser or diamong drill, it change the way you play for the game, and for each other mods. When Buildcraft offer a "quarry" this completly change all the receipe, because it made all thing easier to obtain. The Redpower Blockbreadker/ComputerCraft Mining Turtle offer quick cobblestone for "free"... and so. Stop thinking that modders can alter the way people play. For myself, i don't install Equivalent Exchange, because i was thinking making anything from nothing is not the way i wan't to play. And for Solar energy i cut output by 16 (the HL compact solar making for me 32EU/t instead of 512EU/t).
You can choose wich add-on/mod you use, and config it to play how you want. So don't think a Mod will break another mod, People have the choice, always. So if a Modder want to redo some other mod receipe, he can of course, that make no sense to think that all modder allows themself to mod/break/transform all "vanilla" items, but not other mods items.
It just feels incredible strange to being able to build almost anything but not the mining-drill, since only the electric tools really require Steel as a ressource.
I don't agree with RailCraft requiring Blaze for blast furnace to make steel. That's incredibly hard to have it soon, (past 3 hours last time, most of them looking for a fortress....)
That's why, actually, when i start a new game, i give only one thing to myself : 2 blaze rod.
One thing that can be done for crossover receipe :
- Do the receipes anyway.
- Put a config part :
"Crossover settings :"
"(Do not enable theese receipes until mod author officialy aggreed so)
"AnotherMod_crossover_receipes_enabled=false"... and son on
Then you tell people to ask the agreement before using this receipes.