I'm having some issues transporting things to and from the Nether.
I've got an Advanced Miner II up and running in the Nether over the Nether Quartz vein. It's not strictly necessary, since I've physically visited the vein now, and I can probably wall it off if I wanted to harvest it by hand. I'd prefer to make the Miner viable for a variety of reasons.
The problem is drilling fluid, which I'm transporting by hand. It doesn't last long, and since it's the Nether, I can't gather water locally to make it on site.
With my oil rig, I've got an automated Railcraft system that I like quite well. It only transports 32,000 liters of Heavy Oil or Nitro Diesel at a time, but it to does it completely automatically on demand, and it's had no trouble keeping up with my usage.
I just spent a little time messing with carts going through Nether Portals, and I'm unhappy with the results. Trains decouple and turn into individual carts. I tried putting down some coupler track on the other side to re-link the train, but the carts ended up on different tracks. This despite having anchors down so the carts should have had time to move. I believe part of the issue is that carts lose all momentum on traveling through the portal.
Trains rather than individual carts are pretty important. The locomotive allows Railcraft to do routing, and the Anchor Cart means it keeps moving. Without anchor carts I'd have to put down anchors covering the entire route from the portal to the Nether Quartz miner.
I'm not sure it can be done with vanilla portals. Any suggestions? I'm thinking about experimenting with other mods that have better portal support. I've seen mention here and there that Mystcraft portals will transport trains intact, or possibly Enchanced Portals 3.
Mystcraft is frankly fairly "heavy" in my mind, it adds a lot of things I probably don't want, if all I'm using it for is a Nether Portal alternative.
EDIT: I've watched a couple of videos of people using Mystcraft to solve this sort of problem, and it seems a little... cheaty. No routing or trains needed, and only very short lengths of track, because you can put the spawn point for the portal anywhere. Thus you link the portal directly to the liquid unloader for whatever fluid you're moving. Two kinds of liquid? No problem, just set up separate portal pairs.
Vanilla Nether portals don't let you choose your destination, though you can move Overworld portals a fair distance and have get them to link to a fixed Nether-side portal. Moving the Nether side of course ends up moving the link point a long distance in the Overworld, so this sort of instant-transport shenanigans isn't possible.
I may go the Mystcraft route anyway, but implement a house rule that says I can't do that. That I have to place the spawn point more-or-less where a vanilla Nether portal link would go. Thus pretending the Mystcraft portals are just better behaved Nether portals.